| Type | Icon | Name | SP | Required | Description |
|---|---|---|---|---|---|
| C | Null Pulse Follow | 300 | Time's Pulse 3 | Grants bonus to unit's Atk/Spd = unit's max Special cooldown count value + 2, unit deals +5 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 5 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-2 to unit before unit's first follow-up during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | |
| Cannot use: | |||||
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Combat effects | ||
| Atk/Spd+X X = 2 + Unit's max CD | Unit | — |
| Boosts damage by 5 | ||
| Reduces damage by 5 from Foe's first attack (including second attacks) | ||
| Special cooldown count-2 before Unit's first follow-up | ||
| Neutralizes "Guaranteed follow-up" | Foe | Unit's Spd > Foe's Spd |
| Neutralizes "Cannot follow-up" | Unit | |
Notes
- The stat boost that can be applied during combat by Null Pulse Follow is considered a temporary buff.
- The damage boosting effect is a flat +5 damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
- The flat damage-reduction effect is a flat -5 damage that is calculated after offensive Specials, damage boosting effects such as Arcane Thorn and Change of Fate, and "reduces damage by X%" effects such as Archrival and Dodge.
- If a an effect such as Miracle or Roy: Of Binding's boosted Special effect can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe uses attack damage preventing effects, Invincibility Seals, or damage reduction effects.
- Flat damage-reduction effects stack additively, similar to damage boosting effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Null Pulse Follow's Special cooldown count reduction that occurs during combat is a flat -2 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Tempo Echo.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has Preempt Pulse and Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- Null Pulse Follow will not neutralize the additional follow-up of Potent Follow effects.
- Follow-up effects that are neutralized by Null Pulse Follow:
- Effects that grant the foe a guaranteed follow-up such as Quick Riposte 4, Guaranteed follow-ups during combat, or the Grand Conquests Cavalry area effect.
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
List of owners
| Unit | Skill chain | |||
|---|---|---|---|---|
| Time's Pulse 1 5 | Time's Pulse 2 5 | Time's Pulse 3 5 | Null Pulse Follow 5 | |
Availability
Summoning events
| Start | End | Event | Skill |
|---|---|---|---|
| 2026-06-05 | 2026-06-29 | Harmonized CYL Alm, Micaiah | Null Pulse Follow |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages
| Language | Name | Notes |
|---|---|---|
| Japanese | 追撃の鼓動・見切り | Pulse On: Null Follow |
| German | Folgepuls-Neg. | |
| Spanish (Europe) | Pulso doble nulo | |
| Spanish (Latin America) | Pulso doble nulo | |
| French | Anti-double pouls | |
| Italian | Nega doppio batt. | |
| Traditional Chinese (Taiwan) | 追擊之躍動・識破 | |
| Portuguese | Pulso duplo nulo |
