Dodge[1] is a status effect that has a similar effect to Dragon Wall 3, but uses the Spd stat instead of Res. For sources of this status effect, see the category page Sources of Dodge.
Skill Interaction
Main article: Skill interaction
- The non-Special "reduces damage by X%" effect is calculated after offensive Specials and damage boosting effects such as Arcane Thorn and Change of Fate.
- If an effect such as Miracle or Roy: Of Binding's boosted Special effect can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe uses attack damage preventing effects, Invincibility Seals, or damage reduction effects.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if the damage-reduction effects from both Dodge and Archrival trigger, the maximum total damage-reduction is 64% instead of 80%, since the two skills reduce the damage to (1 − 40%) × (1 − 40%) = 36% of the original damage.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The Area-of-effect Special damage-reduction effect is calculated after Area-of-effect Specials and damage boosting effects that trigger before combat such as Change of Fate and Dominance.
- Røkkr area-of-effect Specials will always deal out of combat damage even if the foe is equipped with Invincibility Seals or damage reduction effects.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if both Dodge and Spurn 4 trigger, the maximum total damage-reduction is 64% instead of 80%, since the two skills reduce the damage to (1 − 40%) × (1 − 40%) = 36% of the original damage.
- Non-Special "reduces damage by X%" effects that reduce damage from Area-of-effect Specials can be neutralized or reduced only out of combat.
- For more information, see Damage calculation.
When a unit has this status effect, an icon is shown on their sprite on the map.
| Icon | Type | Example Source | Description 【Switch】
|
Sound Effect | |
|---|---|---|---|---|---|
|
【Bonus】 effect | Eirika: Twin Refulgence Spd Smoke 4 |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | Unit Spd > foe Spd: reduces damage by % = difference × 4 |
Sources of Dodge
List of Weapons
List of Unrefined Weapons
| Weapon | Description |
|---|---|
| Arcane Slicer | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, grants Atk/Spd+6,【Pulse Follow】, and【Dodge】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Effect:【Dagger 7】 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Bonded Blades | Grants Atk+3. Unit attacks twice (even if foe initiates combat). Unit and target cannot trigger Specials during combat or area-of-effect Specials (excluding Røkkr area-of-effect Specials). At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants Atk/Spd+6,【Empathy】, and【Dodge】to unit and allies within 3 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5). 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
| Chosen Lance | Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of player phase or enemy phase, grants 【Empathy】,【Dodge】, and【Null Follow-Up】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials) during combat. Unit can use the following【Style】: ――――― Chosen Lance Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Decreases Spd difference necessary for unit to make a follow-up attack by 10 during combat. Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
| Guide's Hourglass | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Dodge】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. If unit is within 2 spaces of any allies, grants Atk/Spd/Def/Res+4 to those allies during combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
| Hoshido Raijinto | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Def/Res+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), and reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, deals damage = 40% of unit's Spd (excluding area-of-effect Specials). Unit can use the following【Style】: ――――― Hoshido Raijinto Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Decreases Spd difference necessary for unit to make a follow-up attack by 10 during combat. Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――― 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
| Ilian Longsword | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, grants 【Reflex】,【Dodge】, and【Truly Incited】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow 100%】during combat. 【Reflex】 Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.) 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Truly Incited】 Grants bonus to Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat × 2 (max 8). 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Ilian Merc Lance | Accelerates Special trigger (cooldown count-1). At start of turn, if number of allies adjacent to unit ≤ 2, grants【Dodge】and "neutralizes foe's bonuses during combat" to unit and support partners within 2 spaces of unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
| Jehanna Dagger+ | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. Effect:【Dagger 7】 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Jehanna Dagger | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. Effect:【Dagger 5】 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
| Jehanna Lance+ | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
| Jehanna Lance | |
| Nightmare Staff | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants 【Dodge】to unit, and inflicts Spd/Res-7, 【Sabotage】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), grants bonus to unit's Atk = max Special cooldown count value × 4, and reduces damage from foe's attacks by 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, foe cannot trigger Specials during combat (excluding area-of-effect Specials). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
