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This map is the final map of the twentieth Tempest Trials, and it features Mikoto: Caring Mother as a boss unit.
Map availability
This map was made available:
- – (Notification)
Rewards
| Reward | Reward | Reward | Reward | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 2 | 2,750 | 2,000 | 15,000 | 33,750 | 6,000 | ||||
| 100 | 1,000 | 3,000 | 2 | 16,250 | 1,000 | 35,000 | 3 | |||
| 150 | 500 | 3,500 | 2,000 | 17,500 | 3 | 36,250 | 1,000 | |||
| 200 | 1,000 | 4,000 | 750 | 18,750 | 4,000 | 37,500 | 1 | |||
| 250 | 20 | 4,500 | 2 | 20,000 | Atk/Def Bond 1 | 38,750 | 7,000 | |||
| 350 | 1,000 | 5,000 | 20 | 21,250 | 1,000 | 40,000 | 3 | |||
| 500 | 2 | 5,500 | 750 | 22,500 | 1 | 41,250 | 1,000 | |||
| 750 | 1,000 | 6,000 | Gale Dance 1 | 23,750 | 4,500 | 42,500 | 1 | |||
| 1,000 | 7,000 | 2 | 25,000 | 3 | 43,750 | 8,000 | ||||
| 1,250 | 500 | 8,000 | 2,000 | 26,250 | 1,000 | 45,000 | 3 | |||
| 1,500 | 2 | 9,000 | 1,000 | 27,500 | 1 | 46,250 | 1,000 | |||
| 1,750 | 2,000 | 10,000 | Water Boost 1 | 28,750 | 5,000 | 47,500 | 1 | |||
| 2,000 | 20 | 11,250 | 3 | 30,000 | 3 | 48,750 | 9,000 | |||
| 2,250 | 2,000 | 12,500 | 1 | 31,250 | 1,000 | 50,000 | 3 | |||
| 2,500 | 500 | 13,750 | 20 | 32,500 | 1 |
Rank rewards
| Reward | |
|---|---|
| 1 ~ 1,000 | 10,000 |
| 1,001 ~ 5,000 | 8,000 |
| 5,001 ~ 10,000 | 6,000 |
| 10,001 ~ 50,000 | 4,000 |
| 50,001 ~ 100,000 | 3,000 |
| 100,001 ~ 200,000 | 2,000 |
| 200,001 ~ 300,000 | 1,500 |
| 300,001 ~ 400,000 | 1,000 |
| 400,001 ~ 500,000 | 500 |
Unit data
AI settings
| Group | Index | Unit | Start turn | Notes |
|---|---|---|---|---|
| — | #1 | Mikoto | Turn 1 | Attacks breakable terrain |
| — | #2 | Random | Turn 1 | Attacks breakable terrain |
| — | #3 | Random | Turn 1 | Attacks breakable terrain |
| — | #4 | Random | Turn 1 | Attacks breakable terrain |
| — | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
| Group | Index | Unit | Start turn | Notes |
|---|---|---|---|---|
| — | #1 | Mikoto | Turn 1 | Attacks breakable terrain |
| — | #2 | Random | Turn 1 | Attacks breakable terrain |
| — | #3 | Random | Turn 1 | Attacks breakable terrain |
| — | #4 | Random | Turn 1 | Attacks breakable terrain |
| — | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
| Group | Index | Unit | Start turn | Notes |
|---|---|---|---|---|
| — | #1 | Mikoto | Turn 1 | Attacks breakable terrain |
| — | #2 | Random | Turn 1 | Attacks breakable terrain |
| — | #3 | Random | Turn 1 | Attacks breakable terrain |
| — | #4 | Random | Turn 1 | Attacks breakable terrain |
| — | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
| Group | Index | Unit | Start turn | Notes |
|---|---|---|---|---|
| — | #1 | Mikoto | Turn 1 | Attacks breakable terrain |
| — | #2 | Random | Turn 1 | Attacks breakable terrain |
| — | #3 | Random | Turn 1 | Attacks breakable terrain |
| — | #4 | Random | Turn 1 | Attacks breakable terrain |
| — | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
| Group | Index | Unit | Start turn | Notes |
|---|---|---|---|---|
| — | #1 | Mikoto | Turn 1 | Attacks breakable terrain |
| — | #2 | Random | Turn 1 | Attacks breakable terrain |
| — | #3 | Random | Turn 1 | Attacks breakable terrain |
| — | #4 | Random | Turn 1 | Attacks breakable terrain |
| — | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
| Group | Index | Unit | Start turn | Notes |
|---|---|---|---|---|
| — | #1 | Mikoto | Turn 1 | Attacks breakable terrain |
| — | #2 | Random | Turn 1 | Attacks breakable terrain |
