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Isolation[1] is a status effect which prevents a unit from using or being targeted by any Assists. For sources of this status effect, see the category page Sources of Isolation.

Skill Interaction

Main article: Skill Interaction
When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description
【Switch】
Sound Effect
【Penalty】 effect Icon Class Colorless Staff Gjallarbrú
 Foresight Snare
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) Cannot use or be target of Assist skills

Sources of Isolation

List of Weapons

List of Unrefined Weapons

Weapon Description
Budding Staff
Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1).

For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat.

Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials).

Unit can use the following【Style】:
―――――――― Freeze Style ――――――――
Unit can attack foes within 6 spaces of unit and 3 rows or 3 columns centered on unit regardless of unit's range.
(Damage dealt by unit's attacks and damage from foe's attacks during that combat are reduced to 0, and foes' Savior effects will not trigger (Røkkr take at least 1 damage).)

After combat, inflicts【Gravity】,【Isolation】, and status preventing counterattacks on foe through its next action, and grants another action to unit.

Unit cannot move or attack structures, after-combat movement effects do not occur, and remaining movement granted from Canto is treated as 0. Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
Skill effect's Range is treated as 2.
This Style can be used only once per turn.
――――――――――――――――――――――――

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.

【Gravity】
Restricts target's movement to 1 space through its next action.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Gjallarbrú
Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal directions, inflicts【Isolation】on foe.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Gjallarhorn
Accelerates Special trigger (cooldown count-1).

At start of turn, grants Special cooldown count-1 to unit.

At start of enemy phase, if there is only one ally with the highest Def among allies closest to foes, grants【Foresight Snare】to that ally for 1 turn.

For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 and neutralizes foe's bonuses to Atk/Def/Res during combat.

At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15), and restores 7 HP to unit after combat.

【Foresight Snare】
If foe initiates combat and there were no combat instances on the current turn yet (player phase and enemy phase are counted separately), triggers the following effects:
- Cancels foe's attack, completing their action.
- Inflicts【Isolation】and status preventing counterattacks on foe through foe's next action.
- Cancels Foresight Snare granted to your army.

(These effect trigger after Aether Raids traps but before Savior; does not trigger in Pawns of Loki).

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Mystic Gjallarhorn
Accelerates Special trigger (cooldown count-1).

At start of turn, grants Special cooldown count-1 to unit.

If defending in Aether Raids, at the start of enemy phase, grants【Foresight Snare】to allies closest to the bottom of the map within 3 columns centered on unit for 1 turn.

If not defending in Aether Raids, at the start of enemy phase, if there is only one ally (excluding unit) with the highest Def among allies closest to foes, grants【Foresight Snare】to that ally for 1 turn.

For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 and neutralizes foe's bonuses to Atk/Def/Res during combat.

At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15), and restores 7 HP to unit after combat.

【Foresight Snare】
If foe initiates combat and there were no combat instances on the current turn yet (player phase and enemy phase are counted separately), triggers the following effects:
- Cancels foe's attack, completing their action.
- Inflicts【Isolation】and status preventing counterattacks on foe through foe's next action.
- Cancels Foresight Snare granted to your army.

(These effect trigger after Aether Raids traps but before Savior; does not trigger in Pawns of Loki).

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
New Year's Fan
Accelerates Special trigger (cooldown count-1).

If defending in Aether Raids, at the start of enemy phase, grants【Foresight Snare】to allies closest to the bottom of the map within 3 columns centered on unit for 1 turn.

If not defending in Aether Raids, at the start of enemy phase, if there is only one ally (excluding unit) with the highest Def among allies closest to foes, grants 【Foresight Snare】to that ally for 1 turn.

For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 during combat, and also, if foe's attack can trigger their Special and if foe's Res at the start of battle ≤ 39, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown; "at start of battle" excludes increases to Res granted after foe is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.).

Grants Atk/Def/Res+11 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of Penalty effects active on foe, excluding stat penalties; max 2).

【Foresight Snare】
If foe initiates combat and there were no combat instances on the current turn yet (player phase and enemy phase are counted separately), triggers the following effects: - Cancels foe's attack, completing their action. - Inflicts【Isolation】and status preventing counterattacks on foe through foe's next action. - Cancels Foresight Snare granted to your army.

(These effect trigger after Aether Raids traps but before Savior; does not trigger in Pawns of Loki).

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)


List of Refined Weapons

Weapon Refined Description
Gjallarbrú
Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-1 and foe is in cardinal directions, inflicts【Isolation】 on foe.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)


List of Skill Refined Weapons
None, currently.

