| Holy Gradivus | |
|---|---|
![]() | |
| Weapon type | |
| Might | 16 |
| Range | 1 |
| Required | Silver Lance |
| SP | 400 |
| Exclusive? | Yes |
| String ID | SID_聖槍グラディウス |
| Numeric ID | 2593 |
| Description | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack. |
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Base weapon | ||
| Combat effects | ||
| Counter regardless of range | Unit | — |
| Guaranteed follow-up | Unit's HP ≥ 25% at start of combat | |
| Refined weapon | ||
| Map effects | ||
| 【Canto (Rem. +1; Min 2)】 | Unit | — |
| Range: 2 【Style】 (once per turn) | ||
| Combat effects | ||
| Counter regardless of range | Unit | — |
| Atk/Def-6 | Foe | Unit's HP ≥ 25% at start of combat or an Ally is within 3 spaces |
| Reduces damage by X% X = 20% of Unit's Def from Foe's attacks | Unit | |
| Guaranteed follow-up | ||
| Skill refine effects | ||
| Status effects | ||
| Atk/Def+6 | Unit & Allies within 2 spaces | At start of Both Phases if an Ally is within 2 spaces |
| Treachery | ||
| Neutralize Penalties | ||
| Combat effects | ||
| Atk/Def-X X = 10% of Unit's Def at start of combat, +6 | Foe | Unit's HP ≥ 25% at start of combat or an Ally is within 3 spaces |
| Boosts damage by X% X = 20% of Unit's Def | Unit | |
Notes
- Holy Gradivus has the same effect as Distant Counter.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Holy Gradivus.
Upgrades
Holy Gradivus can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description 【Switch】
|
Cost | |
|---|---|---|---|---|
| +3 HP | Enables【Canto (Rem. +1; Min 2)】. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. Unit can use the following【Style】: ――――― Range: 2 Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Def+6,【Treachery】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def = 10% of unit's Def at start of combat, + 6, and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials). | Enables【Canto (Rem. +1; Min 2)】. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. Unit can use the following【Style】: ――――― Range: 2 Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Def+6,【Treachery】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def = 10% of unit's Def at start of combat, + 6, and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials). 【Treachery】 Unit deals additional damage = total bonuses on unit. | 400 SP, 500, 200 | |
| +5 HP, +2 Mt | Enables【Canto (Rem. +1; Min 2)】. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. Unit can use the following【Style】: ――――― Range: 2 Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― | Enables【Canto (Rem. +1; Min 2)】. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. Unit can use the following【Style】: ――――― Range: 2 Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. | 400 SP, 500, 200 | |
| +5 HP, +3 Spd | Enables【Canto (Rem. +1; Min 2)】. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. Unit can use the following【Style】: ――――― Range: 2 Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― | Enables【Canto (Rem. +1; Min 2)】. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. Unit can use the following【Style】: ――――― Range: 2 Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. | 400 SP, 500, 200 | |
| +5 HP, +4 Def | Enables【Canto (Rem. +1; Min 2)】. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. Unit can use the following【Style】: ――――― Range: 2 Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― | Enables【Canto (Rem. +1; Min 2)】. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. Unit can use the following【Style】: ――――― Range: 2 Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. | 400 SP, 500, 200 | |
| +5 HP, +4 Res | Enables【Canto (Rem. +1; Min 2)】. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. Unit can use the following【Style】: ――――― Range: 2 Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― | Enables【Canto (Rem. +1; Min 2)】. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25% or unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. Unit can use the following【Style】: ――――― Range: 2 Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――― 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. | 400 SP, 500, 200 |
Notes
- If an effect that grants "another action" to unit would trigger, (such as with Galeforce) the extra action will be granted before 【Canto (Rem. +1; Min 2)】 triggers (excluding effects that grant "another action" after Canto).
- 【Canto (Rem. +1; Min 2)】 will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- 【Canto (Rem. +1; Min 2)】 triggers after "after combat" movement effects such as Repel 4, Harrowing Call, or Movement Passives.
- If 【Canto (Rem. +1; Min 2)】 has already been triggered that turn, Canto re-enabling effects can allow 【Canto (Rem. +1; Min 2)】 to trigger again.
- If an ally has an effect such as Demonic Tome, Salvage, or Summer Chilling; the unit can also warp to the ally after triggering Canto regardless of distance restrictions.
- Canto Control will reduce the amount of movement granted by 【Canto (Rem. +1; Min 2)】 to 1 space (or 2 spaces with Salvage) for Range = 1 units and 0 spaces (or 1 space with Salvage) for Range = 2 units.
