feheroes
Name Range Description
【Switch】
SP Required
Changing Waters 1 Grants another action to target ally and target can move 1 extra space (that turn only; does not stack; excluding cavalry allies with Range = 2), and also, grants【Incited】to target and allies within 2 spaces of target (excluding unit). (Cannot target an ally with Sing or Dance; this skill treated as Sing or Dance.) Grants another action to target ally and target can move 1 extra space (that turn only; does not stack; excluding cavalry allies with Range = 2), and also, grants【Incited】to target and allies within 2 spaces of target (excluding unit). (Cannot target an ally with Sing or Dance; this skill treated as Sing or Dance.)

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
400 Sing
This skill can only be equipped by its original unit.

* Unused restrictions: Cannot use: Staff

Effects

EffectsTargetsConditions
Status effects
 Mobility increasedAlly Target Ally Incited
conditions &
Ally Target Ally
isn't Range = 2
 Cavalry
 IncitedAlly Target Ally
& Allies Allies
within 2 spaces
of Ally Target Ally
Ally Target Ally
doesn't have a
Dance Dance effect
or  Isolation
Map effects
Dance Another actionAlly Target AllyAlly Target Ally
doesn't have a
Dance Dance effect
or  Isolation

Notes

List of owners

UnitSkill chain
Azura Songs Reflection Face FC
Sing
★
Changing Waters
★

In other languages

Language Name
Japanese つたうみなすじ
German Ew'ger Wandel
Spanish (Europe) Aguas cambiantes
Spanish (Latin America) Aguas cambiantes
French Eaux changeantes
Italian Acque mutevoli
Traditional Chinese (Taiwan)流動水脈
PortugueseÁguas mutáveis

See also