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Neutralize Bonuses[1] is a status effect that neutralizes the foe's  Bonuses during combat. For sources of this status effect, see the category page Sources of Neutralize Bonuses.

Skill Interaction

Main article: Skill interaction
When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description
【Switch】
Sound Effect
【Bonus】 effect Icon Class Green Axe Gerbera Axe
Duma Strength and Love Face FC Duma: Strength and Love
Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat for 1 turn. Neutralizes bonuses on foe

Sources of Neutralize Bonuses

List of Weapons

List of Unrefined Weapons

Weapon Description
Ancient Betrayal
Grants Atk+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Atk/Res+6, 【En Garde】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def/Res = 20% of unit's Res at start of combat + 5, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X (excluding area-of-effect Specials; X = number of staff and dragon allies on the map, excluding unit, × 5 + 10; max 20), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown).

【En Garde】
Neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials.
Arcane Cake
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, grants Def/Res+6,【Empathy】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Empathy】
Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7).
Bow of Love+
Effective against flying foes.

At start of player phase or enemy phase, grants Atk/Def+6, "neutralizes foe's bonuses during combat," and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials).
Bow of Love
Bow of Loyalty
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. Unit attacks twice (even if foe initiates combat, unit attacks twice).

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6, "neutralizes foe's bonuses during combat," and【Incited】to unit and allies within 2 spaces of unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Def/Res = 20% of unit's Def at start of combat, + 5, unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
Entwining Horn
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, grants【Imbue】,【Resonance: Shields】, and "neutralizes foe's bonuses during combat" to unit, support partner, and allies within 2 spaces of unit for 1 turn.

If unit is transformed or if foe initiates combat, grants bonus to unit's Atk/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def and reduces damage from foe's Specials by an additional 20% of unit's Def (in either case, including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.

【Imbue】
Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack).

【Resonance: Shields】
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Fundament
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Atk/Res+6, "reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat + 6, deals damage = 20% of unit's Res (including area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat.
Gerbera Axe
Grants Spd+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants "neutralizes foe's bonuses during combat" to unit and target ally or unit and targeting ally for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from foe's first attack during combat by 40%.
Ilian Merc Lance
Accelerates Special trigger (cooldown count-1). At start of turn, if number of allies adjacent to unit ≤ 2, grants【Dodge】and "neutralizes foe's bonuses during combat" to unit and support partners within 2 spaces of unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Lance of Grado
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14), neutralizes unit's penalties, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.
Ocean-Fit Antler
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6, "neutralizes foe's bonuses during combat," and "unit makes a guaranteed follow-up attack during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 2 spaces of an ally, and if unit or allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (calculates each stat bonus independently; max 10).

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials), and grants Special cooldown count-X ÷ 12 (rounded down) to unit before unit's first attack during combat (X = highest total bonuses among unit and allies within 3 spaces of unit).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat.
Praise-Piner Axe
Effective against flying foes. Grants Def+3. Calculates damage using the lower of foe's Def or Res.

At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def/Res = 5 + 15% of unit's Def at start of combat and reduces damage from foe's attacks by 15% of unit's Def during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).

If foe initiates combat or foe's HP ≥ 75% at start of combat, restores 7 HP to unit after combat.
Spear
Grants Atk+3. Unit can counterattack regardless of foe's range.

At start of turn, if unit's HP ≥ 25%, grants the following effects to unit and allies within 2 spaces of unit for 1 turn: Atk/Def+6, "neutralizes 'effective against flying' bonuses," and "neutralizes foe's bonuses during combat."

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 10% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10% of unit's Atk during combat (excluding area-of-effect Specials).
Spring Hare Egg+
At start of player phase or enemy phase, grants Atk/Res+6,【Preempt Pulse】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials).

【Preempt Pulse】
Grants Special cooldown count-1 to unit before unit's first attack during combat.
Spring Hare Egg
Summer Chilling
Accelerates Special trigger (cooldown count-1).
Effective against dragon and beast foes.

Allies within 2 spaces and dragon and beast allies within 6 spaces of unit can move to a space within 2 spaces of unit.

For dragon and beast allies, when Canto triggers, if ally is within 6 spaces of unit, ally can move to a space within 2 spaces of unit, even if that movement exceeds the Canto distance limit.

At start of turn, if unit is within 2 spaces of an ally, grants Special cooldown count-X to unit (X = number of allies within 2 spaces of unit; max 2), grants Atk/Spd+6,【Treachery】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn, and grants【Canto (1)】to dragon and beast allies within 2 spaces of unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6 and deals damage = 20% of unit's Spd during combat (including area-of-effect Specials).

If unit initiates combat, unit can make a follow-up attack before foe's next attack.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.)
Sweet Staff
Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1).

