| Name | Range | Description 【Switch】
|
SP | Required | |
|---|---|---|---|---|---|
| Ice Lock | 2 | This skill is treated as a Rally Assist skill. Restores 6 HP to target ally, grants Def/Res+4 to target ally for 1 turn, and also, if there is no【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than Divine Vein (Ice), and warp spaces in Rival Domains; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP). |
This skill is treated as a Rally Assist skill. Restores 6 HP to target ally, grants Def/Res+4 to target ally for 1 turn, and also, if there is no【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than Divine Vein (Ice), and warp spaces in Rival Domains; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP). 【Divine Vein (Ice)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.) |
300 | Mend |
| This skill can only be equipped by staff users. | |||||
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Status effects | ||
| Def/Res+4 | Target Ally | Target Ally doesn't have Isolation |
| Map effects | ||
| Recover 6 HP | Target Ally | Target Ally doesn't have Isolation or Deep Wounds |
| 【Divine Vein (Ice)】 | Spaces 2 spaces away from Target Ally | Assist is used by Unit & Unit or Allies didn't apply 【Divine Vein (Ice)】 |
| Combat effects | ||
| No Special cooldown charge | Unit | Unit uses Assist |
Notes
- The stat increase that can be applied by Ice Lock is considered a Bonus.
- 【Divine Vein (Ice)】 adds effects to spaces regardless of the terrain of those spaces.
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- Divine Vein effects applied at the same time cancel each other out, leaving the overlapped spaces without a Divine Vein effect.
- Divine Vein effects do not apply to spaces with unbreakable walls, unbreakable structures, and other unbreakable terrain.
- 【Divine Vein (Ice)】 does not apply to spaces occupied by foes, spaces with other breakable terrain (excluding 【Divine Vein (Icicle)】), and warp spaces in Rival Domains.
- 【Divine Vein (Ice)】 can prevent the enemy reinforcement from spawning in from Calling Circle (O) or Calling Circle (D) by occuping the same space as the structure and any nearby spaces.
- 【Divine Vein (Ice)】 is not considered defensive terrain, so Queensblade and Breezy Spear will not disable it's effects.
- 【Divine Vein (Ice)】 will not trigger in Pawns of Loki.
- 【Divine Vein (Ice)】 acts as a breakable structure (with 1 HP) for foes.
- Allies can pass through and occupy spaces with 【Divine Vein (Ice)】, but attacks targeting spaces with 【Divine Vein (Ice)】 will prioritize allies on those spaces (if any).
- 【Divine Vein (Ice)】 can be destroyed by Resolving Flame after start-of-turn skills trigger.
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- Ice Lock applies the Gravity status effect.
- Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Gravity for their first action.
- Gravity has priority over Mobility increased and Gallop.
| Example of Area of Effect | |
|---|---|
List of owners
| Unit | Skill chain | |||
|---|---|---|---|---|
| Heal 5 | Mend 5 | Ice Lock 5 | Ice Lock+ 5 | |
| Heal 5 | Mend 5 | Ice Lock 5 | Ice Lock+ 5 | |
| Heal 5 | Mend 5 | Ice Lock 5 | Ice Lock+ 5 | |
| Heal 5 | Mend 5 | Ice Lock 5 | Ice Lock+ 5 | |
| Heal 5 | Mend 5 | Ice Lock 5 | Ice Lock+ 5 | |
Availability
Summoning events
| Start | End | Event | Skill |
|---|---|---|---|
| 2024-12-13 | 2025-01-13 | Yearning to Give | Ice Lock |
| 2025-02-02 | 2025-03-07 | Special Hero Summon | Ice Lock |
| 2025-02-28 | 2025-03-14 | Legendary Heroes - Sakura | Ice Lock |
| 2025-06-23 | 2025-07-07 | Focus: Double Special Heroes | Ice Lock |
| 2025-06-30 | 2025-07-18 | Emblem Micaiah: Of Dawn | Ice Lock |
| 2025-10-30 | 2025-11-17 | Mythic Heroes - Heimdallr | Ice Lock |
| 2025-12-25 | 2026-01-01 | Winter Festival: ω Special Heroes | Ice Lock |
| 2026-01-06 | 2026-01-29 | Rearmed L'Arachel & Aided Lute | Ice Lock |
| 2026-01-29 | 2026-02-16 | Emblem Byleth & Legendary Elise | Ice Lock |
| 2026-02-23 | 2026-03-30 | Double AHR: Top Eight | Ice Lock |
| 2026-04-17 | 2026-05-07 | Duo Sigurd & Attuned Lachesis | Ice Lock |
| 2026-04-30 | 2026-05-18 | Leg. Lyon & Myth. Sombron | Ice Lock |
| 2026-05-29 | 2026-06-15 | Emblem Roy: Of Binding | Ice Lock |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
| Start | End | Hero | Currency |
|---|---|---|---|
| 2026-03-05T07:00:00Z | L'Arachel: Justice-Armed | Divine Code: Part 7 |
Gallery
-
Ice Lock sprite
In other languages
| Language | Name |
|---|---|
| Japanese | アイスロック |
| German | Eisblockade |
| Spanish (Europe) | Cerco gélido |
| Spanish (Latin America) | Cerco gélido |
| French | Bloc de glace |
| Italian | Blocco ghiaccio |
| Traditional Chinese (Taiwan) | 冰鎖 |
| Portuguese | Trava de gelo |




