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Pulse Follow is a status effect that grants Special cooldown count-2 to unit before their first follow-up attack during combat. For sources of this status effect, see the category page Sources of Pulse Follow.

Skill Interaction

Main article: Skill interaction
When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description
【Switch】
Sound Effect
【Bonus】 effect Icon Skill Weapon Arcane Slicer
Icon Class Red Sword Priming Sword
Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. Grants Special cooldown count-2 to unit before unit's first follow-up attack

Sources of Pulse Follow

List of Weapons

List of Unrefined Weapons

Weapon Description
Arcane Slicer
Accelerates Special trigger (cooldown count-1).

If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, grants Atk/Spd+6,【Pulse Follow】, and【Dodge】to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Effect:【Dagger 7】

【Pulse Follow】
Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Priming Sword
Enables【Canto (Dist. +1; Max 4)】.

Accelerates Special trigger (cooldown count-2; max cooldown count value cannot be reduced below 1).

At start of player phase or enemy phase, grants 【Atk Liberate】,【Spd Liberate】,【Dodge】, and【Pulse Follow】to unit and certain target ally for 1 turn. (If support partner is on player team, targets any support partner; otherwise, targets ally with highest max Spd on player team at start of battle, excluding unit: "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.)

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 during combat (excluding area-of-effect Specials).

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

【Atk Liberate】
Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8).

【Spd Liberate】
Grants bonus to Spd during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8).

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

【Pulse Follow】
Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).


List of Refined Weapons

Weapon Refined Description
Rapid-Crier Bow
Effective against flying foes. Grants Spd+3.

At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn.

Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat.

【Empathy】
Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7).

【Null Follow-Up】
If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

【Pulse Follow】
Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.


List of Skill Refined Weapons

Icon Weapon Refined Description
Blade of Renais W Blade of Renais
At start of player phase or enemy phase, grants 【Empathy】and【Pulse Follow】to unit and allies within 2 spaces of unit for 1 turn.

At start of turn, grants【Range: 2 Style】to unit and sword, lance, axe, dragon, or beast allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+10 to unit during combat, and if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow 100%】during combat.

【Empathy】
Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7).

【Pulse Follow】
Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.

【Range: 2 Style】
Unit can use the following Style:
――――― Range: 2 Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
After-combat movement effects do not occur.
Skill effect's Range is treated as 1. This Style can only be used if unit has Range = 1.
――――――――――――――――――――
This Style is disabled when unit has another Style.
After combat where this Style is used, removes this status.

Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action.

【Potent Follow 100%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives


List of A Passives
None, currently.
List of B Passives
None, currently.
List of C Passives
None, currently.
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.

List of Emblem Effects

None, currently.

List of Captain Skills

None, currently.

List of Status Effects

None, currently.

List of Duo Skills

None, currently.

List of Harmonized Skills

None, currently.

List of Items

None, currently.

List of Structures

None, currently.

Gallery

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