List of Assists

Assist Description
A Fate Changed!
Moves target ally to opposite side of unit and grants another action to unit. Grants any【Bonus】active on target ally to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Additional action granted and Isolation inflicted once per turn only. Granted bonuses exclude stat bonuses inverted by Panic.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Conquering Fate
Moves target ally to opposite side of unit. Grants another action to unit, inflicts【Isolation】 on unit and Pair Up cohort, grants 【Change of Fate】to unit and target ally for 1 turn, grants Special cooldown count-1 to unit and target ally, and grants any Bonus active on unit to target ally, and any active on target ally to unit (once per turn; granted bonuses exclude stat bonuses inverted by Panic).

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

【Change of Fate】
Enables【Canto (2)】.

Grants Atk/Spd/Def/Res+5 to unit and unit deals damage = 3 × the total of the number of Bonus and Penalty effects active on unit, excluding stat bonuses and stat penalties, during combat (max 15; including area-of-effect Specials).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).
(Once per turn. Only highest value applied. Does not stack.)
Dragon's Dance II
Grants another action to target ally, and if Canto has already been triggered by target ally, re-enables Canto. Grants Atk/Spd+6, 【Treachery】, and【Potent Follow】to target ally, unit, and Pair Up cohort (if any) for 1 turn. If used on turn 2 onward, also grants another action to unit, inflicts【Isolation】on unit and unit's Pair Up cohort (if any) through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Potent Follow】
If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
Dragon's Dance
Grants another action to target ally. If used on turn 2 onward, also grants another action to unit, grants Atk/Spd+6 to unit and Pair Up cohort (if any) for 1 turn, and inflicts【Isolation】 on unit and Pair Up cohort (if any) through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 3 turns after triggering. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Dragon's Twirl
Grants another action to target ally, and if Canto has already been triggered by target ally, re-enables Canto. For target, unit, and Pair Up cohorts (if any), grants Atk/Spd+6, 【Dominance】, and【Range: 2 Style】for 1 turn (【Range: 2 Style】is granted to target ally and Pair Up cohort (if any) only when target ally's and Pair Up cohort's Range = 1), and also, grants Special cooldown count-1.

On turn 2 onward, if unit has used an Assist skill on the current turn, after Canto, grants another action to unit, re-enables Canto, and inflicts【Isolation】on unit and Pair Up cohort through their next action (this effect will not trigger again for 2 turns after triggering and does not trigger when affected by effects of traps in Aether Raids during Canto).

(Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

【Dominance】
Unit deals additional damage = total penalties on foe for 1 turn.

【Range: 2 Style】
Unit can use the following Style:
――――― Range: 2 Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
After-combat movement effects do not occur.
Skill effect's Range is treated as 1. This Style can only be used if unit has Range = 1.
――――――――――――――――――――
This Style is disabled when unit has another Style.
After combat where this Style is used, removes this status.

Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Fate Unchanged...
Moves target ally to opposite side of unit, grants another action to unit, inflicts【Isolation】 on unit and Pair Up cohort (if any) through their next action, inflicts【Exposure】on nearest foes within 4 spaces of both unit and target ally after movement through their next actions and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. (Additional action granted and Isolation inflicted once per turn only.)

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

【Exposure】
Foe's attacks deal +10 damage.
To Change Fate! II
Moves target ally to opposite side of unit.  Grants another action to unit, grants Atk/Def+6 and【Bonus Doubler】to unit and Pair Up cohort  (if any) for 1 turn, and inflicts【Isolation】 on unit and Pair Up cohort (if any) through their  next action. (Once per turn.)

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
To Change Fate!
Moves target ally to opposite side of unit and grants another action to unit. Grants Atk+6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Does not stack.)

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

List of Specials

None, currently.

List of Passives


List of A Passives
None, currently.
List of B Passives

Icon Passive Description
Chaos Torrent Chaos Torrent
Enables【Canto (Dist. +1; Max 4)】.

Removes the condition to transform. If defending in Aether Raids, at the start of enemy turn 1, if unit can transform, unit transforms.

At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Def-7, 【Frozen】, and【Sabotage】on closest foes and any foe within 2 spaces of those foes through their next actions.

Inflicts Atk/Spd/Def-5 on foe, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials).

If unit has not used or been the target of an Assist skill during the current turn, grants another action to unit and inflicts【Isolation】 on unit and Pair Up cohort through their next action in the following cases: A) unit initiated combat, or B) unit took action without entering combat (takes priority over Canto; once per turn, with A and B counted separately; does not trigger when affected by effects of Foresight Snare or traps in Aether Raids).

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

【Frozen】
Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10).

