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Icon Class Beast
Icon Type Beast
This page is about the unit type. For the Sacred Seal, see Beast (Sacred Seal).

Beast units are unit type that can wield Red, Blue, Green or Colorless Beast weapons.

List of Beast units

List of Red Beast units

List of Blue Beast units

List of Green Beast units

List of Colorless Beast units

List of Enemy Beast units

Beast-only skills

Icon Passive Description SP Cost Exclusive
Atk Spd Wild Atk/Spd Wild
If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+7 to unit during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
300 No
Atk Def Fortune Atk/Def Fortune
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).

If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.

If unit is transformed or if foe initiates combat, grants Atk/Def+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat.
300 No
Atk Def Wild Atk/Def Wild
If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Def+7 to unit during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
300 No
Atk Res Fortune Atk/Res Fortune
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).

If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.

If unit is transformed or if foe initiates combat, grants Atk/Res+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat.
300 No
Atk Spd Fortune Atk/Spd Fortune
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).

If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.

If unit is transformed or if foe initiates combat, grants Atk/Spd+8 to unit and neutralizes foe's bonuses to Spd/Def during combat, and restores 7 HP to unit after combat.
300 No
Def Res Fortune Def/Res Fortune
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).

If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.

If unit is transformed or if foe initiates combat, grants Def/Res+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat.
300 No
Beast Follow-Up 1 Beast Follow-Up 1
If unit's HP = 100%, removes the condition to transform. At start of combat, if unit's HP = 100%, unit makes a guaranteed follow-up attack during combat.
60 No
Beast Follow-Up 2 Beast Follow-Up 2
If unit's HP ≥ 50%, removes the condition to transform. At start of combat, if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack during combat.
120 No
Beast Follow-Up 3 Beast Follow-Up 3
Removes the condition to transform. Unit makes a guaranteed follow-up attack during combat.
240 No
Beast N Trace 1 Beast N Trace 1
Enables【Canto (Rem. +1)】.

If unit's HP = 100%, removes the condition to transform.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
60 No
Beast N Trace 2 Beast N Trace 2
Enables【Canto (Rem. +1)】.

If unit's HP ≥ 50%, removes the condition to transform.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
120 No
Beast N Trace 3 Beast N Trace 3
Enables【Canto (Rem. +1)】.

Removes the condition to transform.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
240 No
Beast Sense 1 Beast Sense 1
If unit's HP = 100%, removes the condition to transform. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats; max 10).
60 No
Beast Sense 2 Beast Sense 2
If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats × 2; max 20).
120 No
Beast Sense 3 Beast Sense 3
Removes the condition to transform. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats × 3; max 30).
240 No
Beast Sense 4 Beast Sense 4
Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = difference between Spd stats × 4; max 40).
300 No
Beast Agility 1 Beast Agility 1
If unit's HP = 100%, removes the condition to transform. If unit's Spd ≥ foe's Spd+13, neutralizes effects that prevent unit's follow-up attacks during combat.
60 No
Beast Agility 2 Beast Agility 2
If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd ≥ foe's Spd+7, neutralizes effects that prevent unit's follow-up attacks during combat.
120 No
Beast Agility 3 Beast Agility 3
Removes the condition to transform. If unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat.
240 No
Beast Agility 4 Beast Agility 4
Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and unit deals damage = 10% of unit's Spd (excluding when dealing damage with an area-of-effect Special).
300 No
Beast Assault 1 Beast Assault 1
If unit's HP = 100%, removes the condition to transform.

Reduces the percentage of foe's non-Special "reduce damage by X%" skills by 20% during combat (excluding area-of-effect Specials).
60 No
Beast Assault 2 Beast Assault 2
If unit's HP ≥ 50%, removes the condition to transform.

Reduces the percentage of foe's non-Special "reduce damage by X%" skills by 30% during combat (excluding area-of-effect Specials).
120 No
Beast Assault 3 Beast Assault 3
Removes the condition to transform.

