* Unused restrictions: No restrictions.
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Status effects | ||
| Removes 1st 2 【Bonus】 effects (excluding Bonuses) | Target & Foes within 2 spaces of Target | After combat if Unit attacked |
| Map effects | ||
| 【Divine Vein (Haze)】 | Spaces within 2 spaces of Target | After combat if Unit attacked |
| Combat effects | ||
| Spd/Def-5 | Foe | Player Phase or an Ally is within 2 spaces |
| Boosts damage by X% X = 25% of Unit's Atk | Unit | |
| Special cooldown count-1 | ||
| Neutralizes "Cannot follow-up" | ||
| Neutralizes "Guaranteed follow-up" | Foe | |
| Reduces "Reduces damage by X%" by 50% | ||
Notes
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat reduction that can be applied during combat by Pure Atrocity is considered a temporary debuff.
- The damage boosting effect of Pure Atrocity is not affected by the weapon-triangle, and includes the increased Atk from skills like Blárblade+ in its calculations.
- The damage boosting effect of Pure Atrocity ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
- Pure Atrocity's Special cooldown count reduction that occurs during combat is a flat -1 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Tempo Echo.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has Preempt Pulse and Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- Pure Atrocity will not neutralize the additional follow-up of Potent Follow effects.
- Follow-up effects that are neutralized by Pure Atrocity:
- Effects that grant the foe a guaranteed follow-up such as Quick Riposte 4, Guaranteed follow-ups during combat, or the Grand Conquests Cavalry area effect.
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
- Pure Atrocity will reduce the effect of non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if a unit has Halves non-Special damage reduction and a foe with Dodge is on a space with 【Divine Vein (Water)】, the maximum total damage-reduction is reduced to 10%, since the two effects reduce the damage to (1 − ((40% − 50%) − 50%)) = 90% of the original damage instead of 60% of the original damage.
- Each damage-reduction effect is reduced individually.
- For example, if a unit has Halves non-Special damage reduction and the foe has both Spurn 4 and Dodge, the maximum total damage-reduction is reduced to 40%, since the two effects reduce the damage to (1 − (50% − 50%)) × (1 − (40% − 50%)) = 60% of the original damage instead of 30% of the original damage.
- Pure Atrocity will not reduce the effect of Special "reduces damage by X%" effects or flat damage-reduction effects such as Archrival or Pair Up 4.
- For more information, see Damage calculation.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Pure Atrocity can remove the 1st 2 【Bonus】 effects of target and foes within 2 spaces.
- 【Bonus】 effects cannot be removed from units with effects such as Awakening Voice until after those effects trigger.
- 【Bonus】 effects (excluding Bonuses) are listed on the list of active effects in the following order:
- Resonance: Blades
- Resonance: Shields
- Atk Liberate
- Spd Liberate
- Res Liberate
- Rally Spectrum
- Incited
- Truly Incited
- Bonus Doubler
- Fringe Bonus
- Foe Penalty Doubler
- Grand Strategy
- Future Witness
- Dosage
- Empathy
- Divinely Inspiring
- Salvage
- Anathema
- Draconic Hex
- Fire Emblem
- Fell Spirit
- Prof's Guidance
- Change of Fate
- Radiant Hero
- Drain Cancel
- Dark Emblem
- Treachery
- Dominance
- Reduce Area-of-Effect Special Damage Taken
- Dodge
- Reduces damage when initiating
- Fallen Star
- Deep Star
- Collapsed Star
- Reflex
- Neutralize Bonuses
- Neutralize Penalties
- En Garde
- Null Panic
- Null Follow-Up
- Halves non-Special damage reduction
- Warp Bubble
- Divine Nectar
- Imbue
- Effective against dragons
- Neutralize Effective Against Dragons
- Neutralize Effective Against Armored
- Neutralize Effective Against Flying
- Mobility increased
- Gallop
- Charge
- True Charge
- Pathfinder
- Canto (1)
- Traverse Terrain
- Air Orders
- Time's Gate
- Hexblade
- Special Cooldown Charge +1
- Preempt Pulse
- Creation Pulse
- Pulse Follow
- Guaranteed Follow-Ups
- Guaranteed follow-ups during combat
- Foe Cannot Follow-Up
- Spd difference necessary for foe follow-up attack +10
- Potent Follow
- Desperation
- Vantage
- Paranoia
- Bulwark
- Assign Decoy
- Assign Decoy Twin
- Physical Twin Save
- Magic Twin Save
- Cancel Affinity
- Triangle Attack
- Dual Strike
- Essence Drain
- Bonded
- Coax
- Foresight Snare
- Range: 2 Style
- 【Divine Vein (Haze)】 adds effects to spaces regardless of the terrain of those spaces.
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- Divine Vein effects applied at the same time cancel each other out, leaving the overlapped spaces without a Divine Vein effect.
- Divine Vein effects do not apply to spaces with unbreakable walls, unbreakable structures, and other unbreakable terrain.
- The Atk/Spd/Def/Res-5 that can be applied during combat by 【Divine Vein (Haze)】 is considered a temporary debuff.
- 【Divine Vein (Haze)】 can neutralize Bonuses during combat.
- Bonuses are neutralized by inflicting temporary debuffs of the same amount during combat.
- The Bonus neutralizing effect will be negated if the affected unit has Panic (and doesn't have Null Panic), or has their Bonuses removed by a source of Bonus effect removal.
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
List of owners
| Unit | Skill chain |
|---|---|
| Pure Atrocity 5 |
In other languages
| Language | Name |
|---|---|
| Japanese | 正真無惨 |
| German | Reine Atrozität |
| Spanish (Europe) | Barbarie pura |
| Spanish (Latin America) | Barbarie pura |
| French | Atrocité pure |
| Italian | Atrocità pura |
| Traditional Chinese (Taiwan) | 純正無慘 |
| Portuguese | Atrocidade pura |