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Lone Wolf Lone Wolf
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

If unit has not used or been the target of an Assist skill during the current turn, grants another action to unit and inflicts【Isolation】 on unit and Pair Up cohort through their next action in the following cases: A) unit initiated combat, or B) unit took action without entering combat (takes priority over Canto; once per turn, with A and B counted separately).

At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including when taking damage from a Special triggered before combat), and also, when foe's attack triggers foe's Special, reduces damage by 20% of unit's Spd (including when taking damage from a Special triggered before combat).

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Matchless Wolf Matchless Wolf
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

If unit has not used or been the target of an Assist skill during the current turn, grants another action to unit and inflicts 【Isolation】on unit and Pair Up cohort in the following cases: A) unit initiated combat, or B) unit took action without entering combat (takes priority over Canto; once per turn, with A and B counted separately; does not trigger when affected by effects of Foresight Snare or traps in Aether Raids).

Inflicts Atk/Spd/Def/Res-5 on foe, unit deals damage = 20% of unit's Spd (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage by 20% of unit's Spd (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces damage from foe's Specials by an additional 20% of unit's Spd during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

【Potent Follow 100%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
True Lone Wolf True Lone Wolf
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

If unit has not used or been the target of an Assist skill during the current turn, grants another action to unit and inflicts 【Isolation】on unit and Pair Up cohort through their next action in the following cases: A) unit initiated combat, or B) unit took action without entering combat (takes priority over Canto; once per turn, with A and B counted separately; does not trigger when affected by effects of Foresight Snare or traps in Aether Raids).

At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including when taking damage from a Special triggered before combat), and reduces damage by an additional 20% of unit's Spd when foe's attack triggers foe's Special (including when taking damage from a Special triggered before combat), and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills when unit's Special triggers (excluding area-of-effect Specials).

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)


List of C Passives

Icon Passive Description
Milas Turnwheel Mila's Turnwheel
At start of turn, inflicts【Isolation】on foes in cardinal directions with Def < unit's Def through their next actions.

If deployed in Aether Raids offense during Light season, grants Turn Limit+1. (If the Turn Limit is 7, it will increase to 8, etc.)

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Milas Turnwheel II Mila's Turnwheel II
At the start of turn, grants "foe cannot make a follow-up attack" to unit for 1 turn and inflicts【Isolation】and【Guard】on foes in cardinal directions with Def < unit's Def through their next actions.

If deployed in Aether Raids offense during Light season, grants Turn Limit+1. (If the Turn Limit is 7, it will increase to 8, etc.)

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

【Guard】
Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)


List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.

List of Emblem Effects

Icon Owners Emblem Effect
Micaiah Of Dawn ES Micaiah: Of Dawn
When Special triggers, boosts damage by unit's max Special cooldown count value × 4 (excluding area-of-effect Specials).

If a Rally or movement Assist skill is used by unit, restores 20 HP to target ally and neutralizes any【Penalty】on that ally, and grants another action to unit and inflicts 【Isolation】on unit and Pair Up cohort through their next action, and also, if unit's or Pair Up Cohort's Range = 2, inflicts "restricts movement to 1 space" on unit and Pair Up cohort, respectively, through their next action ("grants another action" effect and onward is once per turn; if another effect that grants additional action to unit has been triggered at the same time, this effect is also considered to have been triggered).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

List of Captain Skills

None, currently.

List of Status Effects

Icon Status Effect Description
Status Effect Foresight Snare Foresight Snare
If foe initiates combat and there were no combat instances on the current turn yet (player phase and enemy phase are counted separately), triggers the following effects:
- Cancels foe's attack, completing their action.
- Inflicts【Isolation】and status preventing counterattacks on foe through foe's next action.
- Cancels Foresight Snare granted to your army.

(These effect trigger after Aether Raids traps but before Savior; does not trigger in Pawns of Loki).

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

List of Duo Skills

Owners Duo Skill
Hilda Deers Two-Piece Face FC
Hilda: Deer's Two-Piece
Inflicts Atk-7 on foes within 3 columns or 3 rows centered on unit through their next actions and inflicts【Isolation】on them.

Once used, Duo Skill cannot be activated again right away. At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
Mark Winds of Hope Face FC
Mark: Winds of Hope
Inflicts【Isolation】,【Guard】, and Special cooldown count+2 on foes within 3 rows or 3 columns centered on unit.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

List of Harmonized Skills

None, currently.

List of Items

None, currently.

List of Structures

None, currently.

In other languages

Language NameNotes
Japanese 補助不可No Assists
German Isolation
Spanish (Europe) Aislamiento
Spanish (Latin America) Aislamiento
French Isolement
Italian Isolamento
Traditional Chinese (Taiwan)補助不可
PortugueseIsolamento

References