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Skill families/A Passives - Fire Emblem Heroes Wiki
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Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:

  • They have identical conditions and effects. (Example: Gem weapons)
  • They have identical conditions but different effects. (Example: Boost Passives)
  • They have different conditions but identical effects. (Example: Flashing Blade 4 Flashing Blade 4, Heavy Blade 4 Heavy Blade 4, etc)
  • They are inheritable (and are not Inheritable weapons from Special Heroes, Rearmed Arcane weapons, or Attuned Attuned Skills).
  • They are ordered together in the in-game skill list.
  • Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most Smoke Passives are allowed to appear on Training Tower units.)
  • Their icons have similar designs or patterns.

The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.

A Passives[]

Plus[]

Provides an unconditional increase to stats.

Icon Name Description SP
HP Plus 5HP +5Grants HP+5.160
Attack Plus 3Attack +3Grants Atk+3.120
Speed Plus 3Speed +3Grants Spd+3.120
Defense Plus 3Defense +3Grants Def+3.120
Resistance Plus 3Resistance +3Grants Res+3.120
HP Atk 2HP/Atk 2Grants HP+4, Atk+2.200
HP Spd 2HP/Spd 2Grants HP+4, Spd+2.200
HP Def 2HP/Def 2Grants HP+4, Def+2.200
HP Res 2HP/Res 2Grants HP+4, Res+2.200
Atk Spd 2Atk/Spd 2Grants Atk/Spd+2.160
Attack Def Plus 2Attack/Def +2Grants Atk/Def+2.160
Attack Res 2Attack/Res 2Grants Atk/Res+2.160
Spd Def 2Spd/Def 2Grants Spd/Def+2.160
Spd Res 2Spd/Res 2Grants Spd/Res+2.160
Def Res 2Def/Res 2Grants Def/Res+2.160

Fortress[]

Increases Def and/or Res at the expense of Atk.

Icon Name Description SP
Fortress Def 3Fortress Def 3Grants Def+5.
Inflicts Atk-3.
160
Fortress Res 3Fortress Res 3Grants Res+5.
Inflicts Atk-3.
160
Fort. Def Res 3Fort. Def/Res 3Grants Def/Res+6.
Inflicts Atk-2.
300
StrongholdStrongholdInflicts Atk-3. Grants Def/Res+7.

At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Def/Res that take effect on unit at this time.

【Panic】
Converts bonuses on unit into penalties through its next action.
300
FortificationsFortificationsInflicts Atk-5. Grants Def/Res+7.

If unit is in a space where a Divine Vein effect is applied, unit can counterattack regardless of foe's range.

If unit initiates combat, grants Def/Res+6 to unit and reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials).

If unit has entered combat during the current turn, after unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn.

【Divine Vein (Stone)】
Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.)
300

Surface[]

Increases 2 stats at the expense of 1 stat.

Icon Name Description SP
Solid Ground 4Solid Ground 4Grants Atk/Def+7. Inflicts Res-5.300
ShatterproofShatterproofGrants Atk/Def+8. Inflicts Res-8.

At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Atk/Def that take effect on unit at that time.

【Panic】
Converts bonuses on unit into penalties through its next action.
300
Still Water 4Still Water 4Grants Atk/Res+7. Inflicts Def-5.300
Crystalline WaterCrystalline WaterGrants Atk/Res+8. Inflicts Def-8.

At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Atk/Res that take effect on unit at this time.

【Panic】
Converts bonuses on unit into penalties through its next action.
300

Blow[]

Provides temporary buffs to the unit on the player phase.
Impact passives also prevent the foe's follow-up attack on the player phase.