| — | #3 | Random | Turn 1 | Attacks breakable terrain |
| — | #4 | Random | Turn 1 | Attacks breakable terrain |
| — | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
| Group | Index | Unit | Start turn | Notes |
|---|---|---|---|---|
| — | #1 | Mikoto | Turn 1 | Attacks breakable terrain |
| — | #2 | Random | Turn 1 | Attacks breakable terrain |
| — | #3 | Random | Turn 1 | Attacks breakable terrain |
| — | #4 | Random | Turn 1 | Attacks breakable terrain |
| — | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Randomized units
The other enemy units are selected randomly from the below pool of Heroes:
Enemy 2 & 5: Close Infantry units
Enemy 3: Ranged Infantry units
Enemy 4: Close Cavalry units
Story
Opening
![]() Azuraアクア | This Tempest is troubling... Worlds | 奇妙な渦ね… それぞれが | ||
If the worlds are infinite, as I was Did things become this way because | あの女の人は言ってた… これは、私の願い…? | ![]() Azuraアクア | ||
![]() Azuraアクア | Oh, Azura, no. You don't have that That woman made use of the Shall we go? | いいえ、アクア。 あなたに残る、 さあ、行きましょう。 | ||
Go? Go where? | 行くって…? | ![]() Azuraアクア | ||
![]() Azuraアクア | We must stop the Tempest. Here, I have no special power. But | あの渦を止めるの。 私はこの渦の中で あなたの力を貸して。 | ||
I...I can't... I can't fight. | …むりよ。 | ![]() Azuraアクア | ||
![]() Azuraアクア | So you will do nothing? You will | それなら、 | ||
I... | ………… | ![]() Azuraアクア | ||
![]() Azuraアクア | In the future...someone I know will Either way they turn, people will die— To stand at a crossroads like that In the future, the choice has been | アクア。 未来で、 どの道を選んでも、 でも、あの人は | ||
I... I can't. I can't be that strong. | ……。 | ![]() Azuraアクア | ||
![]() Azuraアクア | If that is your decision, then...I will go. | それは、あなたが決めること。 | ||
But... | ……あ…… | ![]() Azuraアクア | ||
Ending
![]() Azuraアクア | Thank you, Azura. You saved me. | ありがとう、アクア。 | ||
I...I just wanted you to finish the That person you were talking about... | ……。 ねえ。 | ![]() Azuraアクア | ||
![]() Azuraアクア | They continued on the path they They changed the future, Azura. They | その人は選んだ道を歩み続けたわ。 そして未来を… | ||
The...the world? It's impossible! I...I | …世界を… …むりよ、そんなの。私には… | ![]() Azuraアクア | ||
![]() Azuraアクア | That may be so. But bear this in Even if you can't change the world, In fact, you have. Just now. | そうね。でも… 世界を変えることはできなくても、 今、あなたがそうしたように。 | ||
... | ………… | ![]() Azuraアクア | ||
![]() Azuraアクア | The Tempest is weakening... It is time I do not think that we will meet again. | 渦が消えていく… もう二度と会うこともないでしょう。 | ||
I...I won't give up. I may not have Your strength... You're me, aren't | ………… …私、負けないわ。 世界を変えた だって、あなたは私だもの… | ![]() Azuraアクア | ||
![]() Azuraアクア | Yes, Azura. That's right. You can. | ええ、その通りよ。 | ||
| Story | ||
|---|---|---|
| Previous: Labyrinth of Despair ← |
Next: C & K: Bound Hero Battle → | |
Trivia
- Prior to , this map incorrectly played the Fire Emblem Heroes original song Winds of Askr as its background music, rather than the Fire Emblem Fates song Desire Below (Flow).
- This map is a reference to Fire Emblem Fates: Revelation - Chapter 26: The Vallite King (Map Video}
In other languages
| Language | Name |
|---|---|
| Japanese | あなたに逢う前は |
| German | Die Zeit davor |
| Spanish (Europe) | Tiempo atrás... |
| Spanish (Latin America) | Tiempo atrás... |
| French | Passé et présent |
| Italian | Passato e futuro |
| Traditional Chinese (Taiwan) | 與你相遇前 |
| Portuguese | Há tempos... |
















































































































































