| Name | Range | Description 【Switch】
|
SP | Required | |
|---|---|---|---|---|---|
| Tender Vision | 1 | Grants another action to target ally, and if Canto has already been triggered by target ally, re-enables Canto. At start of player phase or enemy phase, grants 【Reflex】and【Empathy】to unit and allies within 3 spaces of unit for 1 turn. After start-of-turn effects trigger on player phase, and after start-of-turn effects trigger on enemy phase (except for in Summoner Duels), for unit and allies within 3 spaces of unit, neutralizes stat penalties and two【Penalty】 effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's or ally's list of active effects). (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Grants another action to target ally, and if Canto has already been triggered by target ally, re-enables Canto. At start of player phase or enemy phase, grants 【Reflex】and【Empathy】to unit and allies within 3 spaces of unit for 1 turn. After start-of-turn effects trigger on player phase, and after start-of-turn effects trigger on enemy phase (except for in Summoner Duels), for unit and allies within 3 spaces of unit, neutralizes stat penalties and two【Penalty】 effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's or ally's list of active effects). (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Reflex】 Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.) 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
400 | Dance |
| This skill can only be equipped by its original unit. | |||||
* Unused restrictions: Cannot use:
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Status effects | ||
| Reflex | Unit & Allies within 3 spaces | At start of Both Phases |
| Empathy | ||
| Removes Penalties | After start-of-turn effects on Both Phases* | |
| Removes 1st 2 【Penalty】 effects (excluding Penalties) | ||
| Map effects | ||
| Another action | Target Ally | Target Ally doesn't have a Dance effect or Isolation |
| Re-enables Canto | ||
* Excluding Enemy Phase in Summoner Duels.
Notes
- Tender Vision applies the Reflex status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Reflex is acquired during the enemy phase, it will disappear when the next player phase begins.
- The flat damage-reduction effect is a flat -7 damage that is calculated after offensive Specials, damage boosting effects such as Arcane Thorn and Change of Fate, and "reduces damage by X%" effects such as Archrival and Dodge.
- If a an effect such as Miracle or Roy: Of Binding's boosted Special effect can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe uses attack damage preventing effects, Invincibility Seals, or damage reduction effects.
- Flat damage-reduction effects stack additively, similar to damage boosting effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The damage boosting effect of Reflex ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
- The damage boosting effect of Reflex calculates the damage boost based on the total damage-reduction from all damage-reduction effects active on the unit including:
- Damage-reduction from ally skills such as Domain of Ice and Caduceus Staff.
- Damage-reduction from Divine Vein and terrain effects.
- Flat damage-reduction from effects such as A/S Rival Break and Pair Up 4.
- "Reduces damage to a maximum of 1" effects such as Gambit: Impregnable Wall Stride 【Style】 and Collapsed Star.
- "Unit survives with 1 HP" effects such as Miracle and Roy: Of Binding's boosted Special effect.
- "Unit survives with 1 HP" effects and "Reduces damage to a maximum of 1" effects will affect the calculation of the damage boosting effect = the total damage from the foe's damage (including calculations with specials) -1.
- For example, if a foe triggering Glimmer deals 45 damage, and a an effect such as Miracle or Collapsed Star would be triggered by that foe's attack, the damage boost for the unit's next attack would be 44 damage.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Reflex is acquired during the enemy phase, it will disappear when the next player phase begins.
- Tender Vision applies the Empathy status effect.
- The stat boost that can be applied during combat by Empathy is considered a temporary buff.
- The temporary buffs of Empathy will activate if the player or enemy team receives a status effect (excluding Bonuses and Penalties).
- The temporary buffs will be negated if the player or enemy team does not receive a status effect (excluding Bonuses and Penalties), or the player or enemy team has their status effects removed by a source of status effect removal.
- For more information, see Status effects.
- Tender Vision can remove the 1st 2 【Penalty】 effects of unit and allies within 3 spaces.
- 【Penalty】 effects (excluding Penalties) are listed on the list of active effects in the following order:
- Panic
- Exposure
- Sabotage
- Discord
- Atk Shackle
- Spd Shackle
- Def Shackle
- Res Shackle
- Hush Spectrum
- Share Spoils
- Share Spoils+
- False Start
- Counterattacks disrupted
- Isolation
- Deep Wounds
- Neutralizes non-Special "unit survives with 1 HP" effects
- Undefended
- Feud
- Ploy
- Schism
- Time's Grip
- Gravity
- Stall
- Canto Control
- Guard
- Frozen
- Triangle Adept
- After Start-of-Turn Skills Trigger, Action Ends Immediately
- 【Penalty】 effects (excluding Penalties) are listed on the list of active effects in the following order:
List of owners
| Unit | Skill chain | |
|---|---|---|
| Dance 5 | Tender Vision 5 | |
In other languages
| Language | Name |
|---|---|
| Japanese | 真やさしいゆめ |
| German | Sanfte Vision |
| Spanish (Europe) | Visión gentil |
| Spanish (Latin America) | Visión tierna |
| French | Tendre vision |
| Italian | Visione tranquilla |
| Traditional Chinese (Taiwan) | 真溫柔的夢 |
| Portuguese | Visão afável |
