weapon-triangle Advantage
The weapon-triangle is the rock–paper–scissors-like mechanic in which red weapons have an advantage against green, but a disadvantage against blue, and so on.
Mechanics
A unit with weapon-triangle advantage in a specific combat receives an attack damage boost equal to 20% of its Atk stat. A unit with weapon-triangle disadvantage in a specific combat receives an attack damage reduction equal to 20% of its Atk stat, making the weapon-triangle a significant factor in combat.
| Weapon Color | Strong Against | Weak Against |
|---|---|---|
| Red | Green | Blue |
| Blue | Red | Green |
| Green | Blue | Red |
Effects
Affinity
The Triangle Adept status effect and Gem weapons such as Ruby Sword+, Emerald Axe+, and Sapphire Lance+ enhance the effect of the weapon-triangle advantage to grant the advantage +40%, and the disadvantage -40%. This is effectively a built-in Triangle Adept 3, which enables units wielding such weapons to more effectively counter a specific unit color at the cost of becoming much weaker against another.
Triangle Adept enhances the effect of the weapon-triangle advantage by an amount depending on the level of the skill, making the advantage either +30%, +35%, or +40% and the disadvantage either -30%, -35%, or -40%. Triangle Adept does not affect battles in which there is no triangle advantage, but it does affect non-standard triangle advantages, such as those granted by Duality+, Inaugural Vassal, Raven tomes, and Time Traveler skills.
These effects grant weapon-triangle advantage boosts, and are thus affected by skills such as Cancel Affinity, Duality+, and Inaugural Vassal. Cancel Affinity disables any advantage modifiers (such as those from gem weapons/ Triangle Adept or the Raven Tomes only if said tomes are used along with Triangle Adept.) on the unit with the skill equipped, but also supplies certain protection against weapon-triangle advantage modifying effects on the enemy unit. The Cancel Affinity status effect only disables weapon-triangle advantage modifying effects on the enemy unit.
New advantages
Skills such as Raven tomes, Duality+, and Inaugural Vassal modify the weapon-triangle for their wielder, so that they gain additional weapon-triangle advantage(s) over certain weapon color(s). This means that a wielder of, for example, Blárraven+ gets Atk+20% against both Red and Colorless units, and Atk-20% against Green units.
Additional weapon-triangle advantages will stack with each other. For example, if unit with Duality+ or Inaugural Vassal is in combat against a foe with Blárraven+, both units receive Atk+20% and Atk-20% against the other unit's weapon color, resulting in a neutral matchup.
These skills do not grant affinity to an existing weapon-triangle advantage, but rather grant new advantage(s) entirely, and are not affected by Cancel Affinity, Duality+, and Inaugural Vassal.
Altered advantages
Time Traveler skills alter the weapon-triangle for both the foe equipped with the seal and the player's unit in combat against it, and are thus are not affected by Cancel Affinity, Duality+, and Inaugural Vassal. Time Traveler skills will stack with boosted affinity from effects such as Triangle Adept and additional weapon-triangle advantages and disadvantages from Raven tomes, Duality+, and Inaugural Vassal. These seals define different types of weapon-triangle advantages and disadvantages:
- Minor advantage: Unit deals damage = 10% of unit's Atk during combat (excluding area-of-effect Specials).
- Advantage: Unit deals damage = 20% of unit's Atk during combat (excluding area-of-effect Specials).
- Major advantage: Unit deals damage = 20% of unit's Atk and reduces damage from attacks by 20% of foe's Atk during combat (excluding area-of-effect Specials), and reduces damage from foe's area-of-effect Specials by 80%.
- Major disadvantage: Foe deals damage = 20% of foe's Atk and reduces damage from attacks by 20% of unit's Atk during combat (excluding area-of-effect Specials), and reduces damage from unit's area-of-effect Specials by 80%.
- Extreme disadvantage: Foe deals damage = 40% of foe's Atk and reduces damage from attacks by 40% of unit's Atk during combat (excluding area-of-effect Specials), and reduces damage from unit's area-of-effect Specials by 80%.
