Exposure[1] is a status effect that grants +10 damage to the foe's attacks. For sources of this status effect, see the category page Sources of Exposure.
Skill Interaction
Main article: Skill interaction
- The damage boosting effect is a flat +10 damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
When a unit has this status effect, an icon is shown on their sprite on the map.
| Icon | Type | Example Source | Description 【Switch】
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Sound Effect | |
|---|---|---|---|---|---|
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【Penalty】 effect | Divine Whimsy Def/Res Ploy 3 |
Foe's attacks deal +10 damage. | Foe attacks deal +10 damage |
Sources of Exposure
List of Weapons
List of Unrefined Weapons
| Weapon | Description |
|---|---|
| Black Eagle Axe | Accelerates Special trigger (cooldown count-1). At start of turn and after unit acts (if Canto triggers, after Canto), inflicts【Exposure】, 【Frozen】, and【Def Shackle】on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+15 to unit, neutralizes foe's bonuses to Atk/Def, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Exposure】 Foe's attacks deal +10 damage. 【Frozen】 Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). 【Def Shackle】 Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). |
| Bound by Ice | Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Exposure】, and【Panic】on closest foes and any foe within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+15 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, unit deals +25 damage (including area-of-effect Specials), reduces damage from foe's attacks by 60% (excluding area-of-effect Specials), and reduces damage from foe's attacks by an additional 15 during combat (excluding area-of-effect Specials). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Exposure】 Foe's attacks deal +10 damage. 【Panic】 Converts bonuses on unit into penalties. |
| Brilliant Brident | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and【Discord】on closest foes and any foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces damage from foe's Specials by 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, if 【Potent Follow X%】has triggered and X ≤ 99, then X = 100. 【Exposure】 Foe's attacks deal +10 damage. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Covert Duality | Accelerates Special trigger (cooldown count-1). If unit initiates combat, unit attacks twice. At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Sabotage】, and【Exposure】on closest foes and any foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes foe's bonuses, unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5). Effect:【Dagger 7】 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Exposure】 Foe's attacks deal +10 damage. 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Divine Whimsy | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts【Exposure】and 【Stall】on foes on the enemy team with the lowest Spd and any foes within 2 spaces of those foes through their next actions, and also, if unit is within 2 spaces of an ally, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat. 【Exposure】 Foe's attacks deal +10 damage. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. |
| Gladiator's Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Def-7, 【Exposure】,【Discord】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. If unit initiates combat or unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = number of Bonus effects and Penalty effects active on unit × 2, excluding stat bonuses and stat penalties + 10% of unit's Def at start of combat + 5), neutralizes foe's bonuses to Atk/Def, and unit deals +Y × 5 damage during combat (excluding area-of-effect Specials; Y = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5), and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Exposure】 Foe's attacks deal +10 damage. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). |
| Instructor's Opus | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn). If a Rally or movement Assist skill is used by unit or targets unit, inflicts Spd/Res-7, 【Sabotage】, and【Exposure】on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow 100%】during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Exposure】 Foe's attacks deal +10 damage. 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Light of Etruria | Grants Res+3. At start of player phase or enemy phase, grants Spd/Res+6 and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn, and also, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Spd-7,【Guard】, and 【Exposure】on those foes through their next actions. If foe initiates combat, inflicts penalty on foe's Atk/Spd during combat = 6 + 20% of unit's Res at start of combat, and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Exposure】 Foe's attacks deal +10 damage. |
| Maiden's Tome | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-6 and【Exposure】on closest foes within 5 spaces of both unit and target ally or unit and targeting ally after movement and on foes within 2 spaces of those foes through their next actions. Inflicts Atk/Spd/Def/Res-5 on foes on the map with the【Exposure】effect active, and those foes suffer guaranteed follow-up attacks during combat. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials; X = highest total penalties among target and foes within 2 spaces of target), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Exposure】 Foe's attacks deal +10 damage. |
