| Name | Cooldown | Description 【Switch】
|
SP | Required | |
|---|---|---|---|---|---|
| Enclosure II | 2 | When Special triggers, boosts damage by 30% of unit's Atk and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. At start of turn, inflicts Spd/Res-7,【Feud】, and 【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions. Neutralizes effects that inflict "Special cooldown charge -X" on unit, and if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】during combat (if【Feud】 is active on foe, X = 100; otherwise, X = 40). |
When Special triggers, boosts damage by 30% of unit's Atk and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. At start of turn, inflicts Spd/Res-7,【Feud】, and 【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions. Neutralizes effects that inflict "Special cooldown charge -X" on unit, and if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】during combat (if【Feud】 is active on foe, X = 100; otherwise, X = 40). 【Feud】 Disables all ally skills (excluding unit's) during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
500 | Enclosure |
| This skill can only be equipped by its original unit. | |||||
* Unused restrictions: Cannot use:
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Status effects | ||
| Spd/Res-7 | Closest Foes & Foes within 2 spaces of those Foes | At start of turn |
| Feud | ||
| Sabotage | ||
| Combat effects | ||
| Boosts damage by X% X = 30% of Unit's Atk | Unit | Special triggers |
| Neutralizes "Reduces damage by X%" | Foe | |
| Neutralizes "Special cooldown charge -1" | Unit | — |
| 【Potent Follow X%】 X = 100% if Foe has Feud; else, X = 40% | Unit's Spd ≥ Foe's Spd-20 | |
Notes
- The Special damage boosting effect of Enclosure II is not affected by the weapon-triangle, and includes the increased Atk from skills like Blárblade+ in its calculations.
- The Special damage boosting effect of Enclosure II can be reduced by damage-reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
- Enclosure II will neutralize non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- Enclosure II will not neutralize Special "reduces damage by X%" effects or flat damage-reduction effects such as Archrival or Pair Up 4.
- For more information, see Damage calculation.
- The stat decrease that can be applied by Enclosure II is considered a Penalty.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Enclosure II applies the Feud status effect.
- The ally combat effect neutralization of Feud only activates during combat involving the unit. It has no effect if the unit is neither the attacker nor the defender of the combat.
- The ally combat effect neutralization of Feud does neutralize after combat effects such as the HP recovery prevention effect of skills such as Noble Bow or Atk/Res Unrest.
- The ally combat effect neutralization of Feud does not prevent 【Savior】 from being triggered, because 【Savior】 is not a during combat effect.
- The ally combat effect neutralization of Feud does not neutralize effects granted to support partners during combat from skills such as Renewed Fang or Dragon Blast.
- Enclosure II applies the Sabotage status effect.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Sabotage for their first action.
- The stat reduction that can be applied during combat by Sabotage is considered a temporary debuff.
- The stat decreasing effect of Sabotage will activate if the affected unit or it's allies within 2 spaces receive Penalties.
- The stat decreasing effect will not be negated nor reduced if the affected unit or it's allies within 2 spaces receive Bonuses.
- If the affected unit or it's allies within 2 spaces are affected by Panic (and not affected by Null Panic), Sabotage will utilize the total Penalty within each stat during calculation.[1]
- The stat decreasing effect of Sabotage will stack with the temporary buffs from Neutralize Penalties or sources of penalty neutralization.
- The stat decreasing effect will be negated if the affected unit or it's allies within 2 spaces have their Penalties removed by a source of Penalty effect removal.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Sabotage for their first action.
- Enclosure II will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Vert)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Enclosure II will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- 【Potent Follow X%】 allows the user to perform an additional follow-up attack immediately after the standard follow-up attack (or in the place of the standard follow-up if the unit cannot perform one).
- Effects that prevent follow-up attacks such as Weaving Fighter or Foe Cannot Follow-Up will not prevent the additional follow-up attack granted by 【Potent Follow X%】.
- "Unit attacks twice" effects such as Brave Sword+ or Triangle Attack will not double the additional follow-up attack granted by 【Potent Follow X%】.
- A foe with effects such as Phys. Null Follow or Null Follow-Up will not neutralize the additional follow-up attack granted by 【Potent Follow X%】.
- The damage calculating effect of 【Potent Follow X%】 is calculated based on the unit's normal attack damage before being reduced by the foe's damage-reduction effects.
- Damage calculating effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
List of owners
| Unit | Skill chain | |||
|---|---|---|---|---|
| Retribution 5 | Reprisal 5 | Enclosure 5 | Enclosure II 5 | |
In other languages
| Language | Name |
|---|---|
| Japanese | 閉界・承 |
| German | Umgrenzung II |
| Spanish (Europe) | Barrera II |
| Spanish (Latin America) | Barrera II |
| French | Barricade II |
| Italian | Recinto II |
| Traditional Chinese (Taiwan) | 閉界・承 |
| Portuguese | Oclusão II |