Icon Name Description SP
Death Blow 4Death Blow 4If unit initiates combat, grants Atk+8 during combat.300
Darting Blow 4Darting Blow 4If unit initiates combat, grants Spd+9 during combat.300
Armored Blow 3Armored Blow 3If unit initiates combat, grants Def+6 during combat.200
Warding Blow 3Warding Blow 3If unit initiates combat, grants Res+6 during combat.200
Swift Sparrow 3Swift Sparrow 3If unit initiates combat, grants Atk+6, Spd+7 during combat.300
Impact Sparrow
Sturdy Blow 2Sturdy Blow 2If unit initiates combat, grants Atk/Def+4 during combat.240
Sturdy ImpactSturdy ImpactIf unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack.300
Mirror Strike 2Mirror Strike 2If unit initiates combat, grants Atk/Res+4 during combat.240
Mirror ImpactMirror ImpactIf unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack.300
Steady Blow 2Steady Blow 2If unit initiates combat, grants Spd/Def+4 during combat.240
Steady ImpactSteady ImpactIf unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack.300
Swift Strike 2Swift Strike 2If unit initiates combat, grants Spd/Res+4 during combat.240
Swift ImpactSwift ImpactIf unit initiates combat, grants Spd+7, Res+10 during combat and foe cannot make a follow-up attack.300
Bracing Blow 2Bracing Blow 2If unit initiates combat, grants Def/Res+4 during combat.240
Bracing Impact
Surge[]

Provides temporary buffs and recovers HP based on a percentage of the unit's maximum HP value depending on the equipped offensive Special's maximum cooldown when the Special triggers to the unit on the player phase.

Icon Name Description SP
Surge SparrowSurge SparrowIf unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.)300
Sturdy SurgeSturdy SurgeIf unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.)300
Mirror Surge
Steady Surge
Swift Surge
Bracing Surge
Remote[]

Provides temporary buffs to the unit and reduces damage from the foe's first attack by 30% on the player phase.

Icon Name Description SP
Remote SparrowRemote SparrowIf unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%.300
Remote SturdyRemote SturdyIf unit initiates combat, grants Atk+7 and Def+10 to unit during combat and reduces damage from foe's first attack during combat by 30%.300
Remote MirrorRemote MirrorIf unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%.300
Remote Steady
Remote Swift
Remote Bracing
Flare[]

On the player phase, provides temporary buffs to the unit, deals 7 damage to the foe when combat begins, and applies Divine Vein (Flame) 【Divine Vein (Flame)】 on 5 spaces in a line centered on the foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

Icon Name Description SP
Flared SparrowFlared SparrowIf unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
300
Sturdy FlareSturdy FlareIf unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), grants Atk+7, Def+10 to unit during combat, and applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
300
Flared MirrorFlared MirrorIf unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), grants Atk+7, Res+10 to unit during combat, and applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
300
Steady Flare
Swift Flare
Bracing Flare
Sly[]

On the player phase, provides temporary buffs and a guaranteed follow-up to the unit, and if non-stat 【Bonus】 effects on unit ≥ 2 or non-stat 【Penalty】 effects on foe ≥ 2 boosts damage by 5 (including for AoE Specials).

Icon Name Description SP
Sly Swift SparrowSly Swift SparrowIf unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Sly Sturdy BlowSly Sturdy BlowIf unit initiates combat, grants Atk+8 and Def+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Sly MirrorSly MirrorIf unit initiates combat, grants Atk+8 and Res+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Sly Steady Blow
Sly Swift Strike
Sly Bracing Blow
Stream Blow[]

On the player phase or if the unit is within 3 spaces of an ally, provides temporary buffs and reduces damage from foe's first attack by 15 on player phase; else 7, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

Icon Name Description SP
Duelists BlowDuelist's BlowIf unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.300
Warriors BlowWarrior's BlowIf unit initiates combat or is within 3 spaces of an ally, grants Atk/Def+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.300

Stance[]

Provides temporary buffs to the unit on the enemy phase. Tier 4 Stance passives slow the foe's Special charge on the enemy phase.

Icon Name Description SP
Fierce Stance 3Fierce Stance 3If foe initiates combat, grants Atk+6 during combat.200
Darting Stance 3Darting Stance 3If foe initiates combat, grants Spd+6 during combat.200
Steady Stance 4Steady Stance 4If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)300
Warding Stance 4Warding Stance 4If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)300
Kestrel Stance 3Kestrel Stance 3If foe initiates combat, grants Atk/Spd+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)300
Sturdy Stance 3Sturdy Stance 3If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)300
Mirror Stance 3Mirror Stance 3If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)300
Steady Posture 3Steady Posture 3If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)300
Swift Stance 3Swift Stance 3If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)300
Bracing Stance 3Bracing Stance 3If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)300
Breath[]

Provides a temporary buffs to the unit and charges the unit's Specials faster on the enemy phase.