Reduces the percentage of foe's non-Special "reduce damage by X%" skills by 40% during combat (excluding area-of-effect Specials).
240 No
Beast Assault 4 Beast Assault 4
Removes the condition to transform.

Inflicts Spd/Def-4 on foe and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
300 No
Bestial Agility Bestial Agility
Enables【Canto (Rem. +1; Min 2)】while transformed.

If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe and deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300 No
Bestial Assault Bestial Assault
Enables【Canto (Rem. +1; Min 2)】while transformed.

If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300 No
Beast Valor 1 Beast Valor 1
While unit lives and uses beast damage, unit gets 1.5x SP.
(Only highest value applied. Does not stack.)
30 No
Beast Valor 2 Beast Valor 2
While unit lives, all beast allies on team get 1.5x SP.
(Only highest value applied. Does not stack.)
60 No
Beast Valor 3 Beast Valor 3
While unit lives, all beast allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120 No
Ward Beasts Ward Beasts
Grants Def/Res+4 to beast allies within 2 spaces during combat.
200 No
Beast Exp. 1 Beast Exp. 1
While unit lives and uses beast damage, unit gets 1.5x EXP.
(Only highest value applied. Does not stack.)
30 No
Beast Exp. 2 Beast Exp. 2
While unit lives, all beast allies on team get 1.5x EXP.
(Only highest value applied. Does not stack.)
60 No
Beast Exp. 3 Beast Exp. 3
While unit lives, all beast allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120 No
Goad Beasts Goad Beasts
Grants Atk/Spd+4 to beast allies within 2 spaces during combat.
200 No
Beast Threaten Beast Threaten
At start of turn, inflicts Def-7 and【Panic】 on foes within 3 rows or 3 columns centered on unit through their next actions.

At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Atk+6 to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.

【Panic】
Converts bonuses on unit into penalties through its next action.
300 No
Preempt Screech Preempt Screech
Inflicts Spd/Def-4 on foe, disables skills of all foes, excluding foe in combat, and grants Special cooldown count-1 to unit before unit's first attack during combat.
300 No
Fortify Beasts Fortify Beasts
At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn.
200 No
Hone Beasts Hone Beasts
At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn.
200 No
Dark Beast Force Dark Beast Force
Inflicts Spd/Def-4 on foe, disables skills of all foes excluding foe in combat, neutralizes penalties on unit, and unit deals +5 damage during combat (excluding area-of-effect Specials).
300 No
Dark Beast Agility Dark Beast Agility
Inflicts Atk/Spd/Def-4 on foe, disables skills of all foes excluding foe in combat, unit deals +5 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
300 No
Beast Sacred Seal Beast
Removes the condition to transform.
240 No
Fierce Beast
Boosts Special damage by X% of unit's Atk when Special triggers (if transformed, X = 25; otherwise, X = 20). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills.
500 No
Nimble Beast
Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40).

If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
  - Unit's or foe's Special is ready, or unit's
    or foe's Special triggered before or during
    this combat.
  - Unit is transformed or unit's Spd ≥ foe's
    Spd-4.
(Once per combat; excluding area-of-effect Specials).
500 No
Sturdy Beast
Boosts damage by X% of unit's Def when Special triggers (if transformed, X = 50; otherwise, X = 40).

If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
  - Unit's or foe's Special is ready, or unit's
    or foe's Special triggered before or during
    this combat.
  - Unit is transformed or unit's Def ≥ foe's
    Def-4.
(Once per combat; excluding area-of-effect Specials).
500 No
Sturdy Laguz
When Special triggers, boosts damage by unit's Def.

Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

If unit is transformed, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
500 No

Sources of "Effective against beast foes"

List of Weapons

List of Unrefined Weapons

Weapon Description
Blazing Polearms
Enables【Canto (2)】.

Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and inflicts penalty on foe's Atk/Spd/Def/Res during combat = 50% of total bonuses on unit during combat (max -6).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Demonic Tome
Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat.
Eldhrímnir
Effective against beast foes. Grants Spd+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.)
Flame Lance
Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, calculates damage using foe's Res, and inflicts Spd/Res-5 on foe during combat.
Hunting Blade
Accelerates Special trigger (cooldown count-1). Effective against beast foes. At start of combat, if unit's Atk/Spd/Def/Res < that of an ally within 2 spaces, grants +5 to unit's corresponding stat during combat. Calculates each stat bonus independently.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Ninis's Ice Lance
Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat.
Sæhrímnir
Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Summer Chilling
Accelerates Special trigger (cooldown count-1).
Effective against dragon and beast foes.

Allies within 2 spaces and dragon and beast allies within 6 spaces of unit can move to a space within 2 spaces of unit.

For dragon and beast allies, when Canto triggers, if ally is within 6 spaces of unit, ally can move to a space within 2 spaces of unit, even if that movement exceeds the Canto distance limit.

At start of turn, if unit is within 2 spaces of an ally, grants Special cooldown count-X to unit (X = number of allies within 2 spaces of unit; max 2), grants Atk/Spd+6,【Treachery】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn, and grants【Canto (1)】to dragon and beast allies within 2 spaces of unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6 and deals damage = 20% of unit's Spd during combat (including area-of-effect Specials).

If unit initiates combat, unit can make a follow-up attack before foe's next attack.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.)


List of Refined Weapons

Weapon Refined Description
Demonic Tome
Accelerates Special trigger (cooldown count-1). Effective against dragon and beast foes.

Enables【Canto (Rem.; Min 1)】.

Allies within 2 spaces and dragon and beast allies within 6 spaces of unit can move to a space within 2 spaces of unit.

For dragon and beast allies, when Canto triggers, if ally is within 6 spaces of unit, ally can move to a space within 2 spaces of unit, even if that movement exceeds the Canto distance limit.

At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.

Grants Atk/Res+6 and Spd/Def+5 to unit and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials).

【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.)
Eldhrímnir
Grants Spd+3. Effective against beast foes. At start of combat, if unit's Res > foe's Res, inflicts penalty on foe's Atk/Spd/Def during combat = 80% of difference between Res stats (unit's Res minus foe's Res) before combat. (Maximum penalty of -8, minimum of 0.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat.
Flame Lance
Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, calculates damage using foe's Res, inflicts Atk-4 and Spd/Res-5 on foe during combat, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Hunting Blade
Accelerates Special trigger (cooldown count-1). Effective against beast foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. At start of combat, if unit's Atk/Spd/Def/Res - 4 < the same stat of an ally within 3 spaces, grants +6 to unit's corresponding stat during combat. Calculates each stat bonus independently.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Ninis's Ice Lance
Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that prevent unit's follow-up attacks during combat.
Sæhrímnir
Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd/Def by 80% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.


List of Skill Refined Weapons
None, currently.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives


List of A Passives

Icon Passive Description
Rapid Slice Rapid Slice
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area- of-effect Specials)" and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit, reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), reduces damage from foe's attacks by an additional 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
Swift Ice Swift Ice
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit, reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

If unit initiates combat against a non-dragon, non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat.
Swift Slice Swift Slice
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit during combat. If unit initiates combat against a non-dragon, non-beast, infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat.
Swift Slice II Swift Slice II
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants【Dodge】and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).


List of B Passives
None, currently.
List of C Passives
None, currently.
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.

List of Emblem Effects

None, currently.

List of Captain Skills

None, currently.

List of Status Effects

None, currently.

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

List of Items

None, currently.

List of Structures

None, currently.

Trivia

In other languages

Language Name
Japanese
German Bestie
Spanish (Europe) Bestia
Spanish (Latin America) Bestia
French Bête
Italian Bestiale
Traditional Chinese (Taiwan)
PortugueseFera