Preempt Pulse[1] is a status effect that grants Special cooldown count-1 to unit before their first attack during combat. For sources of this status effect, see the category page Sources of Preempt Pulse.
Skill Interaction
Main article: Skill interaction
- Preempt Pulse's Special cooldown count reduction that occurs during combat is a flat -1 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Tempo Echo.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has Preempt Pulse and Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
When a unit has this status effect, an icon is shown on their sprite on the map.
| Icon | Type | Example Source | Description 【Switch】
|
Sound Effect | |
|---|---|---|---|---|---|
|
【Bonus】 effect | Lady's Bow Deer's Heart |
Grants Special cooldown count-1 to unit before unit's first attack during combat. | Grants Special cooldown count-1 to unit before unit's first attack |
Sources of Preempt Pulse
List of Weapons
List of Unrefined Weapons
| Weapon | Description |
|---|---|
| Arcane Thorn | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Def/Res+6,【Truly Incited】, and 【Preempt Pulse】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Truly Incited】 Grants bonus to Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat × 2 (max 8). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. |
| Deer's Heart | Enables【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). Effective against flying foes. After Canto (including cases where action is ended due to Canto Control), if unit entered combat on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and【Preempt Pulse】 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, neutralizes foe's bonuses to Spd/Def, deals +X × 5 damage (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and restores 7 HP to unit after combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. |
| Gautier Stone | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Atk/Def+6,【Fringe Bonus】, and【Preempt Pulse】 to unit and allies within 2 spaces of unit for 1 turn. At start of turn, if unit's conditions for transforming are met, grants【True Charge】 to unit for 1 turn. Grants Atk/Def/Res+16 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and foe cannot make a follow-up attack during combat. At start of turn 3 and all later turns, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. If unit transforms, unit can use the following 【Style】: ――――――― Thorns of Ruin Style ――――――― Unit can attack foes 3 spaces away (unit cannot attack adjacent foes). Grants Special cooldown count-1 to unit before unit's first attack during combat. Cannot move through spaces within 3 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, or foe can counterattack regardless of unit's range. After-combat movement effects do not occur. Skill effect's Range is treated as 1. Once used, this Style cannot be used for two turns. ―――――――――――――――――――――――― 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【True Charge】 Unit can move up to 3 spaces in any cardinal direction without being affected by movement obstruction effects from skills. (Cannot move through foes or terrain that blocks movement. Granted movement treated as Warp movement.) 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
| Lady's Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Desperation】, and 【Preempt Pulse】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = 6 + 20% of unit's Spd at start of combat, deals +7 damage (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Rearguard Lance | At start of player phase or enemy phase, grants 【Preempt Pulse】and【Atk Liberate】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Atk Liberate】 Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Scrolls of Time | Accelerates Special trigger (cooldown count-1). If unit initiates combat, unit attacks twice. If unit entered combat on the current turn, unit can move through foes' spaces. At start of turn, grants【Time's Gate】, 【Preempt Pulse】,and【Anathema】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies on the map with the【Time's Gate】effect active, including unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5). If unit initiates combat, grants another action to unit after combat, and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (will not trigger again for 2 turns after triggering). 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. |
| Spring Hare Egg+ | At start of player phase or enemy phase, grants Atk/Res+6,【Preempt Pulse】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. |
| Spring Hare Egg |
List of Refined Weapons
| Weapon | Refined Description |
|---|---|
| Damiell Bow | Effective against flying foes. Grants Spd+3. If a Rally or movement Assist skill is used by unit, target can move 1 extra space (that turn only; does not stack; no effect on cavalry allies with Range = 2), and grants another action to unit (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). If a Rally or movement Assist skill is used by unit, grants Atk/Spd+6,【Fringe Bonus】, and 【Preempt Pulse】to allies within 2 spaces of both unit and target (including unit and target) after movement for 1 turn. Grants Atk/Spd+6 and Def/Res+5 to unit, neutralizes foe's bonuses, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. |