| Foe's Seal | Player's Unit | |||
|---|---|---|---|---|
| Red | Blue | Green | Colorless | |
| R Time Traveler | None | Major Advantage | Major Disadvantage | Minor Advantage |
| B Time Traveler | Major Disadvantage | None | Major Advantage | Minor Advantage |
| G Time Traveler | Major Advantage | Major Disadvantage | None | Minor Advantage |
| C Time Traveler | Advantage | Advantage | Advantage | Extreme Disadvantage |
Skill interaction
| Unit 1 | Unit 2 | Results |
|---|---|---|
| Combat proceeds with the weapon-triangle being ±40%, ±20% from normal and ±20% from the skill. | ||
| Affinity does not stack (only highest value is applied) and combat proceeds with the weapon-triangle being ±40%. | ||
| Affinity does not stack (only highest value is applied) and combat proceeds with the weapon-triangle being ±40%. | ||
| Triangle Adept's effects will be ignored, and the battle will continue on as if the skill did not exist. Regular weapon triangle advantages and disadvantages will still exist. | ||
| If the Cancel Affinity user is at a weapon triangle disadvantage against the Triangle Adept user (e.g. Blue CA vs. Green TA), Triangle Adept's affinity is disabled. Triangle Adept's effects will be ignored if the Cancel Affinity user is at a weapon triangle disadvantage, but not ignored if the Cancel Affinity user is at a weapon triangle advantage. | ||
If the Cancel Affinity user is at a weapon triangle disadvantage against the Triangle Adept user (e.g. Blue CA vs. Green TA), Triangle Adept's Atk affinity is reversed and subtracted from the normal 20% gained from weapon triangle advantage. This results in:
| ||
| Cancel Affinity does not affect -raven Tomes when Triangle Adept is not equipped, as -raven Tomes do not enhance an existing triangle advantage but rather inserts a new triangle advantage. | ||
| Cancel Affinity does not affect the base 20% advantage granted by -raven Tomes, but, depending on the level of Cancel Affinity, a certain amount of the added advantage from Triangle Adept will be negated or reversed. |
| Example interactions with a blue lance unit attacking | ||||
|---|---|---|---|---|
| Versus Azura: Lady of Ballads ( Axe, Weapon disadvantage) | ||||
| Azura with no Triangle Adept | Azura with Triangle Adept 1 | Azura with Triangle Adept 2 | Azura with Triangle Adept 3 | |
| Mathilda with no Cancel Affinity | -20% | -30% | -35% | -40% |
| Mathilda with Cancel Affinity 1 | -20% | -20% | -20% | -20% |
| Mathilda with Cancel Affinity 2 | -20% | -20% | -20% | -20% |
| Mathilda with Cancel Affinity 3 | -20% | -10% | -5% | 0% |
| Versus Roy: Young Lion ( Sword, Weapon advantage) | ||||
| Roy with no Triangle Adept | Roy with Triangle Adept 1 | Roy with Triangle Adept 2 | Roy with Triangle Adept 3 | |
| Mathilda with no Cancel Affinity | +20% | +30% | +35% | +40% |
| Mathilda with Cancel Affinity 1 | +20% | +20% | +20% | +20% |
| Mathilda with Cancel Affinity 2 | +20% | +30% | +35% | +40% |
| Mathilda with Cancel Affinity 3 | +20% | +30% | +35% | +40% |
Sources of "weapon-triangle"
List of Weapons
List of Unrefined Weapons
| Weapon | Description |
|---|---|
| Axe of Devotion+ | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Def > foe's Def, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def+5 to unit during combat, and grants bonus to unit's Atk/Def during combat = 15% of unit's Def at start of combat. |
| Axe of Devotion | |
| Bewitching Tome | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or foe's Range = 2, as combat begins, deals damage to foe = X% of foe's Atk (if unit has weapon-triangle advantage or unit's Spd > foe's Spd, X = 40; otherwise, X = 20; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, and reduces damage from foe's first attack by 30% during combat, and restores 7 HP to unit after combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
| Black Yule Lance | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% and unit initiates combat, applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (based on direction unit is facing) for 1 turn after combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe (X = 15 - number of adjacent allies × 2; min 6), grants Special cooldown count-Y to unit before unit's first attack (Y = number of spaces from start position to end position of whoever initiated combat, max 3; if foe is in a space where allied 【Divine Vein (Flame)】is applied, then the value is treated as 3), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = 100 - number of allies adjacent to unit × 30 during combat, and also, if unit has weapon-triangle advantage or if foe is in a space where allied【Divine Vein (Flame)】is applied, neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
| Blárraven+ | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
| Blárraven | |
| Blood Tome | Grants Atk+3. If foe uses bow, dagger, magic, or staff, reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials) and reduces damage from foe's attacks by 50%, and if foe is also colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. |
| Bull Spear | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
| Corvus Tome | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
| Dawnsweet Box | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd-4 and Atk/Spd-X on foe during combat (X = 3 × number of allies within 2 spaces of unit whose Atk at start of combat ≥ unit's Atk-4; max 6), and also, the following effects will occur based on the value of unit's Spd minus foe's Spd: if ≥ -4, reduces damage from foe's first attack during combat by 30%; if ≥ 0, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt); if ≥ 4, foe's attack can trigger foe's Special, and unit has weapon-triangle advantage, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed foe's maximum Special cooldown.) |
