Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:
- They have identical conditions and effects. (Example: Gem weapons)
- They have identical conditions but different effects. (Example: Boost Passives)
- They have different conditions but identical effects. (Example: Flashing Blade 4, Heavy Blade 4, etc)
- They are inheritable (and are not Inheritable weapons from Special Heroes, Arcane weapons, or Attuned Skills).
- They are ordered together in the in-game skill list.
- Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most Smoke Passives are allowed to appear on Training Tower units.)
- Their icons have similar designs or patterns.
The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.
A Passives[]
Plus[]
Provides an unconditional increase to stats.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | HP +5 | Grants HP+5. | 160 |
![]() | Attack +3 | Grants Atk+3. | 120 |
![]() | Speed +3 | Grants Spd+3. | 120 |
![]() | Defense +3 | Grants Def+3. | 120 |
![]() | Resistance +3 | Grants Res+3. | 120 |
![]() | HP/Atk 2 | Grants HP+4, Atk+2. | 200 |
![]() | HP/Spd 2 | Grants HP+4, Spd+2. | 200 |
![]() | HP/Def 2 | Grants HP+4, Def+2. | 200 |
![]() | HP/Res 2 | Grants HP+4, Res+2. | 200 |
![]() | Atk/Spd 2 | Grants Atk/Spd+2. | 160 |
![]() | Attack/Def +2 | Grants Atk/Def+2. | 160 |
![]() | Attack/Res 2 | Grants Atk/Res+2. | 160 |
![]() | Spd/Def 2 | Grants Spd/Def+2. | 160 |
![]() | Spd/Res 2 | Grants Spd/Res+2. | 160 |
![]() | Def/Res 2 | Grants Def/Res+2. | 160 |
Fortress[]
Increases Def and/or Res at the expense of Atk.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Fortress Def 3 | Grants Def+5. Inflicts Atk-3. | 160 |
![]() | Fortress Res 3 | Grants Res+5. Inflicts Atk-3. | 160 |
![]() | Fort. Def/Res 3 | Grants Def/Res+6. Inflicts Atk-2. | 300 |
![]() | Stronghold | Inflicts Atk-3. Grants Def/Res+7. At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Def/Res that take effect on unit at this time. 【Panic】 Converts bonuses on unit into penalties through its next action. | 300 |
![]() | Fortifications | Inflicts Atk-5. Grants Def/Res+7. If unit is in a space where a Divine Vein effect is applied, unit can counterattack regardless of foe's range. If unit initiates combat, grants Def/Res+6 to unit and reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials). If unit has entered combat during the current turn, after unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) | 300 |
Surface[]
Increases 2 stats at the expense of 1 stat.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Solid Ground 4 | Grants Atk/Def+7. Inflicts Res-5. | 300 |
![]() | Shatterproof | Grants Atk/Def+8. Inflicts Res-8. At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Atk/Def that take effect on unit at that time. 【Panic】 Converts bonuses on unit into penalties through its next action. | 300 |
![]() | Still Water 4 | Grants Atk/Res+7. Inflicts Def-5. | 300 |
![]() | Crystalline Water | Grants Atk/Res+8. Inflicts Def-8. At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Atk/Res that take effect on unit at this time. 【Panic】 Converts bonuses on unit into penalties through its next action. | 300 |
Blow[]
Provides temporary buffs to the unit on the player phase.
