* Unused restrictions: No restrictions.
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Map effects | ||
| 【Canto (2)】 | Unit | — |
| Combat effects | ||
| Neutralizes "Special cooldown charge -1" | Unit | — |
| Boosts damage by X% X = (20 x Unit's max Special CD count, +10)% of Foe's Def per Unit's offensive Special | ||
Notes
- If an effect that grants "another action" to unit would trigger, (such as with Galeforce) the extra action will be granted before 【Canto (2)】 triggers (excluding effects that grant "another action" after Canto).
- 【Canto (2)】 will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- 【Canto (2)】 triggers after "after combat" movement effects such as Repel 4, Harrowing Call, or Movement Passives.
- If 【Canto (2)】 has already been triggered that turn, Canto re-enabling effects can allow 【Canto (2)】 to trigger again.
- If an ally has an effect such as Demonic Tome, Salvage, or Summer Chilling; the unit can also warp to the ally after triggering Canto regardless of distance restrictions.
- Canto Control will reduce the amount of movement granted by 【Canto (2)】 to 1 space (or 2 spaces with Salvage) for Range = 1 units and 0 spaces (or 1 space with Salvage) for Range = 2 units.
- 【Canto (2)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (2)】 to enter or cross through a forest.
- 【Canto (2)】 also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, True Charge, Traverse Terrain, and 【Pathfinder】.
- 【Canto (2)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (2)】.
- The movement granted by 【Canto (2)】 is unaffected by status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- Moonlight Bangle will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Vert)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Moonlight Bangle will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- The damage boosting effect of Moonlight Bangle ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
List of owners
| Unit | Skill chain |
|---|---|
| Moonlight Bangle 5 |
In other languages
| Language | Name | Notes |
|---|---|---|
| Japanese | 華月の腕輪 | Bracelet of the Brilliant Moon |
| German | Mondarmband | |
| Spanish (Europe) | Pulsera luz lunar | |
| Spanish (Latin America) | Pulsera luz lunar | |
| French | Bracelet de nuit | |
| Italian | Bracciale di luna | |
| Traditional Chinese (Taiwan) | 華月手鐲 | |
| Portuguese | Pulseira do luar |
See also
- Absolute Amiti
- Active Lookout
- Aerial Longsword
- Atk/Res Airspace
- Atk/Res Mastery
- Atk/Spd Airspace
- Atk/Spd Mastery
- Axe of Despair
- Black Fang Bond
- Blazing Polearms
- Blue Skies
- Blue Yule Axe
- Conquering Fate
- Cute Paper Crane
- Darkling Guardian
- Divine Brawn
- Dolphin-Dive Axe
- Dryblade Lance
- Feather Sword
- Fetters of Dromi
