| Dragonbind | |
|---|---|
![]() | |
| Weapon type | |
| Might | 16 |
| Range | 1 |
| Effectiveness | |
| Required | Silver Sword |
| SP | 400 |
| Exclusive? | Yes |
| String ID | SID_魔竜封印の剣 |
| Description | Effective against dragon foes. Unit can counterattack regardless of foe's range. |
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Base weapon | ||
| Combat effects | ||
| Dragon effective damage | Unit | — |
| Counter regardless of range | ||
| Skill refine effects | ||
| Combat effects | ||
| Atk/Spd/Def/Res+4 | Unit | Unit's HP ≥ 25% at start of combat |
| Special cooldown charge +1 | ||
| Neutralizes "Special cooldown charge -1" | ||
Notes
- Dragonbind has the same effect as Distant Counter.
- When battling a Dragon unit or a unit with Loptous, damage is boosted by 50%.
- The Dragon effective damage can be neutralized by effects such as Neutralize Effective Against Dragons.
Upgrades
Dragonbind can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description | Cost |
|---|---|---|---|
| +3 HP | Effective against dragon foes. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 400 SP, 500, 200 | |
| +5 HP, +2 Mt | Effective against dragon foes. Unit can counterattack regardless of foe's range. | 400 SP, 500, 200 | |
| +5 HP, +3 Spd | Effective against dragon foes. Unit can counterattack regardless of foe's range. | 400 SP, 500, 200 | |
| +5 HP, +4 Def | Effective against dragon foes. Unit can counterattack regardless of foe's range. | 400 SP, 500, 200 | |
| +5 HP, +4 Res | Effective against dragon foes. Unit can counterattack regardless of foe's range. | 400 SP, 500, 200 |
Notes
- The stat boost that can be applied during combat by Dragonbind is considered a temporary buff.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Tempo Echo and Arcane Þrima will neutralize effects that grant "Special cooldown charge +X" to the foe.
- Dragonbind will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Vert)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Dragonbind will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
List of owners
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Sword 5 | Steel Sword 5 | Silver Sword 5 | Dragonbind 5 | |
In other languages
| Language | Name |
|---|---|
| Japanese | 魔竜封印の剣 |
| German | Drachenklinge |
| Spanish (Europe) | Selladragones |
| Spanish (Latin America) | Selladragones |
| French | Lame du dragon |
| Italian | Sigilladraghi |
| Traditional Chinese (Taiwan) | 封印魔龍之劍 |
| Portuguese | Selo de dragão |

