| Type | Icon | Name | SP | Required | Description |
|---|---|---|---|---|---|
| B | Counter Fighter | 300 | Vengeful Fighter 3 | If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk-5 on foe, deals damage = 15% of unit's Atk (excluding area- of-effect Specials), and reduces damage from foe's attacks by 15% of unit's Atk during combat (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-2 to unit before foe's first attack during combat. | |
| Cannot use: | |||||
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Combat effects | ||
| Atk-5 | Foe | Enemy Phase or Unit's HP ≥ 25% at start of combat |
| Boosts damage by X% X = 15% of Unit's Atk | Unit | |
| Reduces damage by X% X = 15% of Unit's Atk from Foe's attacks | ||
| Recover 7 HP per Unit's attack | ||
| Special cooldown count-2 before Foe's first attack | Atk-5 conditions & Unit has an offensive Special | |
Notes
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat reduction that can be applied during combat by Counter Fighter is considered a temporary debuff.
- The damage boosting effect of Counter Fighter is not affected by the weapon-triangle, and includes the increased Atk from skills like Blárblade+ in its calculations.
- The damage boosting effect of Counter Fighter ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
- The flat damage-reduction effect is calculated after offensive Specials, damage boosting effects such as Arcane Thorn and Change of Fate, and "reduces damage by X%" effects such as Archrival and Dodge.
- If a an effect such as Miracle or Roy: Of Binding's boosted Special effect can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe uses attack damage preventing effects, Invincibility Seals, or damage reduction effects.
- Flat damage-reduction effects stack additively, similar to damage boosting effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Counter Fighter's healing effect will not work if the user is prevented from recovering HP during combat by HP recovery preventing effects, unless the user has an effect that neutralizes or reduces the effect of 【Deep Wounds】 during combat such as Divine Nectar or Imbue.
- Counter Fighter's Special cooldown count reduction that occurs during combat is a flat -2 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Tempo Echo.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit has Preempt Pulse and Hush Spectrum, the effects will stack and the unit's cooldown count will neither increase nor decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
List of owners
| Unit | Skill chain | |||
|---|---|---|---|---|
| Vengeful Fighter 1 5 | Vengeful Fighter 2 5 | Vengeful Fighter 3 5 | Counter Fighter 5 | |
Availability
Summoning events
| Start | End | Event | Skill |
|---|---|---|---|
| 2025-05-30 | 2025-06-13 | Legendary Heroes - Black Knight | Counter Fighter |
| 2025-09-30 | 2025-10-17 | Emblem Corrin & Mythic Lyn | Counter Fighter |
| 2026-03-28 | 2026-04-02 | Focus: 3,333rd Day Anniv. 9 | Counter Fighter |
| 2026-04-24 | 2026-05-21 | GW: A Hero Rises: Next Six | Counter Fighter |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages
| Language | Name | Notes |
|---|---|---|
| Japanese | 反攻隊形 | counteroffensive formation |
| German | Abrechnung | |
| Spanish (Europe) | Contra vengativa | |
| Spanish (Latin America) | Contra vengativa | |
| French | Opposition | |
| Italian | Controbattuta | |
| Traditional Chinese (Taiwan) | 反攻隊形 | |
| Portuguese | Luta reativa |
