feheroes
Failnaught
Bow
Wep bw067
Arrow
Wep ar067
Upgrade Bow
Weapon Failnaught V3
Upgrade Arrow
Weapon Failnaught V4
Upgrade Gleam
Gleam Cyan
Weapon type Red bow Blue bow Green bow Colorless bow
Might 14
Range 2
Effectiveness
Required Silver Bow
SP 400
Exclusive? Yes
String IDSID_フェイルノート
Numeric ID2453
DescriptionAccelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

Effects

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Accelerates Special Max cooldown count-1Unit Unit
Combat effects
Effectiveness  Flying effective damageUnit Unit
Temporary buffs Atk/Spd/Def/Res+5Unit Unit's HP ≥ 25%
at start of combat
Neutralize Guaranteed Follow-Ups Neutralizes "Guaranteed follow-up"Foe Foe
Neutralize Prevent Follow-Ups Neutralizes "Cannot follow-up"Unit Unit
Attack Plus W Refined weapon
Permanent effects
Accelerates Special Max cooldown count-1Unit Unit
Status effects
Penalties Spd/Def-7Closest Foes Foes
& Foes Foes
within 2 spaces
of those Foes Foes
At start of turn if
Unit Unit's HP ≥ 25%
 Guard
 Sabotage
Combat effects
Effectiveness  Flying effective damageUnit Unit
Temporary buffs Atk/Spd/Def/Res+5Unit Unit's HP ≥ 25%
at start of combat
Neutralize Guaranteed Follow-Ups Neutralizes "Guaranteed follow-up"Foe Foe
Neutralize Prevent Follow-Ups Neutralizes "Cannot follow-up"Unit Unit
Failnaught W Skill refine effects
Map effects
Canto 【Canto (1)】Unit Unit
Combat effects
Temporary debuffs Spd/Def-5Foes Foes within
3 rows or 3 columns
centered on Unit Unit
Temporary buffs Atk/Spd/Def/Res+4Unit UnitUnit Unit's HP ≥ 25%
at start of combat
Neutralize Guard Neutralizes "Special
cooldown charge -1"
Reduce Damage Reduction Reduces "Reduces
damage by X%" by 50%
Foe Foe

Notes

Upgrades

Failnaught can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
Icon Stats Description
【Switch】
Cost
Accelerates Special trigger (cooldown count-1). Effective against flying foes.

At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Guard】, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Enables【Canto (1)】.

Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Accelerates Special trigger (cooldown count-1). Effective against flying foes.

At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Guard】, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

【Guard】
Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
Enables【Canto (1)】.

Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).
(Once per turn. Only highest value applied. Does not stack.)
400 SP,
 500,
 200
+2 HP,
+1 Mt
Accelerates Special trigger (cooldown count-1). Effective against flying foes.

At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Guard】, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Accelerates Special trigger (cooldown count-1). Effective against flying foes.

At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Guard】, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

【Guard】
Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
400 SP,
 500,
 200
+2 HP,
+2 Spd
Accelerates Special trigger (cooldown count-1). Effective against flying foes.

At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Guard】, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Accelerates Special trigger (cooldown count-1). Effective against flying foes.

At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Guard】, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

【Guard】
Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
400 SP,
 500,
 200
+2 HP,
+3 Def
Accelerates Special trigger (cooldown count-1). Effective against flying foes.

At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Guard】, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Accelerates Special trigger (cooldown count-1). Effective against flying foes.

At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Guard】, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

【Guard】
Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
400 SP,
 500,
 200
+2 HP,
+3 Res
Accelerates Special trigger (cooldown count-1). Effective against flying foes.

At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Guard】, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Accelerates Special trigger (cooldown count-1). Effective against flying foes.

At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Guard】, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

【Guard】
Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
400 SP,
 500,
 200

Notes

Example of Area of Effect
Claude King of Unification Face FC
Nemesis King of Liberation Face FC

List of owners

UnitSkill chain
Claude King of Unification Face FC
Iron Bow
★
Steel Bow
★
Silver Bow
★
Failnaught
★

In other languages

Language Name
Japanese フェイルノート
German Nimmerfehl
Spanish (Europe) Infalible
Spanish (Latin America) Infalible
French Infaillible
Italian Infallibile
Traditional Chinese (Taiwan)費魯諾特
PortugueseInfalível

See also