Icon Name Description SP
Fierce BreathFierce BreathIf foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)240
Darting BreathDarting BreathIf foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)240
Steady BreathSteady BreathIf foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)240
Warding BreathWarding BreathIf foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)240

Defiant[]

Provides a  Bonus at the start of the unit's turn if their HP is equal to or below 50%.

Icon Name Description SP
Defiant Atk 3Defiant Atk 3At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn.160
Defiant Spd 3Defiant Spd 3At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn.160
Defiant Def 3Defiant Def 3At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn.160
Defiant Res 3Defiant Res 3At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn.160

Brazen[]

Provides temporary buffs to the unit if the unit's HP is equal to or lower than 80%.

Icon Name Description SP
Brazen Atk Spd 4Brazen Atk/Spd 4At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat.300
Brazen Atk Def 3Brazen Atk/Def 3At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat.240
Brazen Atk Res 3Brazen Atk/Res 3At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat.240
Brazen Spd Def 3Brazen Spd/Def 3At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat.240
Brazen Spd Res 3Brazen Spd/Res 3At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat.240
Brazen Def Res 3Brazen Def/Res 3At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat.240

Counter[]

Allows unit to counterattack regardless of their foe's range.

Close[]
Icon Name Description SP
Close CounterClose CounterUnit can counterattack regardless of foe's range.300
Close Ferocity
Close Dart
Close ReversalClose ReversalIf foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range.300
Close Stance
Close SalvoClose SalvoUnit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit.300
Close Pressure
Close A/S Solo
Close A/D Solo
Close A/R Solo
Close S/D Solo
Close S/R Solo
Close D/R Solo
C Bonus DoublerC Bonus DoublerUnit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).300
Close A/S Form
Close A/D Form
Close A/R Form
Close S/D Form
Close S/R Form
Close D/R Form
C Bonus Amp
Close A/S/D Bond
Close A/S/R Bond
Close A D R BondClose A/D/R BondUnit can counterattack regardless of foe's range.

If unit is within 3 spaces of an ally, grants Atk/Def/Res+10 to unit, neutralizes unit's penalties to Atk/Def/Res, and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
300
Close S/D/R Bond
Close FoilClose FoilIf sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range.300
Close WardClose WardIf magic, staff, or dragonstone foe initiates combat, unit can counterattack regardless of foe's range, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and grants Atk/Res+5 to unit during combat.300
Distant[]
Icon Name Description SP
Distant CounterDistant CounterUnit can counterattack regardless of foe's range.300
Distant FerocityDistant FerocityUnit can counterattack regardless of foe's range. If foe initiates combat, grants Atk+5 to unit during combat.300
Distant DartDistant DartUnit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat.300
Distant ReversalDistant ReversalUnit can counterattack regardless of foe's range. If foe initiates combat, grants Def+5 to unit during combat.300
Distant StanceDistant StanceUnit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat.300
Distant StormDistant StormUnit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit.300
Distant PressureDistant PressureUnit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit.300
Distant A S SoloDistant A/S SoloUnit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat.300
Distant A/D Solo
Distant A/R Solo
Distant S/D Solo
Distant S/R Solo
Distant D R SoloDistant D/R SoloUnit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat.300
D Bonus DoublerD Bonus DoublerUnit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).300
Distant A/S Form
Distant A D FormDistant A/D FormUnit can counterattack regardless of foe's range.

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def during combat = number of allies within 3 spaces of unit × 3 (max 9; if unit triggers Savior, value is treated as 9).
300
Distant A/R Form
Distant S/D Form
Distant S/R Form
Distant D/R Form
D Bonus AmpD Bonus AmpUnit can counterattack regardless of foe's range.

