| Type | Icon | Name | SP | Required | Description 【Switch】
| |
|---|---|---|---|---|---|---|
| C | Alarm Def/Res | 300 | Rouse Def/Res 3 | At start of turn, if number of allies adjacent to unit ≤ 2, grants Def/Res+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Def/Res+3 to unit during combat. | At start of turn, if number of allies adjacent to unit ≤ 2, grants Def/Res+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Def/Res+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | |
| Cannot use: | ||||||
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Status effects | ||
| Def/Res+6 | Unit | At start of turn if adjacent Allies ≤ 2 |
| Canto (1) | ||
| Combat effects | ||
| Def/Res+3 | Unit | Adjacent Allies ≤ 1 |
Notes
- The stat increase that can be applied by Alarm Def/Res is considered a Bonus.
- Alarm Def/Res applies the Canto (1) status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Canto (1) is acquired during the enemy phase, it will disappear when the next player phase begins.
- If an effect that grants "another action" to unit would trigger, (such as with Galeforce) the extra action will be granted before Canto (1) triggers (excluding effects that grant "another action" after Canto).
- Canto (1) will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- Canto (1) triggers after "after combat" movement effects such as Repel 4, Harrowing Call, or Movement Passives.
- If Canto (1) has already been triggered that turn, Canto re-enabling effects can allow Canto (1) to trigger again.
- If an ally has an effect such as Demonic Tome, Salvage, or Summer Chilling; the unit can also warp to the ally after triggering Canto regardless of distance restrictions.
- Canto Control will reduce the amount of movement granted by Canto (1) to 1 space (or 2 spaces with Salvage) for Range = 1 units and 0 spaces (or 1 space with Salvage) for Range = 2 units.
- Canto (1) takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use Canto (1) to enter or cross through a forest.
- Canto (1) also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, True Charge, Traverse Terrain, and 【Pathfinder】.
- Canto (1) also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by Canto (1).
- The movement granted by Canto (1) is unaffected by status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Canto (1) is acquired during the enemy phase, it will disappear when the next player phase begins.
- The stat boost that can be applied during combat by Alarm Def/Res is considered a temporary buff.
List of owners
| Unit | Skill chain | |||
|---|---|---|---|---|
| Rouse Def/Res 1 5 | Rouse Def/Res 2 5 | Rouse Def/Res 3 5 | Alarm Def/Res 5 | |
* Alfonse: Prince of Askr, Sharena: Princess of Askr, Anna: Commander, and Forma units cannot be used for skill inheritance or turned into combat manuals.
** Rearmed and Attuned Heroes cannot be used for normal skill inheritance or turned into combat manuals after using their Arcane/Elite Inheritance unless their Arcane/Elite Inheritance is restored via merges.
** Rearmed and Attuned Heroes cannot be used for normal skill inheritance or turned into combat manuals after using their Arcane/Elite Inheritance unless their Arcane/Elite Inheritance is restored via merges.
Availability
Summoning events
| Start | End | Event | Skill |
|---|---|---|---|
| 2023-12-07 | 2023-12-25 | Book VIII: Ratatoskr and More | Alarm Def/Res |
| 2024-05-31 | 2024-06-14 | Legendary Heroes - Corrin | Alarm Def/Res |
| 2024-08-12 | 2024-08-26 | Legendary & Mythic Hero Remix 1 | Alarm Def/Res |
| 2024-09-13 | 2024-09-27 | Ascendant, Rearmed & Attuned | Alarm Def/Res |
| 2024-10-02 | 2024-10-10 | Book VIII Revival: Ratatoskr and More | Alarm Def/Res |
| 2024-12-27 | 2025-01-09 | Focus: Heroes with Snag Skills | Alarm Def/Res |
| 2025-02-02 | 2025-03-07 | Focus: Hero Fest | Alarm Def/Res |
| 2025-05-26 | 2025-06-09 | New Heroes Return | Alarm Def/Res |
| 2025-06-09 | 2025-06-14 | Book VIII Revival: Ratatoskr and More | Alarm Def/Res |
| 2025-08-09 | 2025-08-12 | Focus: Heroes with Snag Skills | Alarm Def/Res |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
| Start | End | Hero | Currency |
|---|---|---|---|
| 2024-03-06T05:00:00Z | Lucina: Fate's Resolve | Divine Code: Part 5 |
In other languages
| Language | Name |
|---|---|
| English (US) | Alarm Def/Res |
| Japanese | 守備魔防の奮進 |
| German | Ver./Res.-Alarm |
| Spanish (Europe) | Alarma Def/Res |
| Spanish (Latin America) | Alarma Def./Res. |
| French | Alarme Déf/Rés |
| Italian | Allarme Dif/Res |
| Traditional Chinese (Taiwan) | 防守魔防的奮進 |
| Portuguese | Alarme Def./Res. |