Impact passives also prevent the foe's follow-up attack on the player phase.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Death Blow 4 | If unit initiates combat, grants Atk+8 during combat. | 300 |
![]() | Darting Blow 4 | If unit initiates combat, grants Spd+9 during combat. | 300 |
![]() | Armored Blow 3 | If unit initiates combat, grants Def+6 during combat. | 200 |
![]() | Warding Blow 3 | If unit initiates combat, grants Res+6 during combat. | 200 |
![]() | Swift Sparrow 3 | If unit initiates combat, grants Atk+6, Spd+7 during combat. | 300 |
| Impact Sparrow | |||
![]() | Sturdy Blow 2 | If unit initiates combat, grants Atk/Def+4 during combat. | 240 |
![]() | Sturdy Impact | If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 300 |
![]() | Mirror Strike 2 | If unit initiates combat, grants Atk/Res+4 during combat. | 240 |
![]() | Mirror Impact | If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. | 300 |
![]() | Steady Blow 2 | If unit initiates combat, grants Spd/Def+4 during combat. | 240 |
![]() | Steady Impact | If unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack. | 300 |
![]() | Swift Strike 2 | If unit initiates combat, grants Spd/Res+4 during combat. | 240 |
![]() | Swift Impact | If unit initiates combat, grants Spd+7, Res+10 during combat and foe cannot make a follow-up attack. | 300 |
![]() | Bracing Blow 2 | If unit initiates combat, grants Def/Res+4 during combat. | 240 |
| Bracing Impact |
Surge[]
Provides temporary buffs and recovers HP based on a percentage of the unit's maximum HP value depending on the equipped offensive Special's maximum cooldown when the Special triggers to the unit on the player phase.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Surge Sparrow | If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) | 300 |
![]() | Sturdy Surge | If unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) | 300 |
| Mirror Surge | |||
| Steady Surge | |||
| Swift Surge | |||
| Bracing Surge |
Remote[]
Provides temporary buffs to the unit and reduces damage from the foe's first attack by 30% on the player phase.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Remote Sparrow | If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. | 300 |
![]() | Remote Sturdy | If unit initiates combat, grants Atk+7 and Def+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. | 300 |
![]() | Remote Mirror | If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. | 300 |
| Remote Steady | |||
| Remote Swift | |||
| Remote Bracing |
Flare[]
On the player phase, provides temporary buffs to the unit, deals 7 damage to the foe when combat begins, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on the foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Flared Sparrow | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) | 300 |
![]() | Sturdy Flare | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), grants Atk+7, Def+10 to unit during combat, and applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) | 300 |
![]() | Flared Mirror | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), grants Atk+7, Res+10 to unit during combat, and applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) | 300 |
| Steady Flare | |||
| Swift Flare | |||
| Bracing Flare |
Sly[]
On the player phase, provides temporary buffs and a guaranteed follow-up to the unit, and if non-stat 【Bonus】 effects on unit ≥ 2 or non-stat 【Penalty】 effects on foe ≥ 2 boosts damage by 5 (including for AoE Specials).
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Sly Swift Sparrow | If unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 |
![]() | Sly Sturdy Blow | If unit initiates combat, grants Atk+8 and Def+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 |
![]() | Sly Mirror | If unit initiates combat, grants Atk+8 and Res+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 |
| Sly Steady Blow | |||
| Sly Swift Strike | |||
| Sly Bracing Blow |
Stream Blow[]
On the player phase or if the unit is within 3 spaces of an ally, provides temporary buffs and reduces damage from foe's first attack by 15 on player phase; else 7, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Duelist's Blow | If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 300 |
![]() | Warrior's Blow | If unit initiates combat or is within 3 spaces of an ally, grants Atk/Def+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 300 |
Stance[]
Provides temporary buffs to the unit on the enemy phase. Tier 4 Stance passives slow the foe's Special charge on the enemy phase.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Fierce Stance 3 | If foe initiates combat, grants Atk+6 during combat. | 200 |
![]() | Darting Stance 3 | If foe initiates combat, grants Spd+6 during combat. | 200 |
![]() | Steady Stance 4 | If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
![]() | Warding Stance 4 | If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
![]() | Kestrel Stance 3 | If foe initiates combat, grants Atk/Spd+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
![]() | Sturdy Stance 3 | If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
![]() | Mirror Stance 3 | If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
![]() | Steady Posture 3 | If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
![]() | Swift Stance 3 | If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
![]() | Bracing Stance 3 | If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 |
Breath[]
Provides a temporary buffs to the unit and charges the unit's Specials faster on the enemy phase.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Fierce Breath | If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 |
![]() | Darting Breath | If foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 |
![]() | Steady Breath | If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 |
![]() | Warding Breath | If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 |
Defiant[]
Provides a Bonus at the start of the unit's turn if their HP is equal to or below 50%.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Defiant Atk 3 | At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. | 160 |
![]() | Defiant Spd 3 | At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. | 160 |
![]() | Defiant Def 3 | At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. | 160 |
![]() | Defiant Res 3 | At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn. | 160 |
Brazen[]
Provides temporary buffs to the unit if the unit's HP is equal to or lower than 80%.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Brazen Atk/Spd 4 | At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. | 300 |
![]() | Brazen Atk/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | 240 |
![]() | Brazen Atk/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. | 240 |
![]() | Brazen Spd/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. | 240 |
![]() | Brazen Spd/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. | 240 |
![]() | Brazen Def/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. | 240 |
Counter[]
Allows unit to counterattack regardless of their foe's range.
