| Name | Cooldown | Description | SP | Required |
|---|---|---|---|---|
| Time Is Light | 3 | Boosts damage by 45% of unit's Spd when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn). (This effect has priority over other similar effects; in such cases, these other similar effects are treated as not having triggered.) | 500 | Vengeance |
| This skill can only be equipped by its original unit. | ||||
* Unused restrictions: Cannot use:
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Status effects | ||
| Gravity | Unit & Cohort | After combat in Player Phase if Special triggered |
| Map effects | ||
| Another action (once per turn) | Unit | After combat in Player Phase if Special triggered |
| Combat effects | ||
| Boosts damage by X% X = 45% of Unit's Spd | Unit | Special triggers |
| Neutralizes "Special cooldown charge -1" | — | |
Notes
- Time Is Light will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Vert)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Time Is Light will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Both Time Is Light and other effects that grant another action to the user can trigger on the same turn.[1]
- The unit's Special cooldown count is unaffected if the additional action effect of Time Is Light triggers.
- Edelgard: Of Rivals's boosted Special effect neutralizes effects that grant unit another action to the unit after combat and additional effects that are triggered at those times.
- This does not apply to Specials that grant unit another action when triggered such as Galeforce Mist or Njörun's Zeal II, effects that grant unit another action after using an Assist such as Dragon's Twirl or Teapot+, Duo/ Harmonized Skills that grant unit another action, Share Spoils, or Share Spoils+.
- The order of extra actions granted by effects that grant another action to the user is as follows:
- The extra action effects of a 【Style】 such as Freeze 【Style】 or Berserk 【Style】
- The extra action effects of Share Spoils or Share Spoils+
- Extra action effects with priority such as Future and Past or Time and Light
- Non-Special extra action effects such as Matchless Wolf or Override
- Extra action Specials such as Galeforce Mist or Njörun's Zeal II
- Extra action effects that trigger after Canto such as Vengeful Storm or The Cycle's Turn
- Time Is Light applies the Gravity status effect.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Gravity for their first action.
- Gravity has priority over Mobility increased and Gallop.
List of owners
| Unit | Skill chain | ||
|---|---|---|---|
| Retribution 5 | Vengeance 5 | Time Is Light 5 | |
Gallery
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Sprite sheet for Light Is Time and Time Is Light's animation.
In other languages
| Language | Name |
|---|---|
| Japanese | 時は光 |
| German | Zeit ist Licht |
| Spanish (Europe) | El tiempo es luz |
| Spanish (Latin America) | El tiempo es luz |
| French | Temps et lumière |
| Italian | Il tempo è luce |
| Traditional Chinese (Taiwan) | 時間等同光 |
| Portuguese | O tempo é luz |

