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Persecution Bow
Bow
Wep bw050
Arrow
Wep ar050
Weapon type Red bow Blue bow Green bow Colorless bow
Might 14
Range 2
Effectiveness
Required Silver Bow
SP 400
Exclusive? Yes
String IDSID_被害妄想の弓
Description
【Switch】
Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack.Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Effects

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Stat Boosts Atk+3Unit Unit
Combat effects
Effectiveness  Flying effective damageUnit Unit
Temporary buffs Atk/Spd+5A 【Penalty】 effect
is active on Unit Unit
or Unit Unit's HP ≤ 99%
at start of combat
Desperation Follow-up before counterPlayer Phase &
(Temporary buffs Atk/Spd+5
conditions)
Attack Plus W Refined weapon
Permanent effects
Stat Boosts Atk+3Unit Unit
Combat effects
Effectiveness  Flying effective damageUnit Unit
Temporary buffs Atk/Spd+5A 【Penalty】 effect
is active on Unit Unit
or Unit Unit's HP ≤ 99%
at start of combat
Guaranteed Follow-Ups Guaranteed follow-up
Desperation Follow-up before counterPlayer Phase &
(Temporary buffs Atk/Spd+5
conditions)
Persecution Bow W Skill refine effects
Map effects
Damage Deals 1 damageUnit Unit & Allies Allies
within 2 spaces
At start of turn
if an Ally Ally is
within 2 spaces
Reduce Cooldown Special cooldown count-1Unit Unit
Combat effects
Temporary buffs Atk/Spd+X (max: 15)
X = damage dealt to unit
at start of combat x 2, +5
Unit UnitPlayer Phase or
Foe Foe's HP ≥ 75%
at start of combat
Accelerate Charge Special cooldown charge +1

Notes

Upgrades

Persecution Bow can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
Icon Stats Description
【Switch】
Cost
Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.
At start of turn, if unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit and grants Special cooldown count-1 to unit. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+X to unit (X = damage dealt to unit as of start of combat × 2, + 5; max 15) and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
At start of turn, if unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit and grants Special cooldown count-1 to unit. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+X to unit (X = damage dealt to unit as of start of combat × 2, + 5; max 15) and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
400 SP,
 500,
 200
+2 HP,
+1 Mt
Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP,
 500,
 200
+2 HP,
+2 Spd
Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP,
 500,
 200
+2 HP,
+3 Def
Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP,
 500,
 200
+2 HP,
+3 Res
Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.Effective against flying foes. Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP,
 500,
 200

Notes

List of owners

UnitSkill chain
Bernadetta Eternal Loner Face FC
Iron Bow
★ SR
Steel Bow
★ SR
Silver Bow
★ SR
Persecution Bow
★

In other languages

Language Name
Japanese 被害妄想の弓
German Verfolgerbogen
Spanish (Europe) Arco persecutorio
Spanish (Latin America) Arco persecutorio
French Arc persécution
Italian Arco maniacale
Traditional Chinese (Taiwan)被害妄想之弓
PortugueseArco persecução

References

See also