List of Skill Refined Weapons
| Icon | Weapon | Refined Description |
|---|---|---|
| Ancient Ragnell | At start of player phase or enemy phase, grants Atk/Spd+6,【Bulwark】, and【Preempt Pulse】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+10 to unit, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. |
|
| Enclosing Dark | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Preempt Pulse】, and 【Resonance: Blades】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 10% of unit's Spd at start of combat, + 6, and unit deals +X × 5 damage during combat (excluding area-of- effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses, + number of Penalty effects active on foe, excluding stat penalties; max 5). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. |
List of Assists
| Assist | Description |
|---|---|
| Songful Essence | Grants another action to target ally, and if Canto has already been triggered by target ally, re-enables Canto. At start of player phase or enemy phase, grants 【Draconic Hex】and【Preempt Pulse】to unit and allies within 3 spaces of unit for 1 turn. At start of turn, grants "unit can move 1 extra space" (that turn only; does not stack) to target allies within 3 spaces of unit (if support partner other than cavalry with a Range = 2 is on player team, targets any support partner; otherwise, targets ally with the highest Atk at start of battle, excluding unit and cavalry allies with Range = 2; "at start of battle" excludes increases to Atk granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.). (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Draconic Hex】 Inflicts Atk/Spd/Def/Res-5 on foe during combat and inflicts penalty on each of those stats = 5 - current penalty on each of those stats during combat for 1 turn (min 0; calculates each stat penalty independently). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. |
List of Specials
None, currently.
List of Passives
List of A Passives
| Icon | Passive | Description |
|---|---|---|
| Gift of Magic+ | At start of player phase or enemy phase, grants 【Preempt Pulse】,【Atk Liberate】and 【Res Liberate】to unit and allies within 2 spaces of unit for 1 turn. Inflicts Atk/Res-10 on foe, unit deals damage = unit's max Special cooldown count value × 4 (excluding area-of-effect Specials), reduces damage from foe's attacks by unit's max Special cooldown count value × 4 (excluding area-of-effect Specials), unit makes guaranteed follow-up attack, and if unit receives consecutive attacks, reduces damage from foe's second attack onward by 80% during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. If foe initiates combat, foe can make a follow-up attack before unit can counterattack. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Atk Liberate】 Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Res Liberate】 Grants bonus to Res during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
|
| True Genius | At start of turn, deals 1 damage to unit. At start of player phase or enemy phase, grants Atk/Spd+6,【Preempt Pulse】, and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+9 to unit, unit deals +X × 80% damage (excluding area-of-effect Specials), reduces damage from foe's first attack by X × 40% (X = A + B; A = highest total bonuses among unit and allies within 3 spaces of unit; B = highest total penalties among foe and foes within 3 spaces of that foe; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
List of B Passives
| Icon | Passive | Description |
|---|---|---|
| Preempt Amplify | Enables【Canto (2)】. If a Rally or movement Assist skill is used by unit, grants【Preempt Pulse】and【Atk Liberate】 to unit, target ally, and allies within 2 spaces of target ally after movement for 1 turn. Allies on the map with【Preempt Pulse】active deal +7 damage during combat (excluding area-of-effect Specials). Inflicts Spd/Res-4 on foe, and unit deals +X × 5 damage during combat (max 15; X = number of allies on the map with【Preempt Pulse】 active, excluding unit; excluding area-of-effect Specials). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Atk Liberate】 Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
List of C Passives
None, currently.
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Status Effects
None, currently.
List of Duo Skills
None, currently.
List of Harmonized Skills
None, currently.
List of Items
None, currently.
List of Structures
None, currently.
Gallery
-
Icon used when
Preempt Pulse triggers during combat.
In other languages
| Language | Name |
|---|---|
| Japanese | 初撃の鼓動 |
| German | Vorsorge-Puls |
| Spanish (Europe) | Pulso preventivo |
| Spanish (Latin America) | Pulso preventivo |
| French | Pouls prévention |
| Italian | Battito iniziale |
| Traditional Chinese (Taiwan) | 初擊之躍動 |
| Portuguese | Pulso precedente |
