| Type | Icon | Name | SP | Required | Description 【Switch】
| |
|---|---|---|---|---|---|---|
| A | Flared Mirror | 300 | Mirror Strike 2 | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), grants Atk+7, Res+10 to unit during combat, and applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), grants Atk+7, Res+10 to unit during combat, and applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) | |
| Cannot use: | ||||||
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Map effects | ||
| 【Divine Vein (Flame)】 | A 5 Space line centered on Target | After combat in Player Phase |
| Combat effects | ||
| Deals 7 damage as combat begins | Foe | Player Phase |
| Atk+7, Res+10 | Unit | |
Notes
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The damage dealt as combat begins is a flat +7 that ignores the foe's Def or Res, and cannot be reduced by damage-reduction effects such as Archrival, A/S Rival Break, and Dodge.
- The damage dealt as combat begins cannot reduce a unit's HP to 0.
- The damage dealt as combat begins will still trigger if the unit is prevented from countering.
- Damage dealt as combat begins effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Units with effects such as Divine Nectar or Imbue will recover HP after damage dealt as combat begins.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The stat boost that can be applied during combat by Flared Mirror is considered a temporary buff.
- 【Divine Vein (Flame)】 adds effects to spaces regardless of the terrain of those spaces.
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- Divine Vein effects applied at the same time cancel each other out, leaving the overlapped spaces without a Divine Vein effect.
- Divine Vein effects do not apply to spaces with unbreakable walls, unbreakable structures, and other unbreakable terrain.
- 【Divine Vein (Flame)】 increases movement cost needed to enter or pass through the affected space by 1 for Range = 2 units.
- This effect triggers as long as the movement cost does not exceed the affected unit's maximum allowed movement value.
- This effect can be ignored if the affected space is occupied by a unit with 【Pathfinder】 or if the affected unit has effects such as Fujin Yumi or Traverse Terrain.
- 【Divine Vein (Flame)】 inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
- A foe equipped with Invincibility Seals will neutralize all sources of out of combat damage except from Røkkr area-of-effect Specials.
- A foe equipped with Røkkr or a unit with En Garde will neutralize all sources of out of combat damage except Area-of-effect Specials.
- The damage dealt as combat begins is a flat +7 that ignores the foe's Def or Res, and cannot be reduced by damage-reduction effects such as Archrival, A/S Rival Break, and Dodge.
- The damage dealt as combat begins cannot reduce a unit's HP to 0.
- The damage dealt as combat begins will still trigger if the unit is prevented from countering.
- Damage dealt as combat begins effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Units with effects such as Divine Nectar or Imbue will recover HP after damage dealt as combat begins.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- The effect is triggered regardless of whether Flared Mirror's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Flared Mirror's effect will still trigger.
- Flared Mirror's user needs to survive the combat for the effect to trigger.
| Examples of 【Divine Vein (Flame)】's area-of-effect | |
|---|---|
| Horizontal | |
| Vertical | |
| Diagonal Left | |
| Diagonal Right | |
List of owners
| Unit | Skill chain | |||
|---|---|---|---|---|
| Warding Blow 1 5 | Mirror Strike 1 5 | Mirror Strike 2 5 | Flared Mirror 5 | |
Availability
Summoning events
| Start | End | Event | Skill |
|---|---|---|---|
| 2023-11-07 | 2023-12-07 | Our Path Ahead | Flared Mirror |
| 2024-01-30 | 2024-03-05 | Special Hero Summon (Year 7) | Flared Mirror |
| 2024-03-25 | 2024-04-08 | Focus: Double Special Heroes | Flared Mirror |
| 2024-06-12 | 2024-06-28 | Double AHR: Bottom Height | Flared Mirror |
| 2024-09-23 | 2024-10-04 | Aided Heroes: ω Special Heroes | Flared Mirror |
| 2024-11-09 | 2024-12-06 | Our Path Ahead | Flared Mirror |
| 2025-11-14 | 2025-11-21 | Our Path Ahead | Flared Mirror |
| 2026-04-22 | 2026-05-13 | Focus: Hall of Forms | Flared Mirror |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages
| Language | Name |
|---|---|
| Japanese | 鬼神明鏡の炎撃 |
| German | Feuerspiegel |
| Spanish (Europe) | Espejo fogoso |
| Spanish (Latin America) | Espejo fogoso |
| French | Miroir en feu |
| Italian | Specchio ardente |
| Traditional Chinese (Taiwan) | 鬼神明鏡炎擊 |
| Portuguese | Espelho coriscad. |
See also
- Arcane Latona
- Axe of Devotion+
- Black Yule Lance
- Blazing Lion
- Cardinal's Tome
- Carnage Amatsu
- Celestial Gungnir
- Devoted Basket+
- Dosing Fang
- Dream Deliverer
- Enticing Dose
- Entwining Horn
- Ethereal Gungnir
- Fell Barrier
- Fell War Tome
- Final Sword
- Flamelick Breath
- Flower of Tribute
- General-to-Be
- Horn of Harvest
