Bulwark[1] is a status effect that prevents Close ranged foes from moving through spaces adjacent to unit, and prevents Ranged foes from moving through spaces within 2 spaces of unit. For sources of this status effect, see the category page Sources of Bulwark.
Skill Interaction
Main article: Skill interaction
- Bulwark affects Charge, regular movement, and non-warping Canto effects; warping is unaffected.
- A unit can warp to a space regardless of whether a path that is not blocked by Bulwark exists between the unit and the destination.
- A unit can warp to a space adjacent to a foe with Bulwark active.
- Bulwark only prevents movement through affected spaces.
- Bulwark does not affect foes with a Pass effect, True Charge, or sources of unit movement.
- If Smite could move an ally 2 spaces away, it always does so regardless of whether a foe with Bulwark is adjacent to the space in the middle.
- A unit can attack a foe with Bulwark and then leave the space with Hit and Run, Harrowing Call, or a Canto effect.
When a unit has this status effect, an icon is shown on their sprite on the map.
| Icon | Type | Example Source | Description 【Switch】
|
Sound Effect | |
|---|---|---|---|---|---|
|
【Bonus】 effect | Goldmary: Coy Beach Divas Fellowship Blade |
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). |
Foe cannot move through spaces within X spaces of unit (X = foe's Range) |
Sources of Bulwark
List of Weapons
List of Unrefined Weapons
| Weapon | Description |
|---|---|
| Ancient Voice | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, if unit is within 2 spaces of an ally, grants Spd/Def+6,【Bulwark】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, calculates damage using 150% of unit's Def instead of the value of unit's Atk when Special triggers (excluding area-of-effect Specials). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). |
| Chosen Sword | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Atk/Def+6,【Bulwark】,and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Def/Res+16 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit's Def > foe's Def or the number of allies within 3 columns or 3 rows centered on unit ≥ 2, unit attacks twice during combat. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). |
| Fellowship Blade | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Def/Res+6,【Bulwark】, and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat + 6, unit deals +X damage (X = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
| Fortified Axe | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit's HP ≥ 25%, grants【Bulwark】, "neutralizes unit's penalties during combat," and "increases Spd difference necessary for foe to make a follow-up attack by 10 during combat" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area- of-effect Specials), reduces damage from foe's Specials by an additional X × 3 (excluding area-of-effect Specials; X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses; max 5), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, when unit deals damage to foe during combat, restores 7 HP to unit. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Uniting Bouquet | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5. At start of player phase or enemy phase, grants Atk/Def/Res+6,【Fringe Bonus】,【Bulwark】, and 【Imbue】to unit and allies within 3 spaces of unit for 1 turn. Grants Atk/Def/Res+16 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown count-X to unit before unit's first attack during combat (X = the number of allies within 3 rows or 3 columns centered on unit; max 3). 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). 【Imbue】 Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
List of Refined Weapons
| Weapon | Refined Description |
|---|---|
| Shadow Breath | Grants Atk+3. At start of player phase or enemy phase, grants Atk/Res+6,【En Garde】,【Fringe Bonus】, and【Bulwark】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def/Res-6 to foe, foe cannot make a follow-up attack, neutralizes foe's bonuses, and unit deals +X × 5 damage during combat (excluding area-of-effect; Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【En Garde】 Neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) (excluding area-of-effect Specials). 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). |
List of Skill Refined Weapons
| Icon | Weapon | Refined Description |
|---|---|---|
| Ancient Ragnell | At start of player phase or enemy phase, grants Atk/Spd+6,【Bulwark】, and【Preempt Pulse】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+10 to unit, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. |
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
List of A Passives
None, currently.
List of B Passives
None, currently.
List of C Passives
| Icon | Passive | Description |
|---|---|---|
| Atk/Spd Faith | At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and【Bulwark】to unit for 1 turn. If【Bulwark】is active on unit, grants Atk/Spd+4 to unit, reduces damage from foe's first attack by 5 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before foe's first attack during combat. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). |
|
| Darkling Guard II | Enables【Canto (2)】. At start of player phase or enemy phase, grants Def/Res+6, "foe cannot make a follow-up attack," "neutralizes 'effective against flying' bonuses,"【Warp Bubble】, and【Bulwark】to unit and target allies within 3 spaces of unit for 1 turn. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest Def on player team, excluding unit.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties to unit's Atk, neutralizes foe's bonuses to Atk, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Warp Bubble】 Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.) 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). |
|
| Spd/Res Faith | At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Spd/Res+6 and【Bulwark】to unit for 1 turn. If【Bulwark】is active on unit, grants Spd/Res+4 to unit, reduces damage from foe's first attack by 5 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before foe's first attack during combat. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). |
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
| Icon | Captain Skill | Description |
|---|---|---|
| Toxic Remedy | At start of turns 2 through 5, grants Dosage and Bulwark to captain for 1 turn. Dosage: Grants Atk/Spd/Def/Res+5 to unit during combat and restores 10 HP to unit after combat. When a foe triggers both "grants the Bonus effects active on foe" and "neutralizes any Bonus active on foe" effects from skills such as Essence Drain on unit with this status active, prevents those effects on unit and other targets and neutralizes any Bonus effects active on that foe (does not neutralize Bonus effects applied at the same time). Bulwark: Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). |
List of Status Effects
None, currently.
List of Duo Skills
| Owners | Duo Skill |
|---|---|
Elincia: Hearts of Purity |
Grants【Bulwark】to unit and allies within 2 spaces of unit for 1 turn. Applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 2 turns. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) |
List of Harmonized Skills
| Owners | Harmonized Skill |
|---|---|
Goldmary: Coy Beach Divas |
Grants Def/Res+6,【Resonance: Shields】, 【Bonus Doubler】, and【Bulwark】to unit and allies from the same titles as unit for 1 turn. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). |
List of Items
None, currently.
List of Structures
None, currently.
In other languages
| Language | Name |
|---|---|
| Japanese | 防壁 |
| German | Wall |
| Spanish (Europe) | Muro |
| Spanish (Latin America) | Muro |
| French | Muraille |
| Italian | Barricata |
| Traditional Chinese (Taiwan) | 防護屏障 |
| Portuguese | Muralha |


