feheroes
Holy Gradivus
Wep lc103
Weapon type Lance
Might 16
Range 1
Required Silver Lance
SP 400
Exclusive? Yes
String IDSID_聖槍グラディウス
Numeric ID2593
DescriptionUnit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack.

Effects

EffectsTargetsConditions
Weapon Base weapon
Combat effects
Distant Counter Counter regardless of rangeUnit Unit
Guaranteed Follow-Ups Guaranteed follow-upUnit Unit's HP ≥ 25%
at start of combat
Attack Plus W Refined weapon
Map effects
Canto 【Canto (Rem. +1; Min 2)】Unit Unit
Style Range: 2 【Style】
(once per turn)
Combat effects
Distant Counter Counter regardless of rangeUnit Unit
Temporary debuffs Atk/Def-6Foe FoeUnit Unit's HP ≥ 25%
at start of combat
or an Ally Ally is
within 3 spaces
Damage Reduction Reduces damage by X%
X = 20% of Unit Unit's Def
from Foe Foe's attacks
Unit Unit
Guaranteed Follow-Ups Guaranteed follow-up
Holy Gradivus W Skill refine effects
Status effects
Bonuses Atk/Def+6Unit Unit & Allies Allies
within 2 spaces
At start of Both Phases
if an Ally Ally is
within 2 spaces
 Treachery
 Neutralize Penalties
Combat effects
Temporary debuffs Atk/Def-X
X = 10% of Unit Unit's Def
at start of combat, +6
Foe FoeUnit Unit's HP ≥ 25%
at start of combat
or an Ally Ally is
within 3 spaces
Damage Boost Boosts damage by X%
X = 20% of Unit Unit's Def
Unit Unit

Notes

Upgrades

Holy Gradivus can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
Icon Stats Description
【Switch】
Cost
+3 HPEnables【Canto (Rem. +1; Min 2)】.
Unit can counterattack regardless of foe's range.

At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat.

Unit can use the following【Style】:
――――― Range: 2 Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
After-combat movement effects do not occur.
Skill effect's Range is treated as 1. This Style can be used only once per turn.
――――――――――――――――――――――――
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Def+6,【Treachery】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def = 10% of unit's Def at start of combat, + 6, and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials).
Enables【Canto (Rem. +1; Min 2)】.
Unit can counterattack regardless of foe's range.

At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat.

Unit can use the following【Style】:
――――― Range: 2 Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
After-combat movement effects do not occur.
Skill effect's Range is treated as 1. This Style can be used only once per turn.
――――――――――――――――――――――――

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.)

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Def+6,【Treachery】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def = 10% of unit's Def at start of combat, + 6, and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials).

【Treachery】
Unit deals additional damage = total bonuses on unit.
400 SP,
 500,
 200
+5 HP,
+2 Mt
Enables【Canto (Rem. +1; Min 2)】.
Unit can counterattack regardless of foe's range.

At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat.

Unit can use the following【Style】:
――――― Range: 2 Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
After-combat movement effects do not occur.
Skill effect's Range is treated as 1. This Style can be used only once per turn.
――――――――――――――――――――――――
Enables【Canto (Rem. +1; Min 2)】.
Unit can counterattack regardless of foe's range.

At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat.

Unit can use the following【Style】:
――――― Range: 2 Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
After-combat movement effects do not occur.
Skill effect's Range is treated as 1. This Style can be used only once per turn.
――――――――――――――――――――――――

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.)

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
400 SP,
 500,
 200
+5 HP,
+3 Spd
Enables【Canto (Rem. +1; Min 2)】.
Unit can counterattack regardless of foe's range.

At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat.

Unit can use the following【Style】:
――――― Range: 2 Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
After-combat movement effects do not occur.
Skill effect's Range is treated as 1. This Style can be used only once per turn.
――――――――――――――――――――――――
Enables【Canto (Rem. +1; Min 2)】.
Unit can counterattack regardless of foe's range.

At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat.

Unit can use the following【Style】:
――――― Range: 2 Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
After-combat movement effects do not occur.
Skill effect's Range is treated as 1. This Style can be used only once per turn.
――――――――――――――――――――――――

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.)

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
400 SP,
 500,
 200
+5 HP,
+4 Def
Enables【Canto (Rem. +1; Min 2)】.
Unit can counterattack regardless of foe's range.

At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat.

Unit can use the following【Style】:
――――― Range: 2 Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
After-combat movement effects do not occur.
Skill effect's Range is treated as 1. This Style can be used only once per turn.
――――――――――――――――――――――――
Enables【Canto (Rem. +1; Min 2)】.
Unit can counterattack regardless of foe's range.

At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat.

Unit can use the following【Style】:
――――― Range: 2 Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
After-combat movement effects do not occur.
Skill effect's Range is treated as 1. This Style can be used only once per turn.
――――――――――――――――――――――――

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.)

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
400 SP,
 500,
 200
+5 HP,
+4 Res
Enables【Canto (Rem. +1; Min 2)】.
Unit can counterattack regardless of foe's range.

At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat.

Unit can use the following【Style】:
――――― Range: 2 Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
After-combat movement effects do not occur.
Skill effect's Range is treated as 1. This Style can be used only once per turn.
――――――――――――――――――――――――
Enables【Canto (Rem. +1; Min 2)】.
Unit can counterattack regardless of foe's range.

At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat.

Unit can use the following【Style】:
――――― Range: 2 Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
After-combat movement effects do not occur.
Skill effect's Range is treated as 1. This Style can be used only once per turn.
――――――――――――――――――――――――

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.)

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
400 SP,
 500,
 200

Notes

List of owners

UnitSkill chain
Zeke Past Unknown Face FC
Iron Lance
★ SR
Steel Lance
★ SR
Silver Lance
★ SR
Holy Gradivus
★

In other languages

Language Name
Japanese 聖槍グラディウス
German Heilige Gradivus
Spanish (Europe) Gradivus sagrada
Spanish (Latin America) Gradivus sagrada
French Gradivus sacrée
Italian Gradivus sacra
Traditional Chinese (Taiwan)聖槍古拉迪烏斯
PortugueseGradivus sagrado

See also