| Name | Cooldown | Description 【Switch】
|
SP | Required | |
|---|---|---|---|---|---|
| True Bane | 5 | When Special triggers, boosts damage by the greater of foe's Spd or Def. For unit's first attack during combat, if damage dealt prior to damage reduction calculation < foe's HP - 1, sets damage before damage reduction as foe's HP - 1 (excluding certain foes, such as Røkkr). Reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), disables skills of all foes excluding foe in combat, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow 100%】. At start of turn, grants Atk/Spd【Great Talent】 +2 to unit and allies within 3 rows or 3 columns centered on unit. After combat, if unit's Special triggered, grants Atk/Spd【Great Talent】+4 to unit and allies within 3 rows or 3 columns centered on unit. (This skill grants max of【Great Talent】+20 for unit and【Great Talent】+10 for allies.) |
When Special triggers, boosts damage by the greater of foe's Spd or Def. For unit's first attack during combat, if damage dealt prior to damage reduction calculation < foe's HP - 1, sets damage before damage reduction as foe's HP - 1 (excluding certain foes, such as Røkkr). Reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), disables skills of all foes excluding foe in combat, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow 100%】. At start of turn, grants Atk/Spd【Great Talent】 +2 to unit and allies within 3 rows or 3 columns centered on unit. After combat, if unit's Special triggered, grants Atk/Spd【Great Talent】+4 to unit and allies within 3 rows or 3 columns centered on unit. (This skill grants max of【Great Talent】+20 for unit and【Great Talent】+10 for allies.) 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects). |
500 | Luna |
| This skill can only be equipped by its original unit. | |||||
* Unused restrictions: Cannot use:
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Permanent effects | ||
| Atk/Spd 【Great Talent】 +2 (max: 20) | Unit | At start of turn |
| Atk/Spd 【Great Talent】 +2 (max: 10) | Allies within 3 rows or 3 columns centered on Unit | |
| Atk/Spd 【Great Talent】 +4 (max: 10) | After combat if special triggered | |
| Atk/Spd 【Great Talent】 +4 (max: 20) | Unit | |
| Combat effects | ||
| Boosts damage by X X = the greater of Foe's Spd/Def | Unit | Special triggers |
| Calculates damage as X X = Foe's max HP-1 prior to damage reduction on Unit's first attack (excluding Røkkr Foes) | Damage dealt prior to reductions < Foe's HP - 1 | |
| Reduces damage by 40% from Foe's attacks | — | |
| Disables ally skills | Foe | |
| Neutralizes "Special cooldown charge -1" | Unit | |
| 【Potent Follow 100%】 | Unit's Spd ≥ Foe's Spd-5 | |
Notes
- The Special damage boosting effect of True Bane can be reduced by damage-reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
- The damage calculating effect of True Bane is calculated based on the foe's max HP-1 before being reduced by the unit's damage-reduction effects.
- Damage calculating effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
- The Special "reduces damage by X%" effect is calculated after offensive Specials and damage boosting effects such as Arcane Thorn and Change of Fate.
- If an effect such as Miracle or Roy: Of Binding's boosted Special effect can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe uses attack damage preventing effects, Invincibility Seals, or damage reduction effects.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Special "reduces damage by X%" effects cannot be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The ally combat effect neutralization of True Bane only activates during combat involving the unit. It has no effect if the unit is neither the attacker nor the defender of the combat.
- The ally combat effect neutralization of True Bane does neutralize after combat effects such as the HP recovery prevention effect of skills such as Noble Bow or Atk/Res Unrest.
- The ally combat effect neutralization of True Bane does not prevent 【Savior】 from being triggered, because 【Savior】 is not a during combat effect.
- The ally combat effect neutralization of True Bane does not neutralize effects granted to support partners during combat from skills such as Renewed Fang or Dragon Blast.
- True Bane will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Vert)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, True Bane will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- 【Potent Follow 100%】 allows the user to perform an additional follow-up attack immediately after the standard follow-up attack (or in the place of the standard follow-up if the unit cannot perform one).
- Effects that prevent follow-up attacks such as Weaving Fighter or Foe Cannot Follow-Up will not prevent the additional follow-up attack granted by 【Potent Follow 100%】.
- "Unit attacks twice" effects such as Brave Sword+ or Triangle Attack will not double the additional follow-up attack granted by 【Potent Follow 100%】.
- A foe with effects such as Phys. Null Follow or Null Follow-Up will not neutralize the additional follow-up attack granted by 【Potent Follow 100%】.
- The damage calculating effect of 【Potent Follow 100%】 is calculated based on the unit's normal attack damage before being reduced by the foe's damage-reduction effects.
- Damage calculating effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
- The stat increase that can be applied by 【Great Talent】 is considered a stat boost, not a 【Bonus】 effect.
- The max value of the stat increase granted by 【Great Talent】 is the max value granted to each stat not the max stat total.
| Example of Area of Effect |
|---|
List of owners
| Unit | Skill chain | ||
|---|---|---|---|
| New Moon 5 | Luna 5 | True Bane 5 | |
In other languages
| Language | Name |
|---|---|
| Japanese | 真瞬殺 |
| German | Reines Verderben |
| Spanish (Europe) | Maldición real |
| Spanish (Latin America) | Maldición real |
| French | Véritable fléau |
| Italian | Vera sciagura |
| Traditional Chinese (Taiwan) | 真瞬殺 |
| Portuguese | Maldição letal |