| New Year Talon | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, inflicts Spd/Def-7,【Exposure】, and 【Sabotage】on foes that are within 2 spaces of another foe through their next actions. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, unit deals +X damage (X = number of Bonus effects, excluding stat bonuses, and number of Penalty effects, excluding stat penalties, active on foe and foes within 2 spaces of that foe × 3; excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit. 【Exposure】 Foe's attacks deal +10 damage. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
| Quieting Claw | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on nearest foe and foes within 2 spaces of them through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def-X on foe (X = number of foes within 2 spaces of target with Bonuses or Penalties active on them, excluding target, × 3, + 4; max 10), deals Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, x 3; excluding when dealing damage with an area-of-effect Special), reduces damage from attacks by 40%, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit. 【Exposure】 Foe's attacks deal +10 damage. |
| Rampart Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and【Deep Wounds】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes unit's penalties, deals +X damage (X = number of foes within 3 spaces of target, including target, × 8; max 32; excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Exposure】 Foe's attacks deal +10 damage. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
| Skybound Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If a Rally or movement Assist skill is used by unit, grants【Coax】to target for 1 turn and grants another action to unit (once per turn). If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def-7, 【Exposure】, and【Panic】on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. Allies on the map with【Coax】active deal +7 damage during combat (excluding area-of-effect Specials). If Savior has not triggered, those allies attack twice during combat. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit's Spd > foe's Spd or if unit is not adjacent to an ally with an active【Coax】effect, unit attacks twice during combat. 【Coax】 Grants a status that can trigger certain skill effects to unit. 【Exposure】 Foe's attacks deal +10 damage. 【Panic】 Converts bonuses on unit into penalties. |
| Spy's Shuriken | Accelerates Special trigger (cooldown count-1). If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat. If a Rally Assist skill is used by unit or targets unit, grants【Null Follow-Up】to unit and target or targeting ally and inflicts【Exposure】on foes in cardinal directions of unit and target or targeting ally through their next actions. If a Rally Assist skill is used by unit, grants another action to unit. (Additional action granted once per turn only.) Effect:【Dagger 7】 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Exposure】 Foe's attacks deal +10 damage. 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Winds of Duality | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts 【Exposure】,【Spd Shackle】, and【Def Shackle】 on closest foes and any foe within 2 spaces of those foes through their next actions. If unit is transformed or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack during combat by 30%. 【Exposure】 Foe's attacks deal +10 damage. 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Def Shackle】 Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Winter Star | Accelerates Special trigger (cooldown count-1). After unit acts (if Canto triggers, after Canto), inflicts Atk/Res-7,【Exposure】, and【Panic】on closest foes and foes within 2 spaces of those foes through their next actions. After Canto (including cases where action is ended due to Canto Control), if unit has used an Assist skill on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (including area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit initiates combat after moving to a different space, triggers the following effects depending on unit's equipped Special: If unit has an area-of-effect Special equipped, grants Special cooldown count-X to unit before Special triggers before combat; if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-X to unit before unit's first attack during combat. (X = number of spaces from start position to end position of unit; max 3.) 【Exposure】 Foe's attacks deal +10 damage. 【Panic】 Converts bonuses on unit into penalties. |
List of Refined Weapons
| Weapon | Refined Description |
|---|---|
| Faithful Breath | Grants Atk+3. If Sing or Dance is used, inflicts Def/Res-7, 【Exposure】, and【Panic】on closest foes to unit and target ally and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 6 + 10% of unit's Spd at start of combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit has weapon-triangle advantage or Penalty is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Exposure】 Foe's attacks deal +10 damage. 【Panic】 Converts bonuses on unit into penalties. |
| Icy Fimbulvetr | Grants Atk+3. If there is a dragon, beast, cavalry, or flying ally on the map, enables【Canto (2)】. At start of player phase or enemy phase, inflicts Atk/Res-7,【Exposure】, and【Guard】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 and Spd-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Exposure】 Foe's attacks deal +10 damage. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) |
| Staff of Rausten | Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Exposure】, and status preventing counterattacks on closest foes and any foe within 2 spaces of those foes through their next actions. Grants Atk/Spd+6 and Def/Res+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Exposure】 Foe's attacks deal +10 damage. |
List of Skill Refined Weapons
| Icon | Weapon | Refined Description |
|---|---|---|
