* Unused restrictions: No restrictions.
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Chivalry | ||
| Map effects | ||
| 【Canto (Rem. +1)】 | Unit | — |
| Combat effects | ||
| Atk/Spd/Def-5 | Foe | Foe's HP ≥ 50% at start of combat |
| Reduces damage by X% X = 50% of Foe's HP% from Foe's attacks & Non-Røkkr AoE Specials | Unit | — |
| Chivalry II | ||
| Map effects | ||
| 【Canto (Rem. +1; Min 2)】 | Unit | — |
| Combat effects | ||
| Reduces damage by 50% from Foe's attacks & Non-Røkkr AoE Specials | Unit | — |
| Atk/Spd/Def-5 | Foe | |
| Boosts damage by X% X = (25% if Foe's HP ≥ 50% at start of combat; else 15%) of Unit's Atk | Unit | |
| Reduces damage by X% X = (25% if Foe's HP ≥ 50% at start of combat; else 15%) of Unit's Atk from Foe's attacks | ||
| Special cooldown count-X (max: 3*) X = spaces Initiator moved before Unit's first attack | ||
* If Foe's HP ≥ 75% at start of combat, value is treated as max.
Notes
- If an effect that grants "another action" to unit would trigger, (such as with Galeforce) the extra action will be granted before 【Canto (Rem. +1)】 triggers (excluding effects that grant "another action" after Canto).
- 【Canto (Rem. +1)】 will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- 【Canto (Rem. +1)】 triggers after "after combat" movement effects such as Repel 4, Harrowing Call, or Movement Passives.
- If 【Canto (Rem. +1)】 has already been triggered that turn, Canto re-enabling effects can allow 【Canto (Rem. +1)】 to trigger again.
- If an ally has an effect such as Demonic Tome, Salvage, or Summer Chilling; the unit can also warp to the ally after triggering Canto regardless of distance restrictions.
- Canto Control will reduce the amount of movement granted by 【Canto (Rem. +1)】 to 1 space (or 2 spaces with Salvage) for Range = 1 units and 0 spaces (or 1 space with Salvage) for Range = 2 units.
- 【Canto (Rem. +1)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (Rem. +1)】 to enter or cross through a forest.
- 【Canto (Rem. +1)】 also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, True Charge, Traverse Terrain, and 【Pathfinder】.
- 【Canto (Rem. +1)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (Rem. +1)】.
- 【Canto (Rem. +1)】 also takes into account status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- 【Canto (Rem. +1)】 will have the remaining value be reduced to 1 if the unit was inflicted with Stall or Gravity and did not move.
- The remaining value for 【Canto (Rem. +1)】 will not be affected if the unit was inflicted with Stall or Gravity after combat.
- The stat reduction that can be applied during combat by Chivalry is considered a temporary debuff.
- The non-Special "reduces damage by X%" effect is calculated after offensive Specials and damage boosting effects such as Arcane Thorn and Change of Fate.
- If an effect such as Miracle or Roy: Of Binding's boosted Special effect can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe uses attack damage preventing effects, Invincibility Seals, or damage reduction effects.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The Area-of-effect Special damage-reduction effect is calculated after Area-of-effect Specials and damage boosting effects that trigger before combat such as Change of Fate and Dominance.
- Røkkr area-of-effect Specials will always deal out of combat damage even if the foe is equipped with Invincibility Seals or damage reduction effects.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects that reduce damage from Area-of-effect Specials can be neutralized or reduced only out of combat.
- For more information, see Damage calculation.
- If an effect that grants "another action" to unit would trigger, (such as with Galeforce) the extra action will be granted before 【Canto (Rem. +1; Min 2)】 triggers (excluding effects that grant "another action" after Canto).
- 【Canto (Rem. +1; Min 2)】 will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- 【Canto (Rem. +1; Min 2)】 triggers after "after combat" movement effects such as Repel 4, Harrowing Call, or Movement Passives.
- If 【Canto (Rem. +1; Min 2)】 has already been triggered that turn, Canto re-enabling effects can allow 【Canto (Rem. +1; Min 2)】 to trigger again.
- If an ally has an effect such as Demonic Tome, Salvage, or Summer Chilling; the unit can also warp to the ally after triggering Canto regardless of distance restrictions.
- Canto Control will reduce the amount of movement granted by 【Canto (Rem. +1; Min 2)】 to 1 space (or 2 spaces with Salvage) for Range = 1 units and 0 spaces (or 1 space with Salvage) for Range = 2 units.
- 【Canto (Rem. +1; Min 2)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (Rem. +1; Min 2)】 to enter or cross through a forest.
- 【Canto (Rem. +1; Min 2)】 also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, True Charge, Traverse Terrain, and 【Pathfinder】.
- 【Canto (Rem. +1; Min 2)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (Rem. +1; Min 2)】.
- 【Canto (Rem. +1; Min 2)】 also takes into account status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- 【Canto (Rem. +1; Min 2)】 will have the remaining value be reduced to 1 if the unit was inflicted with Stall or Gravity and did not move.
- The remaining value for 【Canto (Rem. +1; Min 2)】 will not be affected if the unit was inflicted with Stall or Gravity after combat.
- The damage boosting effect of Chivalry II is not affected by the weapon-triangle, and includes the increased Atk from skills like Blárblade+ in its calculations.
- The damage boosting effect of Chivalry II ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
- The flat damage-reduction effect is calculated after offensive Specials, damage boosting effects such as Arcane Thorn and Change of Fate, and "reduces damage by X%" effects such as Archrival and Dodge.
- If a an effect such as Miracle or Roy: Of Binding's boosted Special effect can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe uses attack damage preventing effects, Invincibility Seals, or damage reduction effects.
- Flat damage-reduction effects stack additively, similar to damage boosting effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Chivalry II's Special cooldown count reduction that occurs during combat is a flat -X (max: 3) and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Tempo Echo.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has Preempt Pulse and Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.
- The calculation includes spaces occupied by an ally with the 【Pathfinder】 effect.
- The start position used in the calculation references the initiator's starting position after being moved by sources of unit movement such as Reposition Gait.
List of owners
| Unit | Skill chain | |
|---|---|---|
| Chivalry 5 | Chivalry II 5 | |
In other languages
| Language | Name |
|---|---|
| Japanese | 騎士道 |
| German | Ritterlichkeit |
| Spanish (Europe) | Caballerosidad |
| Spanish (Latin America) | Caballerosidad |
| French | Chevalerie |
| Italian | Galanteria |
| Traditional Chinese (Taiwan) | 騎士精神 |
| Portuguese | Cavalheirismo |
