| Colorless bow | |
|---|---|
| Type | |
| Bow | |
| Color | |
| Colorless | |
| Classifications | |
| Ranged Physical Missile Multicolor | |
| Description | |
| Bow. Physical weapon. Range: 2. Damage reduced by target's Def. Extra damage to flying foes. |
Colorless bow weapons are a weapon type in Fire Emblem Heroes.
List of Colorless Bow users
List of Infantry Heroes
- Alcryst: Tender Archer
- Alm: Powerful Resolve
- Alm: Saint-King
- Candace: Sly Snatcher
- Chrom: Pivotal Blow
- Clarisse: Sniper in the Dark
- Cordelia: Perfect Bride
- Corrin: Enjoying Tradition
- Dorothy: Devoted Archer
- Eleonora: Shooting Starlet
- Etie: Fitness Fighter
- Faye: Devoted Heart
- Gaius: Thief Exposed
- Gordin: Altean Archer
- Ignatz: Worldly Artist
- Innes: Frelian Moonlight
- Innes: New Year's Aim
- Innes: Regal Strategician
- Jamke: Prince of Verdane
- Jeorge: Perfect Shot
- Kiragi: Upbeat Archer
- Klein: Silver Nobleman
- Leon: True of Heart
- Leonardo: Freedom's Arrow
- Linhardt: Spring Snoozer
- Louise: Lady of Violets
- Nephenee: Sincere Dancer
- Niles: Cruel to Be Kind
- Nina: Eye Spy
- Noire: Shade Seeker
- Norne: The Volunteer
- Rebecca: Breezy Scamp
- Rebecca: Wildflower
- Setsuna: Absent Archer
- Shinon: Scathing Archer
- Takumi: Empty Vessel
- Takumi: Wild Card
- Tanya: Dagdar's Kid
- Virion: Elite Archer
- Wil: Unequaled Archer
List of Armored Heroes
List of Cavalry Heroes
- Bernadetta: Eternal Loner
- Claude: Budding Ambition
- Claude: The Schemer
- Henry: Peculiar Egg
- Laegjarn: Flame Ascendant
- Leif: Destined Scions
- Leif: Unifier of Thracia
- Leonie: Relentless Rays
- Louise: Eternal Devotion
- Lucina: Shadows of Fate
- Lyn: Brave Lady
- Lyn: Glitters of Hope
- Niðavellir: Founding King
- Rolf: Tricky Archer
- Roy: Youthful Gifts
- Sedgar: Festive Horseman
- Takumi: Wishful Spark
- Wolf: Coyote's Loyal
List of Flying Heroes
List of enemy units
Sources of "Effective against colorless bow foes"
List of Weapons
List of Unrefined Weapons
| Weapon | Description |
|---|---|
| Dolphin-Dive Axe | Enables【Canto (2)】. Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
| Feather Sword | Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack. |
List of Refined Weapons
| Weapon | Refined Description |
|---|---|
| Feather Sword | Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 90%, unit can counterattack before foe's first attack. |
List of Skill Refined Weapons
None, currently.
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
List of A Passives
| Icon | Passive | Description |
|---|---|---|
| Rapid Slice | At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area- of-effect Specials)" and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit, reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), reduces damage from foe's attacks by an additional 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
|
| Swift Ice | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit, reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat against a non-dragon, non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. |
|
| Swift Slice | If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit during combat. If unit initiates combat against a non-dragon, non-beast, infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. |
|
| Swift Slice II | At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants【Dodge】and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
List of B Passives
None, currently.
List of C Passives
None, currently.
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Status Effects
None, currently.
List of Duo Skills
None, currently.
List of Harmonized Skills
None, currently.
List of Items
None, currently.
List of Structures
None, currently.
In other languages
| Language | Name |
|---|---|
| Japanese | 無の弓 |
| German | Farbloser Bogen |
| Spanish (Europe) | Arco Gris |
| Spanish (Latin America) | Arco Gris |
| French | Arc Gris |
| Italian | Arco Neutro |
| Traditional Chinese (Taiwan) | 無弓 |
| Portuguese | Arco Neutro |