Grants bonus to unit's Atk/Spd/Def/Res during combat = number of【Bonus】effects active on unit, excluding stat bonuses, × 2 (max 8).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Distant A/S/D Bond
Distant A/S/R Bond
Distant A/D/R Bond
Distant S/D/R Bond
Distant FoilDistant FoilIf sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range.300
Distant WardDistant WardIf magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range.300

Def[]

Provides mitigation against damage in a certain range. Tier 4 Def Passives also neutralize the foe's  Bonuses.

Icon Name Description SP
Close Def 4Close Def 4If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.300
Distant Def 4Distant Def 4If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.300

Shield[]

Passives that neutralize "effective against" bonuses. Note that these neutralize only movement-type effectiveness, so an  Armored Icon Class Red BreathIcon Class Blue BreathIcon Class Green BreathIcon Class Colorless Breath Dragonstone unit with Svalinn Shield would still be susceptible to weapon-type effectiveness, such as from Icon Skill Weapon Dragonslasher+.

Icon Name Description SP
Svalinn ShieldSvalinn ShieldNeutralizes "effective against armored" bonuses.200
Granis ShieldGrani's ShieldNeutralizes "effective against cavalry" bonuses.200
Iotes ShieldIote's ShieldNeutralizes "effective against flying" bonuses.200

Blade[]

Provides Special cooldown charge +1 per unit's attack if the unit's stat > than the foe's stat. Tier 4 Blade Passives also boost damage by 5.

Icon Name Description SP
Heavy Blade 4Heavy Blade 4If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.)300
Flashing Blade 4Flashing Blade 4If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack.
(Only highest value applied. Does not stack.)
300

Boost[]

Provides temporary buffs to the unit if the unit's HP ≥ the foe's HP +3.

  • Tier 4 dual-stat Boost Passives instead provide Temporary buffs if the unit's HP ≥ 50%, provide an unconditional increase to HP, and inflict Special cooldown charge -1 on the foe if the unit is within 2 spaces of an ally with HP ≥ 50%.
  • Tier 4 triple-stat Boost Passives instead provide Temporary buffs and restores 7 HP after combat on the enemy phase or if the unit's HP ≥ 50%, and provide an unconditional increase to HP.
Icon Name Description SP
Fire Boost 3Fire Boost 3At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat.200
Wind Boost 3Wind Boost 3At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat.200
Earth Boost 3Earth Boost 3At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat.200
Water Boost 3Water Boost 3At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat.200
Firestorm Boost 3Firestorm Boost 3Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).300
Earthfire Boost 3Earthfire Boost 3Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).300
Fireflood Boost 3Fireflood Boost 3Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).300
Earthwind Boost 3Earthwind Boost 3Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Spd/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).300
Deluge Boost 3Deluge Boost 3Grants HP+5.

At start of combat, if unit's HP ≥ 50%, grants Spd/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
300
Earthwater Boost
Torrential BoostTorrential BoostGrants HP+5.

If foe initiates combat or if unit's HP ≥ 50% at start of combat, grants Atk/Spd/Res+9 to unit during combat and restores 7 HP to unit after combat.
300
Diluvial BoostDiluvial BoostGrants HP+5.

If foe initiates combat or if unit's HP ≥ 50% at start of combat, grants Atk/Def/Res+9 to unit during combat and restores 7 HP to unit after combat.
300
Primordial BoostPrimordial BoostGrants HP+5.

If foe initiates combat or if unit's HP ≥ 50% at start of combat, grants Spd/Def/Res+9 to unit during combat and restores 7 HP to unit after combat.
300

Bond[]

Provides temporary buffs to the unit if they are adjacent to an ally. Tier 4 Bond passives neutralize  Penalties of the respective stats.