| Abyssal Blade | If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn). If a Rally or movement Assist skill is used by unit or targets unit, inflicts Spd/Def-7, 【Exposure】, and【Discord】on closest foes of both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+10 to unit during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow 100%】 during combat. 【Exposure】 Foe's attacks deal +10 damage. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
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| Arch-Sage Tome | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7,【Exposure】, and【Discord】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), neutralizes unit's penalties to Atk/Res, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). 【Exposure】 Foe's attacks deal +10 damage. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). |
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| Asura Blades | At start of turn and after unit acts (if Canto triggers, after Canto), inflicts【Exposure】, 【Spd Shackle】, and【Def Shackle】on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), and unit deals +X × 5 damage (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5). 【Exposure】 Foe's attacks deal +10 damage. 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Def Shackle】 Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). |
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| Athame | If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. After combat, if unit initiated combat and attacked, deals 5 damage to target and foes within 2 spaces of unit, and inflicts【Exposure】 on those foes through their next actions. 【Exposure】 Foe's attacks deal +10 damage. |
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| Bereft Lance | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and【Exposure】on closest foes and any foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat. 【Exposure】 Foe's attacks deal +10 damage. |
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| Clever Notations | At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts【Exposure】, 【Spd Shackle】, and【Res Shackle】on closest foes and any foe within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Exposure】 Foe's attacks deal +10 damage. 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Res Shackle】 Inflicts penalty on unit's Res during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). |
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| Eagle's Egg | Enables【Canto (1)】. At start of turn, inflicts Def/Res-6 and【Exposure】 on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and if【Penalty】is active on foe, foe cannot counterattack. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Exposure】 Foe's attacks deal +10 damage. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
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| Fujin-Raijin Yumi | At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Sabotage】, and【Exposure】on closest foes and any foe within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+10 to unit and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Exposure】 Foe's attacks deal +10 damage. |
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| Retainer's Report | If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def/Res-7, 【Guard】, and【Exposure】on foes in cardinal directions of unit and target after movement through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Exposure】 Foe's attacks deal +10 damage. |
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| Sky-Pirate Claw | At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and【Frozen】 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Exposure】 Foe's attacks deal +10 damage. 【Frozen】 Reduces inflicted unit's follow-up ability and increases foe's follow-up ability through unit's next action: Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). (For example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills.) |
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| Tome of Storms | Enables【Canto (1)】. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-7 and【Exposure】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and deals damage = 20% of unit's Spd (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Exposure】 Foe's attacks deal +10 damage. |
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| Twin-Crest Power | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7,【Panic】, and【Exposure】on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = number of foes within 3 rows or 3 columns centered on unit × 2, + 6 (max 12), and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). 【Panic】 Converts bonuses on unit into penalties through its next action. 【Exposure】 Foe's attacks deal +10 damage. |
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| Þjálfi | Enables【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Frozen】, and【Exposure】on closest foes and any foes within 2 spaces of those foes through their next actions. If unit is within 4 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Frozen】 Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). 【Exposure】 Foe's attacks deal +10 damage. |
List of Assists
| Assist | Description |
|---|---|
| Fate Unchanged... | Moves target ally to opposite side of unit, grants another action to unit, inflicts【Isolation】 on unit and Pair Up cohort (if any) through their next action, inflicts【Exposure】on nearest foes within 4 spaces of both unit and target ally after movement through their next actions and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. (Additional action granted and Isolation inflicted once per turn only.) 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) 【Exposure】 Foe's attacks deal +10 damage. |
List of Specials
None, currently.