Close[]
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Close Counter | Unit can counterattack regardless of foe's range. | 300 |
| Close Ferocity | |||
| Close Dart | |||
![]() | Close Reversal | If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 |
| Close Stance | |||
![]() | Close Salvo | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. | 300 |
| Close Pressure | |||
| Close A/S Solo | |||
| Close A/D Solo | |||
| Close A/R Solo | |||
| Close S/D Solo | |||
| Close S/R Solo | |||
| Close D/R Solo | |||
![]() | C Bonus Doubler | Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 |
| Close A/S Form | |||
| Close A/D Form | |||
| Close A/R Form | |||
| Close S/D Form | |||
| Close S/R Form | |||
| Close D/R Form | |||
| C Bonus Amp | |||
| Close A/S/D Bond | |||
| Close A/S/R Bond | |||
![]() | Close A/D/R Bond | Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants Atk/Def/Res+10 to unit, neutralizes unit's penalties to Atk/Def/Res, and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 300 |
| Close S/D/R Bond | |||
![]() | Close Foil | If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 |
![]() | Close Ward | If magic, staff, or dragonstone foe initiates combat, unit can counterattack regardless of foe's range, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and grants Atk/Res+5 to unit during combat. | 300 |
Distant[]
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Distant Counter | Unit can counterattack regardless of foe's range. | 300 |
![]() | Distant Ferocity | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk+5 to unit during combat. | 300 |
![]() | Distant Dart | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat. | 300 |
![]() | Distant Reversal | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Def+5 to unit during combat. | 300 |
![]() | Distant Stance | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat. | 300 |
![]() | Distant Storm | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. | 300 |
![]() | Distant Pressure | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. | 300 |
![]() | Distant A/S Solo | Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. | 300 |
| Distant A/D Solo | |||
| Distant A/R Solo | |||
| Distant S/D Solo | |||
| Distant S/R Solo | |||
![]() | Distant D/R Solo | Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat. | 300 |
![]() | D Bonus Doubler | Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 |
| Distant A/S Form | |||
![]() | Distant A/D Form | Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def during combat = number of allies within 3 spaces of unit × 3 (max 9; if unit triggers Savior, value is treated as 9). | 300 |
| Distant A/R Form | |||
| Distant S/D Form | |||
| Distant S/R Form | |||
| Distant D/R Form | |||
![]() | D Bonus Amp | Unit can counterattack regardless of foe's range. Grants bonus to unit's Atk/Spd/Def/Res during combat = number of【Bonus】effects active on unit, excluding stat bonuses, × 2 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 |
| Distant A/S/D Bond | |||
| Distant A/S/R Bond | |||
| Distant A/D/R Bond | |||
| Distant S/D/R Bond | |||
![]() | Distant Foil | If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 |
![]() | Distant Ward | If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 |
Def[]
Provides mitigation against damage in a certain range. Tier 4 Def Passives also neutralize the foe's Bonuses.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Close Def 4 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 |
![]() | Distant Def 4 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 300 |
Shield[]
Passives that neutralize "effective against" bonuses. Note that these neutralize only movement-type effectiveness, so an Armored Dragonstone unit with Svalinn Shield would still be susceptible to weapon-type effectiveness, such as from Dragonslasher+.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Svalinn Shield | Neutralizes "effective against armored" bonuses. | 200 |
![]() | Grani's Shield | Neutralizes "effective against cavalry" bonuses. | 200 |
![]() | Iote's Shield | Neutralizes "effective against flying" bonuses. | 200 |
Blade[]
Provides Special cooldown charge +1 per unit's attack if the unit's stat > than the foe's stat. Tier 4 Blade Passives also boost damage by 5.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Heavy Blade 4 | If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) | 300 |
![]() | Flashing Blade 4 | If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack. (Only highest value applied. Does not stack.) | 300 |
Boost[]
Provides temporary buffs to the unit if the unit's HP ≥ the foe's HP +3.
- Tier 4 dual-stat Boost Passives instead provide Temporary buffs if the unit's HP ≥ 50%, provide an unconditional increase to HP, and inflict Special cooldown charge -1 on the foe if the unit is within 2 spaces of an ally with HP ≥ 50%.