Icon Name Description SP
Atk Spd Bond 4Atk/Spd Bond 4If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat.300
Atk Def Bond 4Atk/Def Bond 4If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat.300
Atk Res Bond 4Atk/Res Bond 4If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat.300
Spd Def Bond 4Spd/Def Bond 4If unit is adjacent to an ally, grants Spd/Def+7 to unit and neutralizes unit's penalties to Spd/Def during combat.300
Spd Res Bond 4Spd/Res Bond 4If unit is adjacent to an ally, grants Spd/Res+7 to unit and neutralizes unit's penalties to Spd/Res during combat.300
Def Res Bond 4Def/Res Bond 4If unit is adjacent to an ally, grants Def/Res+7 to unit and neutralizes unit's penalties to Def/Res during combat.300
Unity[]

Provides temporary buffs to the unit and further temporary buffs = 2 × the  Penalty on the unit's respective stats if the unit is within 2 spaces of an ally.

Icon Name Description SP
Atk Spd UnityAtk/Spd UnityIf unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently.300
Atk Def UnityAtk/Def UnityIf unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.300
Atk Res UnityAtk/Res UnityIf unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.300
Spd Def UnitySpd/Def UnityIf unit is within 2 spaces of an ally, grants Spd/Def+5 and bonus to Spd/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Spd, grants Spd+19, for a net bonus of Spd+12.) Calculates each stat bonus independently.300
Spd Res Unity
Def Res UnityDef/Res UnityIf unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently.300
Aria[]

Provides temporary buffs to the unit = 7 + the unit's maximum Special cooldown count and boosts damage by the unit's maximum Special cooldown count × X (X = 3 if the unit can attack twice; else X = 5) if the unit initiates combat or is within 3 spaces of an ally.

Icon Name Description SP
Atk Spd AriaAtk/Spd AriaIf unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5).300
Atk Def Aria
Atk Res AriaAtk/Res AriaIf unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5).300
Spd Def Aria
Spd Res Aria
Def Res AriaDef/Res AriaIf unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Def/Res = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5).300

Push[]

Provides temporary buffs to the unit if they are above a certain HP threshold, but inflicts out of combat damage if the unit attacked.

Icon Name Description SP
Atk Spd Push 4Atk/Spd Push 4At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.300
Atk Def Push 4Atk/Def Push 4At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat.300
Atk Res Push 4Atk/Res Push 4At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit.300
Spd Def Push
Spd Res Push
Def Res Push

Solo[]

Provides temporary buffs to the unit if they are not adjacent to an ally.

Icon Name Description SP
Atk Spd Solo 4Atk/Spd Solo 4If unit is not adjacent to an ally, grants Atk/Spd+7 during combat.300
Atk Def Solo 4Atk/Def Solo 4If unit is not adjacent to an ally, grants Atk/Def+7 during combat.300
Atk Res Solo 4Atk/Res Solo 4If unit is not adjacent to an ally, grants Atk/Res+7 during combat.300
Spd Def Solo 4Spd/Def Solo 4If unit is not adjacent to an ally, grants Spd/Def+7 during combat.300
Spd Res Solo 4Spd/Res Solo 4If unit is not adjacent to an ally, grants Spd/Res+7 during combat.300
Def Res Solo 4Def/Res Solo 4If unit is not adjacent to an ally, grants Def/Res+7 during combat.300
Wild[]

Provides temporary buffs, Special cooldown charge +1, and 7 HP Healing after combat to the unit if they are adjacent to ≤ 1 ally that is not a Icon Type Beast Beast or Icon Type Dragonstone Dragon.

Icon Name Description SP
Atk Spd WildAtk/Spd WildIf number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Spd+7 to unit during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.300
Atk Def WildAtk/Def WildIf number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants Atk/Def+7 to unit during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.300
Atk Res Wild
Spd Def Wild
Spd Res Wild
Def Res Wild
Waylay[]

Provides temporary buffs to the unit if they are adjacent to ≤ 1 ally or initiate combat, and if unit's Spd > foe's Spd neutralizes effects that prevent unit's follow-up attacks and effects that guarantee foe's follow-up attacks. Also provides additional temporary buffs to the unit and boosts damage by 7 if the foe's HP = 100% at start of combat and they are adjacent to ≤ 1 ally or initiate combat

Icon Name Description SP
Atk Spd WaylayAtk/Spd WaylayIf unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+8 to unit during combat, and also, if foe's HP = 100% at start of combat, grants an additional Atk/Spd+2 to unit and unit deals +7 damage during combat (excluding area-of-effect Specials).

