This page is about the status effect. For the passive skills, see Feud Passives.
Feud[1] is a status effect that disables all effects granted to the unit by their allies. For sources of this status effect, see the category page Sources of Feud.
Skill Interaction
Main article: Skill interaction
- The ally combat effect neutralization of Feud only activates during combat involving the unit. It has no effect if the unit is neither the attacker nor the defender of the combat.
- The ally combat effect neutralization of Feud does neutralize after combat effects such as the HP recovery prevention effect of skills such as Noble Bow or Atk/Res Unrest.
- The ally combat effect neutralization of Feud does not prevent 【Savior】 from being triggered, because 【Savior】 is not a during combat effect.
- The ally combat effect neutralization of Feud does not neutralize effects granted to support partners during combat from skills such as Renewed Fang or Dragon Blast.
When a unit has this status effect, an icon is shown on their sprite on the map.
| Icon | Type | Example Source | Description 【Switch】
|
Sound Effect | |
|---|---|---|---|---|---|
|
【Penalty】 effect | Severance Shamir: Heartbeats United |
Disables all ally skills (excluding unit's) during combat through unit's next action. | Cancels ally effects in combat |
Sources of Feud
List of Weapons
List of Unrefined Weapons
None, currently.
List of Refined Weapons
None, currently.
List of Skill Refined Weapons
| Icon | Weapon | Refined Description |
|---|---|---|
| Gate-Anchor Axe | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and【Feud】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Def/Res+5 to unit, inflicts Def/Res-5 on foe, and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. |
List of Assists
None, currently.
List of Specials
| Special | Description |
|---|---|
| Enclosure II | When Special triggers, boosts damage by 30% of unit's Atk and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. At start of turn, inflicts Spd/Res-7,【Feud】, and 【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions. Neutralizes effects that inflict "Special cooldown charge -X" on unit, and if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】during combat (if【Feud】 is active on foe, X = 100; otherwise, X = 40). 【Feud】 Disables all ally skills (excluding unit's) during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Immurement | When Special triggers, boosts damage by 70% of unit's Atk and neutralizes "reduces damage by X%" effects from foe's non-Special skills. At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Feud】, and【Discord】on closest foes and foes within 2 spaces of those foes through their next actions. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, reduces damage from attacks by percentage = number of foes within 2 spaces of target with【Feud】active, including target, × 10, + 40 (max 80%; excluding area-of-effect Specials). 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
List of Passives
List of A Passives
None, currently.
List of B Passives
| Icon | Passive | Description |
|---|---|---|
| Atk/Res Unrest | Enables【Canto (1)】. For foes on the map whose Res < unit's Res at start of combat, inflicts Atk/Res-X (max 7) during combat and those foes cannot recover HP during or after combat (when an effect such as【Feud】is triggered for allies, excluding unit, that effect will also neutralize this skill's "cannot recover HP after combat" effect on their foes; X = number of types of 【Bonus】effects, excluding stat bonuses, and 【Penalty】effects, excluding stat penalties, active on player team and enemy team). Inflicts Atk/Res-4 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
|
| Spd/Res Unrest | Enables【Canto (1)】. For foes on the map whose Res < unit's Res at start of combat, inflicts Spd/Res-X (max 7) during combat, and those foes cannot recover HP during or after combat (when an effect such as【Feud】is triggered for allies, excluding unit, that effect will also neutralize this skill's "cannot recover HP after combat" effect on their foes; X = number of types of 【Bonus】effects, excluding stat bonuses, and 【Penalty】effects, excluding stat penalties, active on player team and enemy team). Inflicts Spd/Res-4 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
|
| Yune's Chirps | Disables foe's skills that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). At start of turn, and after unit acts (if Canto triggers, after Canto), if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts【Feud】and【Sabotage】on those foes and inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Spd/Res-5 on foe, inflicts penalty on foe's Spd/Res = highest total penalties among target and foes within 2 spaces of target, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). 【Feud】 Disables all ally skills (excluding unit's) during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. |
List of C Passives
| Icon | Passive | Description |
|---|---|---|
| 11th Deadlord | If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5. Disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). At start of player phase or enemy phase, grants Atk/Res+6,【Anathema】, and "neutralizes foe's bonuses during combat" to unit and allies within 3 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd/Def/Res = number of allies on the map with the 【Anathema】effect active, including unit, × 4 (max 12), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Unit can use the following【Style】: ―――――――― Berserk Style ―――――――― Unit can attack foes within 5 spaces of unit and 3 rows or 3 columns centered on unit regardless of unit's range. (Damage dealt by unit's attacks and damage from foe's attacks during that combat are reduced to 0, and foes' Savior effects will not trigger (Røkkr take at least 1 damage).) After combat, inflicts【Feud】and【Discord】on foe through its next action, and grants another action to unit. Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. Unit cannot move or attack structures, after-combat movement effects do not occur, unit's area-of-effect Specials cannot be triggered, and remaining movement granted from Canto is treated as 0. Skill effect's Range is treated as 2. This Style can be used only once per turn. ―――――――――――――――――――――――― 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. 【Feud】 Disables all ally skills (excluding unit's) during combat. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). |
|
| Absolute Closure | At start of turn, inflicts【Undefended】and 【Feud】on foes within 3 columns or 3 rows centered on unit through their next actions. At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Dodge】to unit and neutralizes any【Penalty】 (excluding penalties inflicted at start of turn). If unit transforms, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
|
| Blood & Thunder | For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and foe suffers +10 damage during combat (excluding area-of-effect Specials), and those foes cannot recover HP during or after combat. (When an effect such as【Feud】is triggered for allies, excluding unit, that effect will also neutralize this skill's "cannot recover HP after combat" effect on their foes.) If【Anathema】is active on unit or if unit initiates combat, reduces damage from attacks by 60% (excluding area-of-effect Specials), reduces damage from attacks by an additional 9 (excluding area-of-effect Specials), and neutralizes foe's bonuses, effects that guarantee foe's follow-up attacks, and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. If【Anathema】is active on unit or if unit initiates combat and【Penalty】is active on foe, foe cannot trigger Specials during combat (excluding area-of-effect Specials). 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
|
| Severance | At start of turn, inflicts【Undefended】and 【Feud】on foes within 3 columns or 3 rows centered on unit. At start of turn, if a foe is within 3 columns or 3 rows centered on unit, neutralizes any【Penalty】(excluding penalties inflicted at start of turn) and grants 【Dodge】to unit. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
|
| Severance+ | If unit can transform, transformation effects gain "if any foe is within 3 columns or 3 rows centered on unit" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of turn, if any foe is within 3 rows or 3 columns centered on unit, inflicts 【Undefended】and【Feud】on those foes, and neutralizes any penalties (excluding penalties inflicted at start of turn) and grants【Dodge】 to unit. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Status Effects
None, currently.
List of Duo Skills
| Owners | Duo Skill |
|---|---|
Shamir: Heartbeats United |
Inflicts【Gravity】on foes in cardinal directions of unit and【Feud】on foes within 5 rows or 5 columns centered on unit. 【Gravity】 Restricts target's movement to 1 space through its next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. |
List of Harmonized Skills
None, currently.
List of Items
None, currently.
List of Structures
None, currently.
In other languages
| Language | Name |
|---|---|
| Japanese | 暗闘 |
| German | Fehde |
| Spanish (Europe) | Pugna |
| Spanish (Latin America) | Pugna |
| French | Querelle |
| Italian | Faida |
| Traditional Chinese (Taiwan) | 暗鬥 |
| Portuguese | Rixa |