| Devoted Basket+ | At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Spd > foe's Spd, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+5 to unit during combat, and grants bonus to unit's Atk/Spd during combat = 15% of unit's Spd at start of combat. |
| Devoted Basket | |
| Draconic Poleax | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
| Dragon Bouquet | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, grants weapon-triangle advantage against colorless foes and inflicts weapon-triangle disadvantage on colorless foes during combat, and also, unit makes a guaranteed follow-up attack. |
| Emerald Axe+ | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
| Emerald Axe | |
| Eternal Tome | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
| Ethereal Breath | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
| Faithful Breath | Grants Atk+3. If Sing or Dance is used, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target ally through their next actions. At start of combat, if unit's HP ≥ 40%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat and has weapon-triangle advantage or【Penalty】is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Fujin-Raijin Yumi | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). Effective against flying and armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit has weapon-triangle advantage or unit's Spd > foe's Spd, foe cannot counterattack. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
| Godly Devices | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, inflicts additional penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 (calculates each stat penalty independently), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional X (excluding area-of-effect Specials; if unit has weapon-triangle disadvantage, X = 20% of unit's Spd; otherwise, X = 50% of unit's Spd), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Unit can use the following【Style】: ――――― Weapon Triangle: Red Style ――――― When determining weapon triangle, counts unit as red (does not affect skill effects that trigger based on attribute, such as "if in combat against a red foe"). This Style can be used only once per turn. ――――――――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
| Gronnraven+ | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
| Gronnraven | |
| Heralding Horn | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also grants the following effects based on the number of allies within 3 spaces: if ≥ 1 ally, if unit has weapon-triangle advantage or if foe initiates combat, unit attacks twice; and if ≥ 2 allies, reduces damage from foe's first attack during combat by 40%; and if ≥ 3 allies, foe cannot make a follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
| Inscribed Tome | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
| Intrinsic Mulagir | Accelerates Special trigger (cooldown count-1). Effective against flying foes. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5, ally deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on ally during combat, and also, if ally's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent ally's follow-up attacks during combat. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. Unit can use the following【Style】: ――――― Intrinsic Mulagir Style ――――― Unit can attack foes 3 spaces away (unit cannot attack foes 2 spaces away). Grants weapon-triangle advantage against and inflicts weapon-triangle disadvantage on armored and cavalry foes during combat (excluding when foe triggers "Savior"). Cannot move through spaces within 3 spaces of foe that has triggered the【Bulwark】effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2 or foe can counterattack regardless of unit's range. After-combat movement effects do not occur. Skill effect's Range is treated as 2. This Style can be used only once per turn. ――――――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). |
| Mermaid Bow | Effective against flying and armored foes. Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and calculates damage using the lower of foe's Def or Res, and also, if unit initiates combat, unit's Spd > foe's Spd, and unit has weapon-triangle advantage, unit attacks twice. |
| Naglfar | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
| Opposing Stones | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Neutralizes "effective against armored" bonuses. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Unit can counterattack regardless of foe's range. Reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. Grants weapon-triangle advantage against colorless foes and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14; if unit triggers Savior, value is treated as 14), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and after combat, restores 7 HP to unit, and also, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. Grants Atk/Def/Res+4 to allies within 3 spaces during combat and restores 7 HP to those allies after their combat. |
| Panther Sword | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
| Pegasus Carrot+ | Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Pegasus Carrot | Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
| Punishment Staff | Calculates damage from staff like other weapons. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Triangle Adept】on target and foes within 2 spaces of target. 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. |
| Rauðrraven+ | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
| Rauðrraven | |
| Ruby Sword+ | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
| Ruby Sword | |
| Sapphire Lance+ | |
| Sapphire Lance | |
| Silverbrand | |