| Priming Sword | Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-2; max cooldown count value cannot be reduced below 1). At start of player phase or enemy phase, grants 【Atk Liberate】,【Spd Liberate】,【Dodge】, and【Pulse Follow】to unit and certain target ally for 1 turn. (If support partner is on player team, targets any support partner; otherwise, targets ally with highest max Spd on player team at start of battle, excluding unit: "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.) Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 during combat (excluding area-of-effect Specials). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Atk Liberate】 Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Spd Liberate】 Grants bonus to Spd during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Royal Exalt Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). If a Rally or movement Assist skill is used by unit or targets unit, grants【Future Witness】 and【Dodge】to allies within 2 spaces of both unit and target after movement (including unit and target) for 1 turn. Grants Atk/Spd/Res/Def+15 to unit, neutralizes foe's bonuses to Spd/Def, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Future Witness】 Enables Canto (2). Grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Sharp War Sword | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and【Dodge】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
| Silver Spoon | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn). If a Rally or movement Assist skill is used by unit or targets unit, grants【Reflex】,【Dodge】, and【Null Follow-Up】to allies within 2 spaces of both unit and target ally or unit and targeting ally after movement (including unit and target). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat. 【Reflex】 Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.) 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
| Sisterly Axe | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and【Dodge】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials) during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
| Swirling Scimitar | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +14, zero times grants +10), grants Special cooldown count-2 to unit before foe's first attack, and reduces damage from foe's first attack by 25% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. If unit is within 3 spaces of an ally, restores 7 HP to unit after combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
List of Refined Weapons
| Weapon | Refined Description |
|---|---|
| Apotheosis Spear | Grants Spd+3. Unit can move to any space within 2 spaces of an ally within 2 spaces of unit. At start of turn, grants the following effects to unit and allies within 2 spaces of unit based on the number of allies within 2 spaces of unit: if ≥ 1, grants【Canto (1)】for 1 turn; if ≥ 2, grants【Dodge】. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 and Def/Res+4 to unit during combat and restores 7 HP to unit after combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
| Astral Breath | Grants Spd+3. Unit can move to a space within 2 spaces of support partner. At start of turn, if unit is within 3 spaces of support partner, grants Spd/Def/Res+6 and【Dodge】to unit and any support partner within 3 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
List of Skill Refined Weapons
| Icon | Weapon | Refined Description |
|---|---|---|
| Brutal Breath | At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6,【Dodge】, and "neutralizes foe's bonuses during combat" to unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
|
| Silesse Frost | At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and【Dodge】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 10% of unit's Spd at start of combat + 5 and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
|
| Spendy Scimitar | At start of player phase or enemy phase, grants Atk/Spd+6,【Dodge】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+10 and Special cooldown count-2 to unit before foe's first attack during combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
List of Assists
| Assist | Description |
|---|---|
| Future Gaze | Unit and target ally swap spaces. Grants 【Future Witness】,【Dodge】, and 【Foe Penalty Doubler】to allies within 2 spaces of both unit and target after movement for 1 turn (including unit and target), grants Special cooldown-1 to unit and those allies, and grants another action to unit (once per turn). 【Future Witness】 Enables【Canto (2)】. Grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Foe Penalty Doubler】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = any current penalty on each of those stats. Calculates each stat penalty independently. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) |
List of Specials
| Special | Description |
|---|---|
| Seiðr Cannon | Boosts damage by 80% of unit's Spd and calculates damage using the lower of foe's Def or Res when Special triggers. At start of player phase or enemy phase, grants【Truly Incited】and【Dodge】to unit and allies within 2 spaces of unit for 1 turn. Reduces damage from foe's attacks by 40% (excluding area-of-effect Specials) and grants Special cooldown count-X to unit before unit's first attack and before unit's first follow-up attack during combat (on turns 1 through 4, X = 3; otherwise, X = 1). On turns 1 through 4, or if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Truly Incited】 Grants bonus to Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat × 2 (max 8). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