If unit initiates combat or the number of allies adjacent to unit ≤ 1, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
300
Atk Def Waylay
Atk Res Waylay
Spd Def Waylay
Spd Res Waylay
Def Res Waylay

Duel[]

Provides an unconditional increase to stats as well as increasing the score of units in Mjölnir's Strike and most Coliseum modes.

Icon Name Description SP
R Duel Infantry 4R Duel Infantry 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)300
R Duel Cavalry 4R Duel Cavalry 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)300
R Duel Flying 4R Duel Flying 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)300
B Duel Infantry 4B Duel Infantry 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)300
B Duel Cavalry 4B Duel Cavalry 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)300
B Duel Flying 4B Duel Flying 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)300
G Duel Infantry 4G Duel Infantry 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)300
G Duel Cavalry 4G Duel Cavalry 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)300
G Duel Flying 4G Duel Flying 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)300
C Duel Infantry 4C Duel Infantry 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)300
C Duel Cavalry 4C Duel Cavalry 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)300
C Duel Flying 4C Duel Flying 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)300

Hexblade[]

Grants  Hexblade to the user if a Icon Type Magic magic ally is within 2 spaces at start of turn. Provides Temporary buffs to the user if a 【Bonus】 is active on the user.

Icon Name Description SP
Atk Spd HexbladeAtk/Spd HexbladeAt start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit for 1 turn. If【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Def Hexblade
Atk Res Hexblade
Spd Def Hexblade
Spd Res HexbladeSpd/Res HexbladeAt start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit. If【Bonus】is active on unit, grants Spd/Res+7 to unit during combat.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Def Res Hexblade

Hexedge[]

Grants  Anathema to the user if a Icon Type MagicIcon Type StaffIcon Type Dragonstone magical ally is within 3 spaces at start of turn. Provides Temporary buffs to the user, boosts damage by 5, & reduces the foe's non-Special "reduces damage by X%" effects by 50% during combat if  Anathema is active on the user.

Icon Name Description SP
Atk Spd HexedgeAtk/Spd HexedgeAt start of turn, if unit is within 3 spaces of a magic, staff, or dragon ally, grants【Anathema】 to unit for 1 turn.

If【Anathema】is active on unit, grants Atk/Spd+7 to unit, unit deals +5 damage (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Anathema】
Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat.
300
Atk Def Hexedge
Atk Res Hexedge
Spd Def Hexedge
Spd Res Hexedge
Def Res Hexedge

AR[]

Provides temporary buffs depending on how many  Defensive Structures are active in the battle phase of Aether Raids.

AR-O[]
Icon Name Description SP
AR-O Atk Spd 3AR-O Atk/Spd 3If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.)240
AR-O Atk Def 3AR-O Atk/Def 3If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.)240
AR-O Atk Res
AR-O Spd Def
AR-O Spd Res 3AR-O Spd/Res 3If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.)240
AR-O Def Res
AR-D[]
Icon Name Description SP
AR-D Atk Spd 4AR-D Atk/Spd 4If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.)300
AR-D Atk Def 3AR-D Atk/Def 3If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.)240
AR-D Atk Res 3AR-D Atk/Res 3If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.)240
AR-D Spd Def 3AR-D Spd/Def 3If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.)240
AR-D Spd Res 3AR-D Spd/Res 3If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.)240
AR-D Def Res 4AR-D Def/Res 4If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.)300

Form[]

Provides temporary buffs to the unit depending on how many allies are within 2 spaces of the unit.

Icon Name Description SP
Atk Spd Form 3Atk/Spd Form 3If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).240
Atk Def Form 3Atk/Def Form 3If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).240
Atk Res Form 3Atk/Res Form 3If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).240
Spd Def Form 3Spd/Def Form 3If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).240
Spd Res Form 3Spd/Res Form 3If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).240
Def Res Form 3Def/Res Form 3If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).240
Fortune[]

Adds "if unit is within 2 spaces of a beast or dragon ally, or if adjacent non-beast/Dragon Allies ≤ 2" as additional transformation conditions. If transformation conditions are met, the unit will transform on enemy turn 1 in Aether Raids. Provides temporary buffs to the unit, Neutralizes the foe's Spd/Def  Bonuses during combat, and restores 7 HP to the unit after combat if the unit is transformed or during enemy phase.

