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Reflex[1] is a status effect that reduces damage from the foe's first attack(s) by 7 and boosts damage dealt on the unit's next attack by the total damage reduced from the foe's first attack. For sources of this status effect, see the category page Sources of Reflex.

Skill Interaction

Main article: Skill interaction
When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description
【Switch】
Sound Effect
【Bonus】 effect Icon Class Red Sword Final Sword
Icon Class Green Axe Silver Spoon
Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.) -7 damage from first attacks, and unit's next attack deals damage = total damage reduction

Sources of Reflex

List of Weapons

List of Unrefined Weapons

Weapon Description
Final Sword
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Atk/Def+6,【Imbue】, and【Reflex】to unit and allies within 2 spaces of unit for 1 turn.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants Atk+X to unit, inflicts Atk-X on foe (X = 20% of unit's Def at start of combat, + 6), unit deals +Y damage (excluding area-of-effect Specials), reduces damage from foe's attacks by Y (excluding area-of-effect Specials), reduces damage from foe's Specials by Y (excluding area-of-effect Specials; if foe's HP ≥ 70% at start of combat, Y = 16; otherwise Y = 10), and neutralizes【Deep Wounds】during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).

【Imbue】
Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack).

【Reflex】
Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.)

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Ilian Longsword
Accelerates Special trigger (cooldown count-1).

If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, grants 【Reflex】,【Dodge】, and【Truly Incited】to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow 100%】during combat.

【Reflex】
Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.)

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

【Truly Incited】
Grants bonus to Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat × 2 (max 8).

【Potent Follow 100%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
Silver Spoon
Accelerates Special trigger (cooldown count-1).

If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn).

If a Rally or movement Assist skill is used by unit or targets unit, grants【Reflex】,【Dodge】, and【Null Follow-Up】to allies within 2 spaces of both unit and target ally or unit and targeting ally after movement (including unit and target).

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat.

【Reflex】
Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.)

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.


List of Refined Weapons
None, currently.
List of Skill Refined Weapons
None, currently.

List of Assists

Assist Description
Pleasant Night
Grants another action to target ally, and if Canto has already been triggered by target ally, re-enables Canto. Grants Atk/Spd/Def/Res+5,【Reflex】, and 【Empathy】to target ally and allies in cardinal directions of unit and target ally (excluding unit) for 1 turn. (Cannot target an ally with Sing or Dance; this skill treated as Sing or Dance.)

【Reflex】
Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.)

【Empathy】
Grants bonus to unit's Atk/Spd/Def/Res = number of types of【Bonus】effects, excluding stat bonuses, and【Penalty】effects, excluding stat penalties, active on player team and enemy team during combat (max 7).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Tender Vision
Grants another action to target ally, and if Canto has already been triggered by target ally, re-enables Canto.

At start of player phase or enemy phase, grants 【Reflex】and【Empathy】to unit and allies within 3 spaces of unit for 1 turn.

After start-of-turn effects trigger on player phase, and after start-of-turn effects trigger on enemy phase (except for in Summoner Duels), for unit and allies within 3 spaces of unit, neutralizes stat penalties and two【Penalty】 effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's or ally's list of active effects).

(Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

【Reflex】
Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.)

【Empathy】
Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

List of Specials

Special Description
Blazing Lion
When Special triggers, boosts damage by unit's Spd.

At start of player phase or enemy phase, grants 【Reflex】and "increases Spd difference necessary for foe to make a follow-up attack by 10 during combat" to unit and allies within 2 spaces of unit for 1 turn.

Reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with other similar effects; when this effect triggers, other similar effects granted to unit are considered triggered and vice-versa).

If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat.

If unit initiates combat, applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (based on direction unit is facing) for 1 turn after combat (this effect does not trigger if unit has not triggered Special and unit is defeated during combat).

【Reflex】
Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.)

【Potent Follow 100%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1).

List of Passives


List of A Passives
None, currently.
List of B Passives
None, currently.
List of C Passives
None, currently.
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.

List of Emblem Effects

None, currently.

List of Captain Skills

None, currently.

List of Status Effects

None, currently.

List of Duo Skills

Owners Duo Skill
Veyle Sister Dragons Face FC
Veyle: Sister Dragons
Grants【Divinely Inspiring】,【Reflex】, and "unit makes a guaranteed follow-up attack during combat" to unit and allies within 3 spaces of unit for 1 turn.

【Divinely Inspiring】
Grants bonus to unit's Atk/Spd/Def/Res = X × 3 (X = number of allies with the Divinely Inspiring effect within 3 spaces of unit, excluding unit; max 2), grants Special cooldown count-X to unit before foe's first attack, and when unit deals damage to foe during combat, restores X × 4 HP to unit during combat.

【Reflex】
Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.)
Ash Divergent Brides Face FC
Ash: Divergent Brides
Grants【Reflex】to unit and allies within 2 spaces of unit for 1 turn.

Applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 2 turns.

【Reflex】
Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.)

【Divine Vein (Stone)】
Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.)

List of Harmonized Skills

None, currently.

List of Items

None, currently.

List of Structures

None, currently.

In other languages

Language Name
Japanese 反射
German Reflex
Spanish (Europe) Reflejar
Spanish (Latin America) Reflejar
French Réflexe
Italian Riflesso
Traditional Chinese (Taiwan)反射
PortugueseReflexo

References