- Tier 4 triple-stat Boost Passives instead provide Temporary buffs and restores 7 HP after combat on the enemy phase or if the unit's HP ≥ 50%, and provide an unconditional increase to HP.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Fire Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. | 200 |
![]() | Wind Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. | 200 |
![]() | Earth Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. | 200 |
![]() | Water Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. | 200 |
![]() | Firestorm Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 |
![]() | Earthfire Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 |
![]() | Fireflood Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 |
![]() | Earthwind Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Spd/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 |
![]() | Deluge Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Spd/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 300 |
| Earthwater Boost | |||
![]() | Torrential Boost | Grants HP+5. If foe initiates combat or if unit's HP ≥ 50% at start of combat, grants Atk/Spd/Res+9 to unit during combat and restores 7 HP to unit after combat. | 300 |
![]() | Diluvial Boost | Grants HP+5. If foe initiates combat or if unit's HP ≥ 50% at start of combat, grants Atk/Def/Res+9 to unit during combat and restores 7 HP to unit after combat. | 300 |
![]() | Primordial Boost | Grants HP+5. If foe initiates combat or if unit's HP ≥ 50% at start of combat, grants Spd/Def/Res+9 to unit during combat and restores 7 HP to unit after combat. | 300 |
Bond[]
Provides temporary buffs to the unit if they are adjacent to an ally. Tier 4 Bond passives neutralize Penalties of the respective stats.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Bond 4 | If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. | 300 |
![]() | Atk/Def Bond 4 | If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat. | 300 |
![]() | Atk/Res Bond 4 | If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. | 300 |
![]() | Spd/Def Bond 4 | If unit is adjacent to an ally, grants Spd/Def+7 to unit and neutralizes unit's penalties to Spd/Def during combat. | 300 |
![]() | Spd/Res Bond 4 | If unit is adjacent to an ally, grants Spd/Res+7 to unit and neutralizes unit's penalties to Spd/Res during combat. | 300 |
![]() | Def/Res Bond 4 | If unit is adjacent to an ally, grants Def/Res+7 to unit and neutralizes unit's penalties to Def/Res during combat. | 300 |
Unity[]
Provides temporary buffs to the unit and further temporary buffs = 2 × the Penalty on the unit's respective stats if the unit is within 2 spaces of an ally.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Unity | If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 |
![]() | Atk/Def Unity | If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 |
![]() | Atk/Res Unity | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 300 |
![]() | Spd/Def Unity | If unit is within 2 spaces of an ally, grants Spd/Def+5 and bonus to Spd/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Spd, grants Spd+19, for a net bonus of Spd+12.) Calculates each stat bonus independently. | 300 |
| Spd Res Unity | |||
![]() | Def/Res Unity | If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently. | 300 |
Aria[]
Provides temporary buffs to the unit = 7 + the unit's maximum Special cooldown count and boosts damage by the unit's maximum Special cooldown count × X (X = 3 if the unit can attack twice; else X = 5) if the unit initiates combat or is within 3 spaces of an ally.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Aria | If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5). | 300 |
| Atk Def Aria | |||
![]() | Atk/Res Aria | If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5). | 300 |
| Spd Def Aria | |||
| Spd Res Aria | |||
![]() | Def/Res Aria | If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Def/Res = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5). | 300 |
Push[]
Provides temporary buffs to the unit if they are above a certain HP threshold, but inflicts out of combat damage if the unit attacked.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 |
![]() | Atk/Def Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat. | 300 |
![]() | Atk/Res Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 |
| Spd Def Push | |||
| Spd Res Push | |||
| Def Res Push |
Solo[]
Provides temporary buffs to the unit if they are not adjacent to an ally.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Solo 4 | If unit is not adjacent to an ally, grants Atk/Spd+7 during combat. | 300 |
![]() | Atk/Def Solo 4 | If unit is not adjacent to an ally, grants Atk/Def+7 during combat. | 300 |
![]() | Atk/Res Solo 4 | If unit is not adjacent to an ally, grants Atk/Res+7 during combat. | 300 |
![]() | Spd/Def Solo 4 | If unit is not adjacent to an ally, grants Spd/Def+7 during combat. | 300 |
![]() | Spd/Res Solo 4 | If unit is not adjacent to an ally, grants Spd/Res+7 during combat. | 300 |
![]() | Def/Res Solo 4 | If unit is not adjacent to an ally, grants Def/Res+7 during combat. | 300 |
Wild[]
Provides temporary buffs, Special cooldown charge +1, and 7 HP Healing after combat to the unit if they are adjacent to ≤ 1 ally that is not a Beast or Dragon.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Wild | If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+7 to unit during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | 300 |
![]() | Atk/Def Wild | If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Def+7 to unit during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. | 300 |
| Atk Res Wild | |||
| Spd Def Wild | |||
| Spd Res Wild | |||
| Def Res Wild |
Waylay[]