List of Passives
List of A Passives
| Icon | Passive | Description |
|---|---|---|
| Heaven's Stead | Enables【Canto (Rem.; Min 1)】. At start of turn, if unit is within 2 spaces of an ally, inflicts【Triangle Adept】and【Exposure】 on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if【Exposure】is active on foe, or if unit has weapon-triangle advantage, unit attacks twice. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. 【Exposure】 Foe's attacks deal +10 damage. |
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| Heaven's Stead N | Enables【Canto (Dist. +1; Max 4)】. At start of turn, inflicts【Triangle Adept】and 【Exposure】on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If 【Exposure】is active on foe, if unit has weapon-triangle advantage, or if foe initiates combat, unit attacks twice during combat. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. 【Exposure】 Foe's attacks deal +10 damage. |
List of B Passives
| Icon | Passive | Description |
|---|---|---|
| An Open Book | Enables【Canto (Rem.; Min 1)】. At start of player phase or enemy phase, inflicts【Exposure】,【Discord】, and【Stall】 on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe, foe cannot make a follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Exposure】 Foe's attacks deal +10 damage. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space." |
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| As Eldie Would | At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def/Res-7, 【Exposure】, and【Discord】on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Spd/Def/Res-5 on foe, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat; max 2). 【Exposure】 Foe's attacks deal +10 damage. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). |
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| Atk/Res Detect | Inflicts Atk/Res-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts【Exposure】on closest foes within 5 spaces of both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Res-5 on foes on the map with the 【Exposure】effect active and neutralizes bonuses to Atk/Res for those foes during combat. 【Exposure】 Foe's attacks deal +10 damage. |
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| D/R Cantrip 3 | If Sing or Dance is used, inflicts Def/Res-7 and【Exposure】on foes in cardinal directions of unit and target through their next actions. 【Exposure】 Foe's attacks deal +10 damage. |
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| Fruit of Life+ | If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Exposure】, and【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Spd/Def-5 on foe, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. After combat, inflicts【Gravity】on target and foes within 1 space of target. 【Exposure】 Foe's attacks deal +10 damage. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Gravity】 Restricts target's movement to 1 space through its next action. |
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| Hoðr's Zeal II | Enables【Canto (Rem. +1)】. At start of turn, inflicts Spd/Def-7 and 【Exposure】on closest foes and foes within 2 spaces of those foes through their next actions. Unit deals damage = 20% of unit's Atk. Inflicts Spd/Def-5 on foe and neutralizes unit's penalties to Atk/Spd during combat. If unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Exposure】 Foe's attacks deal +10 damage. |
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| Justice Enforcer | If defending in Aether Raids during Dark or Chaos season, after combat for unit or allies on the map, destroys foe's Safety Fence (O) structure (triggers even if unit or ally is defeated in combat). At start of turn, if unit's HP ≥ 25%, inflicts 【Exposure】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe, unit deals +Y damage (max 15; excluding area-of-effect Specials; Y = number of foes within 3 rows or 3 columns centered on unit × 5), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if【Exposure】is active on foe, X = 100; otherwise, X = 40). 【Exposure】 Foe's attacks deal +10 damage. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
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| Killing Intent+ | At start of turn, inflicts【Exposure】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if foe's HP ≤ 99% or if【Penalty】is active on foe, inflicts Spd/Res-5 on foe during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Exposure】 Foe's attacks deal +10 damage. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
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| Mounting Fear | At start of turn, inflicts【Panic】,【Exposure】, and【Deep Wounds】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts Atk/Res-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, for unit's first attack during combat, if damage dealt prior to damage reduction calculation < foe's HP - 1, sets damage before damage reduction as foe's HP - 1 (excluding area-of-effect Specials; excluding certain foes, such as Røkkr). 【Panic】 Converts bonuses on unit into penalties through its next action. 【Exposure】 Foe's attacks deal +10 damage. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
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| Pure Storm | At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Atk/Def-7, 【Exposure】, and【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions. If target has entered combat aside from this combat on the current turn and unit initiates combat, target cannot trigger their Special during combat. If unit initiates combat or the number of allies adjacent to unit ≤ 1, inflicts Atk/Def-5 on foe, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat and number of allies adjacent to unit ≤ 1 after combat, grants another action to unit (once per turn; if a skill effect moves unit after combat, this effect occurs based on unit's final placement after that movement). 【Exposure】 Foe's attacks deal +10 damage. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
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| Spd/Def Detect | Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts【Exposure】on closest foes within 5 spaces of both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. Inflicts Spd/Def-5 on foes on the map with the 【Exposure】effect active and neutralizes bonuses to Spd/Def for those foes during combat. 【Exposure】 Foe's attacks deal +10 damage. |