- 【Canto (Rem. +1; Min 2)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (Rem. +1; Min 2)】 to enter or cross through a forest.
- 【Canto (Rem. +1; Min 2)】 also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, True Charge, Traverse Terrain, and 【Pathfinder】.
- 【Canto (Rem. +1; Min 2)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (Rem. +1; Min 2)】.
- 【Canto (Rem. +1; Min 2)】 also takes into account status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- 【Canto (Rem. +1; Min 2)】 will have the remaining value be reduced to 1 if the unit was inflicted with Stall or Gravity and did not move.
- The remaining value for 【Canto (Rem. +1; Min 2)】 will not be affected if the unit was inflicted with Stall or Gravity after combat.
- The stat reduction that can be applied during combat by Refined Holy Gradivus is considered a temporary debuff.
- The flat damage-reduction effect is calculated after offensive Specials, damage boosting effects such as Arcane Thorn and Change of Fate, and "reduces damage by X%" effects such as Archrival and Dodge.
- If a an effect such as Miracle or Roy: Of Binding's boosted Special effect can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe uses attack damage preventing effects, Invincibility Seals, or damage reduction effects.
- Flat damage-reduction effects stack additively, similar to damage boosting effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- A 【Style】 allows the unit to change how it can attack foes using the 【Style】 button.
- A unit's 【Style】 is only active when the unit takes an action.
- If a unit has multiple effects with a 【Style】, the unit cannot use any 【Style】.
- 【Style】 cannot be used in Pawns of Loki.
- The auto-battle & Enemy AIs can use a 【Style】.
- The Pair Up, 【Style】, and Duo/ Harmonized Skill buttons all occupy the same spot on Heroes's UI and cannot be used simultaneously.
- The Pair Up button will disable both the 【Style】 button and the Duo/ Harmonized Skill button.
- The 【Style】 button will only disable the Duo/ Harmonized Skill button until after taking an action.
- Range: 2 【Style】 allows the user to attack foes 2 spaces away from the unit. The unit cannot attack adjacent foes while using Range: 2 【Style】.
- After combat movement effects do not occur.
- Using Range: 2 【Style】 is counted as attacking from 1 space away for skills such as Pavise, Aegis, and Save Passives.
- When using Range: 2 【Style】, the unit cannot move through spaces within 2 spaces of a foe with movement blocking effects such as Bulwark or Bulwark Passives (unless unit has a Pass effect or True Charge).
- The unit can move through spaces within 2 spaces of a foe with movement blocking effects such as Obstruct 3, but not adjacent spaces (unless unit has a Pass effect or True Charge).
- The unit can be counterattacked by Range = 1 Armored units, units with Countering effects, or if the foe's Range is equal to the spaces from unit to foe.
- The stat increase that can be applied by Holy Gradivus is considered a Bonus.
- Holy Gradivus applies the Treachery status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Treachery is acquired during the enemy phase, it will disappear when the next player phase begins.
- The damage boosting effect of Treachery ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
- During combat, the damage boosting effect of Treachery calculated after calculations of effects that trigger "during combat".
- The damage boosting effect will also affect area-of-effect Specials such as Blazing Flame and Growing Thunder.
- The damage boosting effect will not negated nor reduced if the unit receives Penalties.
- The damage boosting effect will be negated only during combat if the unit is affected by Ploy.
- The damage boosting effect will be negated if the unit is affected by Panic (and not affected by Null Panic), or the unit has their Bonuses removed by a source of Bonus effect removal.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Treachery is acquired during the enemy phase, it will disappear when the next player phase begins.
- Holy Gradivus applies the Neutralize Bonuses status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Neutralize Bonuses is acquired during the enemy phase, it will disappear when the next player phase begins.
- Neutralize Bonuses can neutralize Bonuses during combat.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of Bonus effect removal.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- The damage boosting effect of Holy Gradivus ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
List of owners
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Lance 4 SR | Steel Lance 4 SR | Silver Lance 4 SR | Holy Gradivus 5 | |
In other languages
| Language | Name |
|---|---|
| Japanese | 聖槍グラディウス |
| German | Heilige Gradivus |
| Spanish (Europe) | Gradivus sagrada |
| Spanish (Latin America) | Gradivus sagrada |
| French | Gradivus sacrée |
| Italian | Gradivus sacra |
| Traditional Chinese (Taiwan) | 聖槍古拉迪烏斯 |
| Portuguese | Gradivus sagrado |