Provides temporary buffs to the unit if they are adjacent to ≤ 1 ally or initiate combat, and if unit's Spd > foe's Spd neutralizes effects that prevent unit's follow-up attacks and effects that guarantee foe's follow-up attacks. Also provides additional temporary buffs to the unit and boosts damage by 7 if the foe's HP = 100% at start of combat and they are adjacent to ≤ 1 ally or initiate combat
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Waylay | If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+8 to unit during combat, and also, if foe's HP = 100% at start of combat, grants an additional Atk/Spd+2 to unit and unit deals +7 damage during combat (excluding area-of-effect Specials). If unit initiates combat or the number of allies adjacent to unit ≤ 1, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 300 |
| Atk Def Waylay | |||
| Atk Res Waylay | |||
| Spd Def Waylay | |||
| Spd Res Waylay | |||
| Def Res Waylay |
Duel[]
Provides an unconditional increase to stats as well as increasing the score of units in Mjölnir's Strike and most Coliseum modes.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | R Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
![]() | R Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
![]() | R Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
![]() | B Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
![]() | B Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
![]() | B Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
![]() | G Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
![]() | G Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
![]() | G Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
![]() | C Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
![]() | C Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
![]() | C Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 |
Hexblade[]
Grants Hexblade to the user if a magic ally is within 2 spaces at start of turn. Provides Temporary buffs to the user if a 【Bonus】 is active on the user.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Hexblade | At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit for 1 turn. If【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 |
| Atk Def Hexblade | |||
| Atk Res Hexblade | |||
| Spd Def Hexblade | |||
![]() | Spd/Res Hexblade | At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit. If【Bonus】is active on unit, grants Spd/Res+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 |
| Def Res Hexblade |
Hexedge[]
Grants Anathema to the user if a magical ally is within 3 spaces at start of turn. Provides Temporary buffs to the user, boosts damage by 5, & reduces the foe's non-Special "reduces damage by X%" effects by 50% during combat if Anathema is active on the user.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Hexedge | At start of turn, if unit is within 3 spaces of a magic, staff, or dragon ally, grants【Anathema】 to unit for 1 turn. If【Anathema】is active on unit, grants Atk/Spd+7 to unit, unit deals +5 damage (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. | 300 |
| Atk Def Hexedge | |||
| Atk Res Hexedge | |||
| Spd Def Hexedge | |||
| Spd Res Hexedge | |||
| Def Res Hexedge |
AR[]
Provides temporary buffs depending on how many Defensive Structures are active in the battle phase of Aether Raids.
AR-O[]
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | AR-O Atk/Spd 3 | If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 |
![]() | AR-O Atk/Def 3 | If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 |
| AR-O Atk Res | |||
| AR-O Spd Def | |||
![]() | AR-O Spd/Res 3 | If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) | 240 |
| AR-O Def Res |
AR-D[]
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | AR-D Atk/Spd 4 | If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) | 300 |
![]() | AR-D Atk/Def 3 | If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 |
![]() | AR-D Atk/Res 3 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 |
![]() | AR-D Spd/Def 3 | If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 |
![]() | AR-D Spd/Res 3 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 240 |
![]() | AR-D Def/Res 4 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) | 300 |
Form[]
Provides temporary buffs to the unit depending on how many allies are within 2 spaces of the unit.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Form 3 | If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 |
![]() | Atk/Def Form 3 | If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 |
![]() | Atk/Res Form 3 | If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 |
![]() | Spd/Def Form 3 | If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 |
![]() | Spd/Res Form 3 | If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 |
![]() | Def/Res Form 3 | If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 |
Fortune[]
Adds "if unit is within 2 spaces of a beast or dragon ally, or if adjacent non-beast/Dragon Allies ≤ 2" as additional transformation conditions. If transformation conditions are met, the unit will transform on enemy turn 1 in Aether Raids. Provides temporary buffs to the unit, Neutralizes the foe's Spd/Def Bonuses during combat, and restores 7 HP to the unit after combat if the unit is transformed or during enemy phase.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Fortune | If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. If unit is transformed or if foe initiates combat, grants Atk/Spd+8 to unit and neutralizes foe's bonuses to Spd/Def during combat, and restores 7 HP to unit after combat. | 300 |
![]() | Atk/Def Fortune | If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. If unit is transformed or if foe initiates combat, grants Atk/Def+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat. | 300 |