At start of player phase or enemy phase, grants "neutralizes foe's bonuses during combat," "increases Spd difference necessary for foe to make a follow-up attack by 10 during combat," and【Canto (1)】to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), restores 7 HP to unit when unit deals damage to foe, and grants Special cooldown count-2 to unit before foe's first attack during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Sword of Isaach
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Potent Follow】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, and also, if【Potent Follow X%】has triggered and X ≤ 99, then X = 100, unit deals +Y × 5 damage (Y = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's first attack by Y × 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces damage by Y × 3 (excluding area-of-effect Specials).

At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat.

【Potent Follow】
If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
Tempered Antler
Accelerates Special trigger (cooldown count-1).

Foes with Range = 1 cannot warp into spaces within 3 spaces of unit, and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (in either case, does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains).

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Def+6, 【Fringe Bonus】, "neutralizes foe's bonuses during combat," and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 2 spaces of an ally, and if unit or allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, or, if defending in Aether Raids, after start-of-turn skills trigger at the start of turn 1 of enemy phase, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (calculates each stat bonus independently; max 10).

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def/Res = 20% of unit's Def at start of combat + 5, unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of X during combat (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 50% of X during combat (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.

【Fringe Bonus】
Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn.
Urvan Brilliance
Accelerates Special trigger (cooldown count-1).

Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

At start of turn, grants【Radiant Hero】and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.

【Radiant Hero】
Unit can counterattack regardless of foe's range.

Grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, deals damage = unit's max Special cooldown count value × 4 (excluding area-of-effect Specials).
Vague Katti
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase (except for in Summoner Duels), for unit and allies within 2 spaces of unit, grants "neutralizes foe's bonuses during combat" for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials; if unit's Special is ready or unit's Special triggered before or during this combat, X = 25; otherwise, X = 15), and reduces damage from foe's attacks by 20% of unit's Spd and reduces damage from foe's Specials by an additional 20% of unit's Spd during combat (in either case, including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, after combat, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if unit's Special cooldown count is at its maximum value - 1, grants Special cooldown count-1 to unit.

【Potent Follow 100%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
Worldly Lance
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-X on foe (X = 20% of unit's Def at start of combat + 6), unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).


List of Refined Weapons
None, currently.
List of Skill Refined Weapons

Icon Weapon Refined Description
Brutal Breath W Brutal Breath
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6,【Dodge】, and "neutralizes foe's bonuses during combat" to unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Geirdriful W Geirdriful
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" and "neutralizes foe's bonuses during combat" to unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and unit deals damage = number of Bonus effects active on unit, excluding stat bonuses, × 4 (max 16; excluding area-of-effect Specials) during combat, and restores 7 HP to unit after combat.
Iagos Tome W Iago's Tome
At start of odd-numbered turns, grants Def/Res+6, "foe cannot make a follow-up attack," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of even-numbered turns, grants Atk/Spd+6, "if unit initiates combat, unit makes a guaranteed follow-up attack," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
Lands Sword W Lands Sword
At start of turn, if unit is within 2 spaces of an ally, grants "neutralizes foe's bonuses during combat" and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = number of allies within 3 rows or 3 columns centered on unit × 2 + 6 (max 12) and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
Morph Fimbulvetr W Morph Fimbulvetr
At start of player phase or enemy phase, grants 【Essence Drain】, "neutralizes foe's bonuses during combat," and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and certain target ally for 1 turn. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest Res at start of battle, excluding unit; "at start of battle" excludes increases to Res granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.)

Inflicts Atk/Res-6 on foe, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials).

【Essence Drain】
After combat, if unit attacked, grants any Bonus effects active on target and foes within 2 spaces of target to unit and allies with the Essence Drain effect, and neutralizes any Bonus active on target and foes within 2 spaces of target (excluding Bonus effects being granted at the same time). After combat, if foe was defeated in combat, restores 10 HP to unit and allies with the Essence Drain effect.
Spendy Scimitar W Spendy Scimitar
At start of player phase or enemy phase, grants Atk/Spd+6,【Dodge】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+10 and Special cooldown count-2 to unit before foe's first attack during combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Tome of Fury W Tome of Fury
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "neutralizes foe's bonuses during combat," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
Twin Star Axe W Twin Star Axe
Enables【Canto (2)】.

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6, "neutralizes foe's bonuses during combat," and【Null Panic】 to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
Wolfpup Fang W Wolfpup Fang
At start of turn, if unit is within 3 spaces of support partner, grants Atk/Spd+6 and "neutralizes foe's bonuses during combat" to unit and any support partner within 3 spaces of unit for 1 turn. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat.

List of Assists

Assist Description
Whimsical Dream+
Grants another action to target ally. Grants Atk+6 and "neutralizes foe's bonuses during combat" to target ally and allies within 2 spaces of target ally (excluding unit) for 1 turn. Inflicts Atk-6 on nearest foes within 5 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

List of Specials

None, currently.

List of Passives


List of A Passives

Icon Passive Description
Swift Slice II Swift Slice II
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants【Dodge】and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).


