* Unused restrictions: No restrictions.
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Combat effects | ||
| Atk/Spd/Def/Res-5 | Foes within 3 rows or 3 columns centered on unit | — |
| Neutralizes Bonuses | ||
| Atk/Spd/Def/Res+9 | Unit | Unit's HP ≥ 25% at start of combat |
| Reduces "Reduces damage by X%" by 50% | Foe | |
| Reduces damage by X% X = 15% of Foe's Atk from Foe's first attack (including second attacks) | Unit | Unit's HP ≥ 25% at start of combat & ( Foe is Engaged or Unit's Res ≥ Foe's Res+5) |
| Special cooldown count+1 before Foe's first attack | Foe | Unit's HP ≥ 25% at start of combat, ( Foe is Engaged or Unit's Res ≥ Foe's Res+5) & Foe has an offensive special |
| Boosts damage by 15 per Unit's offensive Special | Unit | Unit's HP ≥ 25% at start of combat & ( Partner's HP or Ally's HP within 2 spaces) ≤ 99% |
Notes
- The stat reduction that can be applied during combat by Protective is considered a temporary debuff.
- Protective can neutralize Bonuses during combat.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of Bonus effect removal.
- The temporary debuffs and bonus neutralization effects of Protective will not apply if an ally enters combat and the user is inflicted with Time's Grip, the ally is inflicted with Feud, or the ally is in combat against a foe with skills such as Impenetrable Void and C Feud 3.
- The stat boost that can be applied during combat by Protective is considered a temporary buff.
- Protective will reduce the effect of non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if a unit has Halves non-Special damage reduction and a foe with Dodge is on a space with 【Divine Vein (Water)】, the maximum total damage-reduction is reduced to 10%, since the two effects reduce the damage to (1 − ((40% − 50%) − 50%)) = 90% of the original damage instead of 60% of the original damage.
- Each damage-reduction effect is reduced individually.
- For example, if a unit has Halves non-Special damage reduction and the foe has both Spurn 4 and Dodge, the maximum total damage-reduction is reduced to 40%, since the two effects reduce the damage to (1 − (50% − 50%)) × (1 − (40% − 50%)) = 60% of the original damage instead of 30% of the original damage.
- Protective will not reduce the effect of Special "reduces damage by X%" effects or flat damage-reduction effects such as Archrival or Pair Up 4.
- For more information, see Damage calculation.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- The flat damage-reduction effect is calculated after offensive Specials, damage boosting effects such as Arcane Thorn and Change of Fate, and "reduces damage by X%" effects such as Archrival and Dodge.
- If a an effect such as Miracle or Roy: Of Binding's boosted Special effect can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe uses attack damage preventing effects, Invincibility Seals, or damage reduction effects.
- Flat damage-reduction effects stack additively, similar to damage boosting effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Protective's Special cooldown count increase that occurs during combat is a flat +1 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Tempo Echo.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has Preempt Pulse and Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- The damage boosting effect is a flat +15 damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
| Example of Area of Effect |
|---|
List of owners
| Unit | Skill chain |
|---|---|
| Protective 5 |
In other languages
| Language | Name |
|---|---|
| Japanese | 守護者 |
| German | Beschützerisch |
| Spanish (Europe) | Guardián |
| Spanish (Latin America) | Guardián |
| French | Tutelle |
| Italian | Protettivo |
| Traditional Chinese (Taiwan) | 守護者 |
| Portuguese | Tutor |