![]() | Atk/Res Fortune | If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. If unit is transformed or if foe initiates combat, grants Atk/Res+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat. | 300 |
| Spd Def Fortune | |||
| Spd Res Fortune | |||
![]() | Def/Res Fortune | If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. If unit is transformed or if foe initiates combat, grants Def/Res+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat. | 300 |
Sway[]
Provides temporary buffs to the unit depending on how many allies are within 3 spaces of the unit, and calculates Staff damage like other Weapon Types on Player phase or if an ally is within 3 spaces.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Sway Atk/Spd | If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd during combat = 8 + number of allies within 3 spaces of unit × 2 (max 12), and calculates damage from staff like other weapons. | 300 |
| Sway Atk Def | |||
![]() | Sway Atk/Res | If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res during combat = 8 + number of allies within 3 spaces of unit × 2 (max 12), and calculates damage from staff like other weapons. | 300 |
| Sway Spd Def | |||
| Sway Spd Res | |||
| Sway Def Res |
Tidings[]
Provides temporary buffs to the unit depending on how many allies are within 3 spaces of the unit, and prevents the foe from counterattacking on Player phase or if an ally is within 3 spaces.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Tidings | If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = number of allies within 3 spaces of unit × 2, + 8 (max 12), and foe cannot counterattack during combat. | 300 |
| Atk Def Tidings | |||
![]() | Atk/Res Tidings | If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res = number of allies within 3 spaces of unit × 2, + 8 (max 12), and foe cannot counterattack during combat. | 300 |
| Spd Def Tidings | |||
| Spd Res Tidings | |||
| Def Res Tidings |
Session[]
Provides temporary buffs to the unit depending on how many units already acted on a specific phase.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Blade Session 3 | If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). | 240 |
![]() | Shield Session 3 | If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). | 240 |
Catch[]
Provides temporary buffs to the unit if the foe is at 100% HP or has a 【Penalty】 active.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 |
![]() | Atk/Def Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 |
![]() | Atk/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 |
![]() | Spd/Def Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 |
![]() | Spd/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 |
![]() | Def/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 |
Mastery[]
Enables 【Canto (2)】 if the unit entered combat during the current turn. Provides temporary buffs to the unit if the foe is at or above 50% HP and additional temporary buffs if the unit is within 2 spaces of a Divine Vein effect or difficult terrain.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Mastery | If unit has entered combat during the current turn, enables【Canto (2)】. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, grants Atk/Spd+4 to unit during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 |
| Atk Def Mastery | |||
![]() | Atk/Res Mastery | If unit has entered combat during the current turn, enables【Canto (2)】. At start of combat, if foe's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, grants Atk/Res+4 to unit during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 |
| Spd Def Mastery | |||
| Spd Res Mastery | |||
| Def Res Mastery |
Airspace[]
Enables 【Canto (2)】. Provides temporary buffs to the unit, restores 7 HP to the unit after combat, and boosts damage during combat for the unit by (12 if the unit or foe is within 2 spaces of a Divine Vein effect or difficult/impassable terrain for non- Flying units; else 7) if the unit initiates combat or is within 3 spaces of an ally.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Airspace | Enables【Canto (2)】. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd+10 to unit and unit deals +X damage during combat (excluding area-of-effect Specials; if any space within 2 spaces of unit or foe has a Divine Vein effect applied, is defensive terrain, or counts as difficult or impassable terrain for units other than flying, X = 12; otherwise, X = 7), and restores 7 HP to unit after combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 |
| Atk Def Airspace | |||
![]() | Atk/Res Airspace | Enables【Canto (2)】. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Res+10 to unit and unit deals +X damage during combat (excluding area-of-effect Specials; if any space within 2 spaces of unit or foe has a Divine Vein effect applied, is defensive terrain, or counts as difficult or impassable terrain for units other than flying, X = 12; otherwise, X = 7), and restores 7 HP to unit after combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 |
| Spd Def Airspace | |||
| Spd Res Airspace | |||
| Def Res Airspace |
Ideal[]
Provides temporary buffs to the unit if the unit is at 100% HP or has a 【Bonus】 active.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 |
![]() | Atk/Def Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 |
![]() | Atk/Res Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 |
![]() | Spd/Def Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 |
![]() | Spd/Res Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 |
![]() | Def/Res Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100%, and【Bonus】is active on unit, grants an additional Def/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 |
Perfect[]