Icon Name Description SP
Atk Spd FortuneAtk/Spd FortuneIf unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).

If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.

If unit is transformed or if foe initiates combat, grants Atk/Spd+8 to unit and neutralizes foe's bonuses to Spd/Def during combat, and restores 7 HP to unit after combat.
300
Atk Def FortuneAtk/Def FortuneIf unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).

If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.

If unit is transformed or if foe initiates combat, grants Atk/Def+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat.
300
Atk Res FortuneAtk/Res FortuneIf unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).

If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.

If unit is transformed or if foe initiates combat, grants Atk/Res+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat.
300
Spd Def Fortune
Spd Res Fortune
Def Res FortuneDef/Res FortuneIf unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).

If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.

If unit is transformed or if foe initiates combat, grants Def/Res+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat.
300
Sway[]

Provides temporary buffs to the unit depending on how many allies are within 3 spaces of the unit, and calculates Icon Class Colorless Staff Staff damage like other Weapon Types on Player phase or if an ally is within 3 spaces.

Icon Name Description SP
Sway Atk SpdSway Atk/SpdIf unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd during combat = 8 + number of allies within 3 spaces of unit × 2 (max 12), and calculates damage from staff like other weapons.300
Sway Atk Def
Sway Atk ResSway Atk/ResIf unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res during combat = 8 + number of allies within 3 spaces of unit × 2 (max 12), and calculates damage from staff like other weapons.300
Sway Spd Def
Sway Spd Res
Sway Def Res
Tidings[]

Provides temporary buffs to the unit depending on how many allies are within 3 spaces of the unit, and prevents the foe from counterattacking on Player phase or if an ally is within 3 spaces.

Icon Name Description SP
Atk Spd TidingsAtk/Spd TidingsIf unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = number of allies within 3 spaces of unit × 2, + 8 (max 12), and foe cannot counterattack during combat.300
Atk Def Tidings
Atk Res TidingsAtk/Res TidingsIf unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res = number of allies within 3 spaces of unit × 2, + 8 (max 12), and foe cannot counterattack during combat.300
Spd Def Tidings
Spd Res Tidings
Def Res Tidings

Session[]

Provides temporary buffs to the unit depending on how many units already acted on a specific phase.

Icon Name Description SP
Blade Session 3Blade Session 3If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9).240
Shield Session 3Shield Session 3If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3).240

Catch[]

Provides temporary buffs to the unit if the foe is at 100% HP or has a 【Penalty】 active.

Icon Name Description SP
Atk Spd Catch 4Atk/Spd Catch 4At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Atk Def Catch 4Atk/Def Catch 4At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Atk Res Catch 4Atk/Res Catch 4At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Spd Def Catch 4Spd/Def Catch 4At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Spd Res Catch 4Spd/Res Catch 4At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Def Res Catch 4Def/Res Catch 4At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Mastery[]

Enables 【Canto (2)】 if the unit entered combat during the current turn. Provides temporary buffs to the unit if the foe is at or above 50% HP and additional temporary buffs if the unit is within 2 spaces of a Divine Vein effect or difficult terrain.

Icon Name Description SP
Atk Spd MasteryAtk/Spd MasteryIf unit has entered combat during the current turn, enables【Canto (2)】.

At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, grants Atk/Spd+4 to unit during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
Atk Def Mastery
Atk Res MasteryAtk/Res MasteryIf unit has entered combat during the current turn, enables【Canto (2)】.

At start of combat, if foe's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, grants Atk/Res+4 to unit during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
Spd Def Mastery
Spd Res Mastery
Def Res Mastery
Airspace[]

Enables 【Canto (2)】. Provides temporary buffs to the unit, restores 7 HP to the unit after combat, and boosts damage during combat for the unit by (12 if the unit or foe is within 2 spaces of a Divine Vein effect or difficult/impassable terrain for non- Flying units; else 7) if the unit initiates combat or is within 3 spaces of an ally.