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| Spd/Res Detect | Inflicts Spd/Res-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts【Exposure】on closest foes within 5 spaces of both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. Inflicts Spd/Res-5 on foes on the map with the 【Exposure】effect active and neutralizes bonuses to Spd/Res for those foes during combat. 【Exposure】 Foe's attacks deal +10 damage. |
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| Vengeful Storm | At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Atk/Def-7, 【Exposure】, and【Sabotage】on closest foes and any foe within 2 spaces of those foes through their next actions. Inflicts Atk/Def-5 on foe, unit deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. After Canto (including cases where action is ended due to Canto Control), if unit entered combat on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). 【Exposure】 Foe's attacks deal +10 damage. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. |
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| Wild at Heart | Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Exposure】, and【Sabotage】on closest foes and any foe within 2 spaces of those foes through their next actions. Inflicts Atk/Spd/Def-5 on foe, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials) during combat. If unit’s HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). 【Exposure】 Foe's attacks deal +10 damage. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. |
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| Yune's Protection | At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts【Exposure】and【Discord】on those foes and inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-5 on foe, inflicts penalty on foe's Atk/Res = highest penalty on each stat between target and foes within 2 spaces of target, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Exposure】 Foe's attacks deal +10 damage. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
List of C Passives
| Icon | Passive | Description |
|---|---|---|
| A/R Crux: Ploy | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. Inflicts Atk/Res-4 on foes within 3 rows or 3 columns centered on unit and those foes suffer guaranteed follow-up attacks during combat. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Atk/Res Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Atk/Spd Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Spd-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Black Fang Bond | Enables【Canto (2)】. When Canto triggers, enables unit to use 【Distant Swap】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move 1 extra space" to unit (that turn only; does not stack), and also, if Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1 to unit. At start of turn, if unit is within 2 spaces of an ally, inflicts Spd/Res-7,【Exposure】, and 【Undefended】on closest foes through their next actions, and inflicts Spd/Res-7 and 【Exposure】on foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and unit deals +7 damage during combat (excluding area-of-effect Specials). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Distant Swap】 Range = 2. Unit and target ally swap spaces. 【Exposure】 Foe's attacks deal +10 damage. 【Undefended】 Unit cannot be protected by Savior through their next action. |
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| Covetous One | Enables【Canto (Rem.; Min 1)】. When Canto triggers, enables unit to use 【Smite】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). At start of turn and after unit acts (if Canto triggers, after Canto), if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7, 【Exposure】, and【Discord】on those foes through their next actions. If a Rally or movement Assist skill is used by unit, deals 1 damage to target ally and grants any Bonus effects active on unit to target ally for 1 turn (excluding stat bonuses; once per turn). At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Smite】 Range = 1. Pushes target ally 2 spaces away. 【Exposure】 Foe's attacks deal +10 damage. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). |
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| Def/Res Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Def/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Divine Deceit | At start of player phase or enemy phase, if any foes in cardinal directions of unit have Res < unit's Res+5, inflicts【Gravity】on those foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】and【Exposure】on those foes through their next actions. After start-of-turn effects trigger on player phase or enemy phase, if any foes within 3 rows or 3 columns have ≥ 3 Bonus effects active, excluding stat bonuses, neutralizes those effects (excludes Bonus effects being applied at the same time). If foe has any Penalty effects active, grants Atk/Res+5 to unit during combat. 【Gravity】 Restricts target's movement to 1 space through its next action. 【Ploy】 Neutralizes Bonus Doubler, Treachery, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Preempt: Ploy | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. Grants bonus to unit's Atk/Res = unit's max Special cooldown count value + 2 and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Pulse Up: Ploy | At start of turn, grants Special cooldown count-1. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| S/D Crux: Ploy | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. Inflicts Spd/Def-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Spd/Res Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Spd/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| S/R Crux: Ploy | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. Inflicts Spd/Res-4 on foes within 3 rows or 3 columns centered on unit and those foes suffer guaranteed follow-up attacks during combat. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Truly Inspired | At start of player phase or enemy phase, grants 【Truly Incited】to unit for 1 turn, and also, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. Grants Atk/Res+4 during combat. 【Truly Incited】 Grants bonus to Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat × 2 (max 8). 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Status Effects
None, currently.
List of Duo Skills
None, currently.
List of Harmonized Skills
None, currently.
List of Items
None, currently.
List of Structures
None, currently.
In other languages
| Language | Name | Notes |
|---|---|---|
| Japanese | 弱点露呈 | Exposing weak points |
| German | Schutzlos | |
| Spanish (Europe) | Exposición | |
| Spanish (Latin America) | Exposición | |
| French | Vulnérabilité | |
| Italian | Fragilità | |
| Traditional Chinese (Taiwan) | 弱點暴露 | |
| Portuguese | Exposição |
