| Type | Icon | Name | SP | Required | Description 【Switch】
| |
|---|---|---|---|---|---|---|
| A | Fortifications | 300 | Fort. Def/Res 2 | Inflicts Atk-5. Grants Def/Res+7. If unit is in a space where a Divine Vein effect is applied, unit can counterattack regardless of foe's range. If unit initiates combat, grants Def/Res+6 to unit and reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials). If unit has entered combat during the current turn, after unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. | Inflicts Atk-5. Grants Def/Res+7. If unit is in a space where a Divine Vein effect is applied, unit can counterattack regardless of foe's range. If unit initiates combat, grants Def/Res+6 to unit and reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials). If unit has entered combat during the current turn, after unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) | |
| Cannot use: | ||||||
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Permanent effects | ||
| Atk-5, Def/Res+7 | Unit | — |
| Map effects | ||
| 【Divine Vein (Stone)】 | Spaces within 2 spaces of Unit | After Unit's action(s) or (after Canto movement) if Unit entered combat during the current turn |
| Combat effects | ||
| Counter regardless of range | Unit | Unit is on a Divine Vein space |
| Def/Res+6 | Player Phase | |
| Reduces damage by 10 per Foe's offensive special | ||
Notes
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat boost that can be applied during combat by Fortifications is considered a temporary buff.
- The flat damage-reduction effect is a flat -10 damage that is calculated after offensive Specials, damage boosting effects such as Arcane Thorn and Change of Fate, and "reduces damage by X%" effects such as Archrival and Dodge.
- If a an effect such as Miracle or Roy: Of Binding's boosted Special effect can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe uses attack damage preventing effects, Invincibility Seals, or damage reduction effects.
- Flat damage-reduction effects stack additively, similar to damage boosting effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- 【Divine Vein (Stone)】 adds effects to spaces regardless of the terrain of those spaces.
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- Divine Vein effects applied at the same time cancel each other out, leaving the overlapped spaces without a Divine Vein effect.
- Divine Vein effects do not apply to spaces with unbreakable walls, unbreakable structures, and other unbreakable terrain.
- 【Divine Vein (Stone)】 is not considered defensive terrain, so Queensblade and Breezy Spear will not disable it's effects.
- The Def/Res+6 that can be applied during combat by 【Divine Vein (Stone)】 is considered a temporary buff.
- The flat damage-reduction effect is a flat -10 damage that is calculated after offensive Specials, damage boosting effects such as Arcane Thorn and Change of Fate, and "reduces damage by X%" effects such as Archrival and Dodge.
- If a an effect such as Miracle or Roy: Of Binding's boosted Special effect can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe uses attack damage preventing effects, Invincibility Seals, or damage reduction effects.
- Flat damage-reduction effects stack additively, similar to damage boosting effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The Area-of-effect Special damage-reduction effect is calculated after Area-of-effect Specials and damage boosting effects that trigger before combat such as Change of Fate and Dominance.
- Røkkr area-of-effect Specials will always deal out of combat damage even if the foe is equipped with Invincibility Seals or damage reduction effects.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects that reduce damage from Area-of-effect Specials can be neutralized or reduced only out of combat.
- For more information, see Damage calculation.
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
List of owners
| Unit | Skill chain | |||
|---|---|---|---|---|
| Fortress Def 1 5 | Fort. Def/Res 1 5 | Fort. Def/Res 2 5 | Fortifications 5 | |
Availability
Summoning events
| Start | End | Event | Skill |
|---|---|---|---|
| 2024-08-16 | 2024-09-17 | New Heroes: In Those We Hope | Fortifications |
| 2024-12-25 | 2025-01-17 | Emblem Lyn: Of Blazing | Fortifications |
| 2025-03-11 | 2025-03-25 | Legendary & Mythic Hero Remix 2 | Fortifications |
| 2025-05-02 | 2025-05-16 | GW Hero Fest! CYL: Round 8 | Fortifications |
| 2025-07-11 | 2025-07-18 | Revival: In Those We Hope | Fortifications |
| 2025-08-25 | 2025-09-05 | Be Brave, Great Hero! | Fortifications |
| 2025-09-29 | 2025-10-08 | Focus: Alfonse & Veronica's Battle | Fortifications |
| 2026-05-03 | 2026-05-21 | GW: ω CYL Heroes | Fortifications |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages
| Language | Name |
|---|---|
| Japanese | 野戦築城 |
| German | Befestigungen |
| Spanish (Europe) | Fortificaciones |
| Spanish (Latin America) | Fortificaciones |
| French | Fortifications |
| Italian | Fortificazioni |
| Traditional Chinese (Taiwan) | 野戰築城 |
| Portuguese | Fortificações |