If the unit has ≥ 25% HP or is within 3 spaces of an ally, provides temporary buffs to the unit, and if unit's Spd > foe's Spd neutralizes effects that prevent unit's follow-up attacks and effects that guarantee foe's follow-up attacks, if the unit has ≥ 25% HP or is within 3 spaces of an ally, provides additional temporary buffs to the unit.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Perfect Atk/Spd | If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat. | 300 |
| Perfect Atk Def | |||
| Perfect Atk Res | |||
| Perfect Spd Def | |||
| Perfect Spd Res | |||
| Perfect Def Res |
Specter[]
Enables 【Canto (Dist. +1; Max 4)】. if the unit has ≥ 25% HP or is within 3 spaces of an ally, provides temporary buffs to the unit, boosts damage by 7 during combat, and if unit's Spd > foe's Spd neutralizes effects that prevent unit's follow-up attacks and effects that guarantee foe's follow-up attacks, if the unit has ≥ 25% HP or is within 3 spaces of an ally, provides temporary buffs to the unit.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Swift Specter | Enables【Canto (Dist. +1; Max 4)】. At start of combat, if unit's HP ≥ 25% or if unit is within 3 spaces of an ally, grants Atk/Spd+9 to unit and deals +7 damage during combat (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 |
| Sturdy Specter | |||
| Mirror Specter | |||
| Steady Specter | |||
| Perfect Specter | |||
| Bracing Specter |
Clash[]
Provides temporary buffs to the unit depending on how much spaces the initiator moved.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. | 300 |
![]() | Atk/Def Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat. | 300 |
| Atk Res Clash | |||
![]() | Spd/Def Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Spd/Def during combat. | 300 |
| Spd Res Clash | |||
![]() | Def/Res Clash 3 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Def/Res during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3). | 240 |
Excel[]
Provides temporary buffs and damage reduction to the unit depending on how much spaces the initiator moved.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Excel | If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials). | 300 |
![]() | Atk/Def Excel | If unit or foe initiates combat after moving to a different space, grants Atk/Def+6 and Atk/Def+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials). | 300 |
| Atk Res Excel | |||
| Spd Def Excel | |||
| Spd Res Excel | |||
| Def Res Excel |
Rival Break[]
Provides temporary buffs, additional temporary buffs = higest bonuses on the target foe and foes within 2 spaces of the target foe, boosts damage by 7, and providees damage reduction to the unit depending on how much spaces the initiator moved.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | A/S Rival Break | If unit or foe initiates combat after moving to a different space, grants Atk/Spd+10 and an additional Atk/Spd+X to unit (X = highest bonus on each stat between target and foes within 2 spaces of target; calculates each stat bonus independently) and unit deals +7 damage during combat (excluding area-of-effect Specials), and also, if unit initiates combat, reduces damage from foe's attacks by Y × 4 during combat (excluding area-of-effect Specials). Reduces damage by Y × 4 when foe's attack triggers foe's Special during combat (excluding area-of-effect Specials). (Y = number of spaces from start position to end position of whoever initiated combat; max 3.) | 300 |
![]() | A/D Rival Break | If unit or foe initiates combat after moving to a different space, grants Atk/Def+10 and an additional Atk/Def+X to unit (X = highest bonus on each stat between target and foes within 2 spaces of target; calculates each stat bonus independently) and unit deals +7 damage during combat (excluding area-of-effect Specials), and also, if unit initiates combat, reduces damage from foe's attacks by Y × 4 during combat (excluding area-of-effect Specials). Reduces damage by Y × 4 when foe's attack triggers foe's Special during combat (excluding area-of-effect Specials). (Y = number of spaces from start position to end position of whoever initiated combat; max 3.) | 300 |
| A R Rival Break | |||
| S D Rival Break | |||
| S R Rival Break | |||
| D R Rival Break |
Finish[]
Provides temporary buffs to the unit if they're within 3 spaces of an ally, restores 7 HP to the unit during combat, and fixed damage if the unit's Special is either fully charged or was already triggered before or during the current combat.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
![]() | Atk/Def Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
![]() | Atk/Res Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
![]() | Spd/Def Finish 4 | If unit is within 3 spaces of an ally, grants Spd/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
![]() | Spd/Res Finish 4 | If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
![]() | Def/Res Finish 4 | If unit is within 3 spaces of an ally, grants Def/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 |
Scowl[]
Provides temporary buffs to the unit on either the enemy phase or if the foe is at 75% HP or above at the start of combat, and inflicts +1 Special count on the foe during combat before the foe's first attack if the foe's attack can trigger their special and the unit's Res ≥ the foe's Res+5.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 |
![]() | Atk/Def Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed foe's maximum Special cooldown). | 300 |
![]() | Atk/Res Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 |
| Spd Def Scowl | |||
![]() | Spd/Res Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 |
![]() | Def/Res Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 |
Slam[]
Provides temporary buffs to the unit on either the enemy phase or if the foe is at 75% HP or above at the start of combat, reduces damage from foe's first attack(s) by 7 during combat, and disables the unit's and foe's effects that change attack priority during combat if the unit's Def ≥ the foe's Def+5.