| Stark Naglfar | Accelerates Special trigger (cooldown count-1). Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts【Atk Shackle】, 【Res Shackle】, and【Discord】on closest foes and any foe within 2 spaces of those foes through their next actions. As combat begins, deals damage to foe = X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage or if unit's Res > foe's Res, X = 40; otherwise, X = 20; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). Grants Atk/Def/Res+16 to unit, unit deals +25 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). 【Atk Shackle】 Inflicts penalty on unit's Atk during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Res Shackle】 Inflicts penalty on unit's Res during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). |
| Tactical Bolt | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
| Tactical Gale | |
| Tender Vessel | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Res > foe's Res, X = 40; otherwise, X = 20; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def/Res+5 to unit during combat, grants bonus to unit's Atk/Def/Res during combat = 20% of unit's Res at start of combat, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
| Tome of Fury | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). |
| Tome of Grado | Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Res-6 on foe and neutralizes unit's penalties to Atk/Res during combat, and also, if foe is colorless and uses bow, dagger, magic, or staff, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe during combat. |
| Tome of Order | Effective against flying foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. |
| Trilemma+ | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." |
| Trilemma | After combat, if unit attacked, inflicts the following status on foe through its next action: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." |
| Whitewing Blade | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
List of Refined Weapons
| Weapon | Refined Description |
|---|---|
| Blood Tome | Grants Atk+3. If foe's Range = 2, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. If unit initiates combat or foe's Range = 2, grants Atk+5 to unit, inflicts Atk-5 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2 and if foe is colorless, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe. |
| Ethereal Breath | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 80%. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
| Faithful Breath | Grants Atk+3. If Sing or Dance is used, inflicts Def/Res-7, 【Exposure】, and【Panic】on closest foes to unit and target ally and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 6 + 10% of unit's Spd at start of combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit has weapon-triangle advantage or Penalty is active on foe, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Exposure】 Foe's attacks deal +10 damage. 【Panic】 Converts bonuses on unit into penalties. |
| Fujin-Raijin Yumi | Enables【Canto (Dist.; Max 3, Min 1)】. Accelerates Special trigger (cooldown count-1). Effective against flying and armored foes. Grants Atk/Spd+6 and Def/Res+5 to unit, unit deals +25 damage (including area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit has weapon-triangle advantage or unit's Spd > foe's Spd, foe cannot counterattack. 【Canto (Dist.; Max 3, Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3; min 1; if unit used a movement skill that warped them, unit can move 1 space(s).) |
| Tome of Grado | Grants Atk+3 to unit. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Inflicts Atk/Res-6 on foe, neutralizes unit's penalties to Atk/Res, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. |
List of Skill Refined Weapons
| Icon | Weapon | Refined Description |
|---|---|---|
| Blood Tome | At start of turn, grants【Cancel Affinity】to unit. At start of turn, inflicts Atk/Res-7 and 【Triangle Adept】on closest foes within 5 spaces of unit and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk+5 to unit, inflicts Atk-5 on foe, unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Cancel Affinity】 If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn. 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. |
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| Fólkvangr | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
|
| Master's Tactics | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. Grants Atk/Spd/Def/Res+10 to unit, and unit deals +25 damage during combat (excluding area-of-effect Specials). |
|
| Prayer Wheel | At start of turn, grants Spd+6 to allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 and the following status to unit during combat: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." |
|
| Punishment Staff | At start of turn, if unit is within 2 spaces of an ally, grants Atk+6 and【Cancel Affinity】to unit and allies within 2 spaces of unit. 【Cancel Affinity】 If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn. |
|
| Tome of Grado | At start of player phase or enemy phase, grants Atk/Res+6,【Empathy】, and【Cancel Affinity】to unit and allies within 2 spaces of unit for 1 turn. At start of player phase or enemy phase, and after unit acts (if Canto triggers, after Canto), inflicts【Triangle Adept】on closest foes and any foe within 2 spaces of those foes. Grants Atk/Def/Res+11 to unit, and unit deals +20 damage during combat (excluding area-of-effect Specials). 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Cancel Affinity】 If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn. 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. |
|
| Tome of Order | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
List of Assists
None, currently.