List of B Passives

Icon Passive Description
Called to Serve Called to Serve
If a Rally or movement Assist skill is used by unit, grants "neutralizes foe's bonuses during combat" to unit, target ally, and allies within 2 spaces of target ally after movement for 1 turn.

Allies on the map with the "neutralizes foe's bonuses during combat" status active deal +5 damage during combat (excluding area-of-effect Specials).

Inflicts Spd/Res-4 on foe and unit deals +X damage during combat (X = number of allies on the map with "neutralizes foe's bonuses during combat" status active, excluding unit, × 5; max 15; excluding area-of-effect Specials).


List of C Passives

Icon Passive Description
11th Deadlord 11th Deadlord
If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5.

Disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials).

At start of player phase or enemy phase, grants Atk/Res+6,【Anathema】, and "neutralizes foe's bonuses during combat" to unit and allies within 3 spaces of unit for 1 turn.

Grants bonus to unit's Atk/Spd/Def/Res = number of allies on the map with the 【Anathema】effect active, including unit, × 4 (max 12), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

Unit can use the following【Style】:
―――――――― Berserk Style ――――――――
Unit can attack foes within 5 spaces of unit and 3 rows or 3 columns centered on unit regardless of unit's range.
(Damage dealt by unit's attacks and damage from foe's attacks during that combat are reduced to 0, and foes' Savior effects will not trigger (Røkkr take at least 1 damage).)

After combat, inflicts【Feud】and【Discord】on foe through its next action, and grants another action to unit.

Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.

Unit cannot move or attack structures, after-combat movement effects do not occur, unit's area-of-effect Specials cannot be triggered, and remaining movement granted from Canto is treated as 0. Skill effect's Range is treated as 2. This Style can be used only once per turn.
――――――――――――――――――――――――

【Anathema】
Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat.

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.

【Feud】
Disables all ally skills (excluding unit's) during combat.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5).
A D Outcry Dull A/D Outcry Dull
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and “neutralizes foe’s bonuses during combat” to unit and allies within 2 spaces of unit for 1 turn.

Grants bonus to unit's Atk/Def = number of allies on the map with the "neutralizes foe's bonuses during combat" status effect active + 2 (excluding unit; max 5) and deals damage = number of spaces from start position to end position of whoever initiated combat × 2 during combat (max 8; excluding area-of-effect Specials).
A S Outcry Dull A/S Outcry Dull
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

Grants bonus to unit's Atk/Spd = number of allies on the map with the "neutralizes foe's bonuses during combat" status effect active + 2 (excluding unit; max 5) and deals damage = number of spaces from start position to end position of whoever initiated combat × 2 during combat (max 8; excluding area-of-effect Specials).


List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.

List of Emblem Effects

None, currently.

List of Captain Skills

None, currently.

List of Status Effects

None, currently.

List of Duo Skills

Owners Duo Skill
Marth Love and Courage Face FC
Marth: Love and Courage
Grants another action to ally with the highest HP that is within 2 spaces of unit and has already acted (excluding unit) and grants 【Potent Follow】and "neutralizes foe's bonuses during combat" to that ally for 1 turn.

(If multiple allies meet the above conditions, effect will not trigger.)

【Potent Follow】
If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
Kagero Bond Unwavering Face FC
Kagero: Bond Unwavering
Grants Special cooldown count-1 to unit. Grants "unit can move 1 extra space (that turn only; does not stack)" and "neutralizes foe's bonuses during combat" to unit for 1 turn.

Once used, Duo Skill cannot be activated again right away. At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.
Rhea Aura of Love Face FC
Rhea: Aura of Love
Grants the following status to unit and allies within 2 spaces of unit for 1 turn: "neutralizes foe's bonuses during combat."

Applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 2 turns.

【Divine Vein (Stone)】
Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.)
Duma Strength and Love Face FC
Duma: Strength and Love
Neutralizes any【Penalty】, restores 30 HP, and grants "neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat" for 1 turn to unit and allies within 5 rows and 5 columns centered on unit.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Alear Gifted Dragons Face FC
Alear: Gifted Dragons
Neutralizes any【Penalty】effects on unit and allies within 3 spaces of unit, and grants the following to unit and those allies for 1 turn: "neutralizes foe's bonuses during combat" and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)."

Once used, Duo Skill cannot be activated again right away. At the start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

List of Harmonized Skills

Owners Harmonized Skill
Tiki Bridal Reflections Face FC
Tiki: Bridal Reflections
Grants【Resonance: Shields】, "neutralizes foe's bonuses during combat," and "neutralizes unit's penalties during combat" to unit and allies from the same titles as unit for 1 turn.

Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again.

【Resonance: Shields】
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."

List of Items

None, currently.

List of Structures

None, currently.

In other languages

Language Name
Japanese 敵強化無効
German Boni neutralisieren
Spanish (Europe) Anular bonificaciones
Spanish (Latin America) Anular bonificaciones
French Annuler les bonus
Italian Neutralizzare i bonus
Traditional Chinese (Taiwan)敵人強化無效
PortugueseNeutralizar bônus

References