| Spring Dawning | ||
|---|---|---|
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| Weapon type | ||
| Might | 14 | |
| Range | 2 | |
| Required | Bolganone Fenrir | |
| SP | 400 | |
| Exclusive? | Yes | |
| String ID | SID_春暁の優しき光 | |
| Numeric ID | 5199 | |
| Description 【Switch】 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Empathy】to unit and allies within 2 spaces of unit for 1 turn. After start-of-turn effects trigger on player phase, and after start-of-turn effects trigger on enemy phase (except for in Summoner Duels), for unit and allies within 2 spaces of unit, converts stat penalties into bonuses and neutralizes two Penalty effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's or ally's list of active effects). Grants Atk/Spd/Def/Res+15 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and deals damage = unit's max Special cooldown count value × 12 when Special triggers during combat (excluding area-of-effect Specials). Unit can use the following【Style】: ―――― Spring Dawning Style ―――― Unit can attack foes 3 spaces away (unit cannot attack foes 2 spaces away). Unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from non-Special skills when unit's Special triggers during combat (excluding when dealing damage with an area-of-effect Special). Cannot move through spaces within 3 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2 or foe can counterattack regardless of unit's range. After-combat movement effects do not occur. Skill effect's Range is treated as 2. This Style can be used only once per turn. ―――――――――――――――――――――――― | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Empathy】to unit and allies within 2 spaces of unit for 1 turn. After start-of-turn effects trigger on player phase, and after start-of-turn effects trigger on enemy phase (except for in Summoner Duels), for unit and allies within 2 spaces of unit, converts stat penalties into bonuses and neutralizes two Penalty effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's or ally's list of active effects). Grants Atk/Spd/Def/Res+15 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and deals damage = unit's max Special cooldown count value × 12 when Special triggers during combat (excluding area-of-effect Specials). Unit can use the following【Style】: ―――― Spring Dawning Style ―――― Unit can attack foes 3 spaces away (unit cannot attack foes 2 spaces away). Unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from non-Special skills when unit's Special triggers during combat (excluding when dealing damage with an area-of-effect Special). Cannot move through spaces within 3 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2 or foe can counterattack regardless of unit's range. After-combat movement effects do not occur. Skill effect's Range is treated as 2. This Style can be used only once per turn. ―――――――――――――――――――――――― 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Permanent effects | ||
| Max cooldown count-1 | Unit | — |
| Status effects | ||
| Empathy | Unit & Allies within 2 spaces | At start of Both Phases |
| Atk/Spd/Def/Res+X X = Penalty on each stat | After start-of-turn effects on Both Phases* | |
| Removes Penalties | ||
| Removes 1st 2 【Penalty】 effects (excluding Penalties) | ||
| Map effects | ||
| Spring Dawning 【Style】 (once per turn) | Unit | — |
| Combat effects | ||
| Atk/Spd/Def/Res+15 | Unit | — |
| Reduces damage by 15 from Foe's attacks | ||
| Boosts damage by X X = 12 x Unit's max CD per Unit's offensive Special | ||
* Excluding Enemy Phase in Summoner Duels.
Notes
- Spring Dawning applies the Empathy status effect.
- The stat boost that can be applied during combat by Empathy is considered a temporary buff.
- The temporary buffs of Empathy will activate if the player or enemy team receives a status effect (excluding Bonuses and Penalties).
- The temporary buffs will be negated if the player or enemy team does not receive a status effect (excluding Bonuses and Penalties), or the player or enemy team has their status effects removed by a source of status effect removal.
- For more information, see Status effects.
- The stat increase that can be applied by Spring Dawning is considered a Bonus.
- Spring Dawning can remove Penalties.
- Previous Bonuses and Penalties reversed with Spring Dawning do not stack. Only the greater bonus will take effect.
- For example, if a unit receives +6 bonuses from Rally Def/Res+ and -7 penalties from Def/Res Ploy 3, Spring Dawning converts the -7 penalties into +7 bonuses overwriting the +6 bonuses.