List of Passives
List of A Passives
| Icon | Passive | Description |
|---|---|---|
| Ninja-Zap | Unit can move through foes' spaces. Grants weapon-triangle advantage against colorless foes and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" and【Dodge】to unit and allies within 2 spaces of unit for 1 turn. If any space within 2 spaces of unit meets any of the following conditions, unit can move to that space or any space within 2 spaces of that space: - There is an ally. - There is a Divine Vein effect applied. - It is defensive terrain. - It counts as difficult terrain, excluding impassable terrain. If unit initiates combat or unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+9 to unit, unit deals +X damage (if there is a space within 2 spaces of unit that meet any of the above conditions, X = 15; otherwise, X = 7; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
|
| Swift Slice II | At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants【Dodge】and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
List of B Passives
| Icon | Passive | Description |
|---|---|---|
| Barbarity | At start of combat, if foe's HP ≥ 25%, inflicts Atk/Spd/Def-4 on foe during combat, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, after combat, grants【Vantage】and【Dodge】 to unit and inflicts Atk/Spd/Def/Res-6 on target and foes within 3 spaces of target through their next actions. 【Vantage】 If foe initiates combat, unit can counterattack before foe's first attack for 1 turn. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
|
| Hot-Blooded | Unit can counterattack before foe's first attack. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit is within 2 spaces of an ally, triggers the following effects: if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit; grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area- of-effect Specials)" and【Dodge】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def-5 on foe during combat, deals damage = 20% of unit's Spd (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Spd (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
|
| Rockslide Dance 3 | If Sing or Dance is used, enables【Canto (1)】 on unit and grants Spd/Def+6 and【Dodge】 to target ally for 1 turn. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
List of C Passives
| Icon | Passive | Description |
|---|---|---|
| Absolute Closure | At start of turn, inflicts【Undefended】and 【Feud】on foes within 3 columns or 3 rows centered on unit through their next actions. At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Dodge】to unit and neutralizes any【Penalty】 (excluding penalties inflicted at start of turn). If unit transforms, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
|
| Severance | At start of turn, inflicts【Undefended】and 【Feud】on foes within 3 columns or 3 rows centered on unit. At start of turn, if a foe is within 3 columns or 3 rows centered on unit, neutralizes any【Penalty】(excluding penalties inflicted at start of turn) and grants 【Dodge】to unit. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
|
| Severance+ | If unit can transform, transformation effects gain "if any foe is within 3 columns or 3 rows centered on unit" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of turn, if any foe is within 3 rows or 3 columns centered on unit, inflicts 【Undefended】and【Feud】on those foes, and neutralizes any penalties (excluding penalties inflicted at start of turn) and grants【Dodge】 to unit. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
|
| Spd Smoke 4 | After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions, and grants Spd+6 and【Dodge】 to unit for 1 turn. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
|
| The True Dromi | Enables Canto (2). When Canto triggers, enables unit to use 【Foul Play】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). For foes within 3 rows or 3 columns centered on unit, inflicts Spd/Def-5 and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). At start of turn, grants "unit can move 1 extra space (that turn only, does not stack)" and 【Dodge】to unit for 1 turn. If【Stall】is active on unit after start-of-turn skills trigger, neutralizes "unit can move 1 extra space" on unit. At start of combat, if unit's HP ≥ 25%, unit deals +7 damage (excluding area-of-effect Specials) and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Foul Play】 Range = 3. Unit and target ally swap spaces. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. |
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Status Effects
None, currently.
List of Duo Skills
| Owners | Duo Skill |
|---|---|
Eirika: Twin Refulgence |
Grants【Dodge】to unit and allies within 3 rows and 3 columns centered on unit. Once used, Duo Skill cannot be activated again right away. At start of odd-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
List of Harmonized Skills
| Owners | Harmonized Skill |
|---|---|
Linde: Bound by Fate |
Grants【Resonance: Blades】,【Dodge】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies from the same titles as unit for 1 turn. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
List of Items
None, currently.
List of Structures
None, currently.
In other languages
| Language | Name | Notes |
|---|---|---|
| Japanese | 回避 | Evasion |
| German | Ausweichen | |
| Spanish (Europe) | Esquivar | |
| Spanish (Latin America) | Esquivar | |
| French | Esquive | |
| Italian | Schiva | |
| Traditional Chinese (Taiwan) | 迴避 | |
| Portuguese | Esquivar |