List of Specials
| Special | Description |
|---|---|
| Archrival | When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown). |
| Ice Edge | When Special triggers, boosts damage by unit's Res. Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and if unit has weapon-triangle advantage or if unit and foe are colorless, grants Atk/Spd/Def/Res+5 to unit during combat. |
List of Passives
List of A Passives
| Icon | Passive | Description |
|---|---|---|
| Duality | Grants Atk/Res+9. Grants weapon-triangle advantage against and inflicts weapon-triangle disadvantage on red, blue, and green foes during combat. Neutralizes effects that boost values along with weapon-triangle advantage or reduce values along with weapon-triangle disadvantage (Triangle Adept) on unit and foe. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack during combat. |
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| Duality+ | Grants Atk/Res+10. Grants weapon-triangle advantage against and inflicts weapon-triangle disadvantage on red, blue, and green foes during combat. Neutralizes effects that boost values along with weapon-triangle advantage or reduce values along with weapon-triangle disadvantage (Triangle Adept) on unit and foe. At start of turn, grants Special cooldown count-1 to unit and allies within 2 spaces of unit. Unit makes a guaranteed follow-up attack, deals +7 damage (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). |
|
| Heaven's Stead | Enables【Canto (Rem.; Min 1)】. At start of turn, if unit is within 2 spaces of an ally, inflicts【Triangle Adept】and【Exposure】 on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if【Exposure】is active on foe, or if unit has weapon-triangle advantage, unit attacks twice. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. 【Exposure】 Foe's attacks deal +10 damage. |
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| Heaven's Stead N | Enables【Canto (Dist. +1; Max 4)】. At start of turn, inflicts【Triangle Adept】and 【Exposure】on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If 【Exposure】is active on foe, if unit has weapon-triangle advantage, or if foe initiates combat, unit attacks twice during combat. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. 【Exposure】 Foe's attacks deal +10 damage. |
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| Ninja-Zap | Unit can move through foes' spaces. Grants weapon-triangle advantage against colorless foes and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" and【Dodge】to unit and allies within 2 spaces of unit for 1 turn. If any space within 2 spaces of unit meets any of the following conditions, unit can move to that space or any space within 2 spaces of that space: - There is an ally. - There is a Divine Vein effect applied. - It is defensive terrain. - It counts as difficult terrain, excluding impassable terrain. If unit initiates combat or unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+9 to unit, unit deals +X damage (if there is a space within 2 spaces of unit that meet any of the above conditions, X = 15; otherwise, X = 7; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
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| Peerless Beauty | At start of turn, grants【Cancel Affinity】to unit and allies within 2 spaces of unit. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Triangle Adept】,【Sabotage】, and status preventing counterattacks on closest foes and any foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Cancel Affinity】 If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn. 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
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| Triangle Adept 1 | If unit has weapon-triangle advantage, boosts Atk by 10%. If unit has weapon-triangle disadvantage, reduces Atk by 10%. |
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| Triangle Adept 2 | If unit has weapon-triangle advantage, boosts Atk by 15%. If unit has weapon-triangle disadvantage, reduces Atk by 15%. |
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| Triangle Adept 3 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
List of B Passives
| Icon | Passive | Description |
|---|---|---|
| Cancel Affinity 1 | Neutralizes all weapon-triangle advantage granted by unit's and foe's skills. |
|
| Cancel Affinity 2 | Neutralizes weapon-triangle advantage granted by unit's skills. If unit has weapon-triangle disadvantage, neutralizes weapon-triangle advantage granted by foe's skills. |
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| Cancel Affinity 3 | Neutralizes weapon-triangle advantage granted by unit's skills. If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills. |
List of C Passives
| Icon | Passive | Description |
|---|---|---|
| Inaugural Vassal | Allies within 2 spaces can move to any space within 2 spaces of unit. If there are 3 or more allies within 3 rows or 3 columns centered on unit, triggers the following: grants weapon-triangle advantage against and inflicts weapon-triangle disadvantage on red, blue, and green foes during combat; neutralizes effects that boost values along with weapon-triangle advantage or reduce values along with weapon-triangle disadvantage (Triangle Adept) on unit and foe. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+5, deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit or ally during combat, and unit's or ally's next attack deals damage = 40% of foe's first-attack damage prior to reductions during combat (resets at end of combat; only highest value applied; does not stack). Unit makes a guaranteed follow-up attack during combat. |
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Status Effects
| Icon | Status Effect | Description |
|---|---|---|
| Cancel Affinity | If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn. |
|
| Triangle Adept | If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. |
List of Duo Skills
| Owners | Duo Skill |
|---|---|
Baldr: New Year's Elite |
Neutralizes any【Penalty】and grants Atk/Spd/Def/Res+6,【Fringe Bonus】, and 【Cancel Affinity】to unit and allies within 3 spaces of unit for 1 turn. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Cancel Affinity】 If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn. |
List of Harmonized Skills
None, currently.
List of Items
None, currently.
List of Structures
None, currently.
In other languages
| Language | Name |
|---|---|
| Japanese | 3すくみ |
| German | Waffen-Dreieck |
| Spanish (Europe) | Triángulo de armas |
| Spanish (Latin America) | Triángulo de armas |
| French | Triangle des armes |
| Italian | Triangolo delle armi |
| Traditional Chinese (Taiwan) | 三角互克 |
| Portuguese | Triângulo de armas |