- If the unit had received -5 penalties from Chill Def/Res 2 instead, the converted +5 bonuses from Spring Dawning wouldn't overwrite the +6 bonuses from Rally Def/Res+.
- Negative Bonuses (such as from Panic) are not reversed by Spring Dawning.
- Moreover, bonuses granted by this skill will be reversed by Panic, making this skill useless against units affected by it unless they are also affected by Null Panic.
- Previous Bonuses and Penalties reversed with Spring Dawning do not stack. Only the greater bonus will take effect.
- Spring Dawning can remove the 1st 2 【Penalty】 effects of unit and allies within 2 spaces.
- 【Penalty】 effects (excluding Penalties) are listed on the list of active effects in the following order:
- Panic
- Exposure
- Sabotage
- Discord
- Atk Shackle
- Spd Shackle
- Def Shackle
- Res Shackle
- Hush Spectrum
- Share Spoils
- Share Spoils+
- False Start
- Counterattacks disrupted
- Isolation
- Deep Wounds
- Neutralizes non-Special "unit survives with 1 HP" effects
- Undefended
- Feud
- Ploy
- Schism
- Time's Grip
- Gravity
- Stall
- Canto Control
- Guard
- Frozen
- Triangle Adept
- After Start-of-Turn Skills Trigger, Action Ends Immediately
- 【Penalty】 effects (excluding Penalties) are listed on the list of active effects in the following order:
- The stat boost that can be applied during combat by Spring Dawning is considered a temporary buff.
- The flat damage-reduction effect is a flat -15 damage that is calculated after offensive Specials, damage boosting effects such as Arcane Thorn and Change of Fate, and "reduces damage by X%" effects such as Archrival and Dodge.
- If a an effect such as Miracle or Roy: Of Binding's boosted Special effect can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe uses attack damage preventing effects, Invincibility Seals, or damage reduction effects.
- Flat damage-reduction effects stack additively, similar to damage boosting effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The damage boosting effect is a flat +X x 12 damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
- A 【Style】 allows the unit to change how it can attack foes using the 【Style】 button.
- A unit's 【Style】 is only active when the unit takes an action.
- If a unit has multiple effects with a 【Style】, the unit cannot use any 【Style】.
- 【Style】 cannot be used in Pawns of Loki.
- The auto-battle & Enemy AIs can use a 【Style】.
- The Pair Up, 【Style】, and Duo/ Harmonized Skill buttons all occupy the same spot on Heroes's UI and cannot be used simultaneously.
- The Pair Up button will disable both the 【Style】 button and the Duo/ Harmonized Skill button.
- The 【Style】 button will only disable the Duo/ Harmonized Skill button until after taking an action.
- Spring Dawning 【Style】 allows the user to attack foes 3 spaces away from the unit. The unit cannot attack foes 2 spaces away while using Spring Dawning 【Style】.
- After combat movement effects do not occur.
- Using Spring Dawning 【Style】 is counted as attacking from 2 spaces away for skills such as Pavise, Aegis, and Save Passives.
- The unit can be counterattacked by Range = 2 Armored units or units with Countering effects.
- The damage boosting effect is a flat +10 damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
- Spring Dawning 【Style】 will neutralize non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- Spring Dawning 【Style】 will not neutralize Special "reduces damage by X%" effects or flat damage-reduction effects such as Archrival or Pair Up 4.
- For more information, see Damage calculation.
List of owners
| Unit | Skill chain | |||
|---|---|---|---|---|
| Fire 5 | Elfire 5 | Bolganone 5 | Spring Dawning 5 | |
Gallery
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Sprite sheet for Spring Dawning's animation.
In other languages
| Language | Name |
|---|---|
| Japanese | 春暁の優しき光 |
| German | Frühlingsmorgen |
| Spanish (Europe) | Alba primaveral |
| Spanish (Latin America) | Albor primaveral |
| French | Aube vernale |
| Italian | Alba di primavera |
| Traditional Chinese (Taiwan) | 春曉的溫柔之光 |
| Portuguese | Aurora vernal |