| Icon | Name | Description | SP |
|---|---|---|---|
| A S D Slam | |||
| A S R Slam | |||
![]() | A/D/R Slam | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+10 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat. | 300 |
| S D R Slam |
Prime[]
Provides temporary buffs to the unit on based on how many 【Bonus】 effects are active on the user (excluding Bonuses). Tier 4 Prime passives also the user to counterattack regardless of the foe's range during combat if the number of 【Bonus】 effects are active on the user (excluding Bonuses) ≥ 4.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Atk/Spd Prime 4 | If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 |
![]() | Atk/Def Prime 4 | If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 |
| Atk Res Prime | |||
![]() | Spd/Def Prime 4 | If【Bonus】is active on unit, grants Spd/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 |
| Spd Res Prime | |||
| Def Res Prime |
Clear[]
Provides temporary buffs to the unit, boosts damage by 7, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat in the player phase or if a 【Bonus】 effect is active on the unit. Also disables or reduces the trigger condition of Traps when attacking in Aether Raids.
| Icon | Name | Description | SP |
|---|---|---|---|
| Atk Spd Clear | |||
![]() | Atk/Def Clear | If unit initiates combat or if【Bonus】is active on unit, grants Atk/Def+10 to unit, unit deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP (stacks with similar skills). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 |
| Atk Res Clear | |||
| Spd Def Clear | |||
| Spd Res Clear | |||
| Def Res Clear |
Blue-Sky[]
Enables Canto. Provides temporary buffs to the unit, boosts damage during combat for the unit by the number of allies within 3 rows or 3 columns centered on unit, and reduces damage from foe's first attack(s) during combat by the number of allies within 3 rows or 3 columns centered on unit if the unit initiates combat or if there is an ally within a certain range of the unit.
| Icon | Name | Description | SP |
|---|---|---|---|
![]() | Blue Skies 4 | Enables【Canto (2)】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+8 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2, + 2; max 8; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 |
![]() | Blue-Sky Gust | Enables【Canto (Dist. +1; Max 4)】. If unit initiates combat or if there is an ally within 3 columns or 3 rows centered on unit, grants Atk/Spd+10 to unit, unit deals +X×4 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X×3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; X = number of allies within 3 rows or 3 columns centered on unit; max 3). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 |
![]() | Divine Specter | Enables【Canto (Dist. +1; Max 4)】. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Def+10 to unit, unit deals +X × 4 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; X = number of allies within 3 rows or 3 columns centered on unit; max 3). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 |

































































































































































































































