| Caring Magic | |
|---|---|
| Weapon type | |
| Might | 14 |
| Range | 2 |
| Required | Thoron Shine |
| SP | 400 |
| Exclusive? | Yes |
| String ID | SID_慈愛の王女の魔力 |
| Numeric ID | 4207 |
| Description | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.), and grants Special cooldown count-1 to unit before unit's first follow-up attack during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. |
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Permanent effects | ||
| Max cooldown count-1 | Unit | — |
| Combat effects | ||
| Atk/Spd+6 | Unit | Player Phase or an Ally is within 2 spaces |
| Atk/Spd+X X = 20% of Unit's Spd at start of combat | ||
| Boosts damage by X% X = 20% of Unit's Spd | ||
| Special cooldown count-1 before Unit's first follow-up | ||
| Neutralizes Spd/Res Bonuses | Foe | |
| Follow-up before counter | Unit | Player Phase |
Notes
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat boost that can be applied during combat by Caring Magic is considered a temporary buff.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- The damage boosting effect of Caring Magic ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
- Caring Magic can neutralize Bonuses during combat.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of Bonus effect removal.
- Caring Magic's Special cooldown count reduction that occurs during combat is a flat -1 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Tempo Echo.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has Preempt Pulse and Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Caring Magic does not guarantee the user a follow-up.
- If the user can perform a follow-up, either by passing the Spd difference check or from guaranteed follow-up effects, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Effects such as Vantage or Paranoia have priority over Caring Magic's priority changing effect.
- Caring Magic changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Ostian Backbone.
List of owners
| Unit | Skill chain | |||
|---|---|---|---|---|
| Light 5 | Ellight 5 | Shine 5 | Caring Magic 5 | |
Gallery
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Sprite sheet for Caring Magic's animation.
In other languages
| Language | Name |
|---|---|
| Japanese | 慈愛の王女の魔力 |
| German | Gütige Magie |
| Spanish (Europe) | Magia amable |
| Spanish (Latin America) | Magia amable |
| French | Tendre magie |
| Italian | Magia premurosa |
| Traditional Chinese (Taiwan) | 慈悲公主的魔力 |
| Portuguese | Magia amável |

