This page is about the Passive skill Paranoia. For the status effect Paranoia, see Paranoia (status effect).
* Unused restrictions: No restrictions.
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Status effects | ||
| Null Follow-Up | Unit | At start of turn |
| Paranoia | Unit & Allies within 2 spaces | |
| All 【Penalty】 effects active on Unit | Closest Foes within 5 spaces & Foes within 2 spaces of those Foes | At start of turn if a Foe is within 5 spaces |
| Removes 【Penalty】 effects | Unit | |
| Map effects | ||
| Deals 1 damage | Unit & Allies within 2 spaces | At start of turn |
| Combat effects | ||
| Atk/Spd+5 | Unit | Unit's HP ≤ 99% at start of combat |
| Neutralizes "Special cooldown charge -1" | ||
Notes
- Paranoia applies the Null Follow-Up status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Null Follow-Up is acquired during the enemy phase, it will disappear when the next player phase begins.
- Null Follow-Up will not neutralize the additional follow-up of Potent Follow effects.
- Follow-up effects that are neutralized by Null Follow-Up:
- Effects that grant the foe a guaranteed follow-up such as Quick Riposte 4, Guaranteed follow-ups during combat, or the Grand Conquests Cavalry area effect.
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
- Paranoia applies the Paranoia status effect.
- The Atk+5 that can be applied during combat by Paranoia is considered a temporary buff.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Paranoia does not guarantee the user a follow-up.
- If the user can perform a follow-up, either by passing the Spd difference check or from guaranteed follow-up effects, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Effects such as Vantage or Paranoia have priority over Paranoia's priority changing effect.
- Paranoia changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Ostian Backbone.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- Paranoia does not grant the user the ability to counterattack regardless of foe's range.
- If the user can counterattack, either from using a weapon with the same range as the foe's weapon or from countering effects, the user's counterattack will occur before the foe's initial attack.
- Paranoia changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or A/D/R Slam.
- Paranoia's enemy phase priority changing effect does not trigger when a 【Savior】 effect is triggered.
- The enemy phase priority changing effect of Paranoia will activate if the foe receives a 【Penalty】 effect (excluding Penalties).
- The enemy phase priority changing effect will not be negated if the foe receives a 【Bonus】 effect.
- If the foe does not receive a 【Penalty】 effect (excluding Penalties), or has their 【Penalty】 effect removed by a source of Penalty effect removal, the enemy phase priority changing effect will be negated.
- For more information, see Status effects.
- Paranoia inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
- A foe equipped with Invincibility Seals will neutralize all sources of out of combat damage except from Røkkr area-of-effect Specials.
- A foe equipped with Røkkr or a unit with En Garde will neutralize all sources of out of combat damage except Area-of-effect Specials.
- Paranoia inflicts all 【Penalty】 effects on the user to the closest foes within 5 spaces & foes within 2 spaces of those foes.
- All 【Penalty】 effects granted this way can be removed by sources of Penalty effect removal.
- Paranoia can remove all 【Penalty】 effects.
- All 【Penalty】 effects granted this way can be removed by sources of Penalty effect removal.
- The stat boost that can be applied during combat by Paranoia is considered a temporary buff.
- Paranoia will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Vert)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Paranoia will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
List of owners
| Unit | Skill chain |
|---|---|
| Paranoia 5 |
In other languages
| Language | Name |
|---|---|
| Japanese | 被害妄想 |
| German | Paranoia |
| Spanish (Europe) | Paranoia |
| Spanish (Latin America) | Paranoia |
| French | Paranoïa |
| Italian | Paranoia |
| Traditional Chinese (Taiwan) | 被害妄想 |
| Portuguese | Paranoia |