Icon Name Description SP
Atk Spd AirspaceAtk/Spd AirspaceEnables【Canto (2)】.

If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd+10 to unit and unit deals +X damage during combat (excluding area-of-effect Specials; if any space within 2 spaces of unit or foe has a Divine Vein effect applied, is defensive terrain, or counts as difficult or impassable terrain for units other than flying, X = 12; otherwise, X = 7), and restores 7 HP to unit after combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
Atk Def Airspace
Atk Res AirspaceAtk/Res AirspaceEnables【Canto (2)】.

If unit initiates combat or is within 3 spaces of an ally, grants Atk/Res+10 to unit and unit deals +X damage during combat (excluding area-of-effect Specials; if any space within 2 spaces of unit or foe has a Divine Vein effect applied, is defensive terrain, or counts as difficult or impassable terrain for units other than flying, X = 12; otherwise, X = 7), and restores 7 HP to unit after combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
Spd Def Airspace
Spd Res Airspace
Def Res Airspace

Ideal[]

Provides temporary buffs to the unit if the unit is at 100% HP or has a 【Bonus】 active.

Icon Name Description SP
Atk Spd Ideal 4Atk/Spd Ideal 4At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Def Ideal 4Atk/Def Ideal 4At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Res Ideal 4Atk/Res Ideal 4At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Spd Def Ideal 4Spd/Def Ideal 4At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Def+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Spd Res Ideal 4Spd/Res Ideal 4At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Res+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Def Res Ideal 4Def/Res Ideal 4At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100%, and【Bonus】is active on unit, grants an additional Def/Res+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Perfect[]

If the unit has ≥ 25% HP or is within 3 spaces of an ally, provides temporary buffs to the unit, and if unit's Spd > foe's Spd neutralizes effects that prevent unit's follow-up attacks and effects that guarantee foe's follow-up attacks, if the unit has ≥ 25% HP or is within 3 spaces of an ally, provides additional temporary buffs to the unit.

Icon Name Description SP
Perfect Atk SpdPerfect Atk/SpdIf unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.
300
Perfect Atk Def
Perfect Atk Res
Perfect Spd Def
Perfect Spd Res
Perfect Def Res
Specter[]

Enables 【Canto (Dist. +1; Max 4)】. if the unit has ≥ 25% HP or is within 3 spaces of an ally, provides temporary buffs to the unit, boosts damage by 7 during combat, and if unit's Spd > foe's Spd neutralizes effects that prevent unit's follow-up attacks and effects that guarantee foe's follow-up attacks, if the unit has ≥ 25% HP or is within 3 spaces of an ally, provides temporary buffs to the unit.

Icon Name Description SP
Swift SpecterSwift SpecterEnables【Canto (Dist. +1; Max 4)】.

At start of combat, if unit's HP ≥ 25% or if unit is within 3 spaces of an ally, grants Atk/Spd+9 to unit and deals +7 damage during combat (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
Sturdy Specter
Mirror Specter
Steady Specter
Perfect Specter
Bracing Specter

Clash[]

Provides temporary buffs to the unit depending on how much spaces the initiator moved.

Icon Name Description SP
Atk Spd Clash 4Atk/Spd Clash 4If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.300
Atk Def Clash 4Atk/Def Clash 4If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat.300
Atk Res Clash
Spd Def Clash 4Spd/Def Clash 4If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Spd/Def during combat.300
Spd Res Clash
Def Res Clash 3Def/Res Clash 3If unit or foe initiates combat after moving to a different space, grants bonus to unit's Def/Res during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3).240
Excel[]

Provides temporary buffs and damage reduction to the unit depending on how much spaces the initiator moved.

Icon Name Description SP
Atk Spd ExcelAtk/Spd ExcelIf unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials).300
Atk Def ExcelAtk/Def ExcelIf unit or foe initiates combat after moving to a different space, grants Atk/Def+6 and Atk/Def+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials).300
Atk Res Excel
Spd Def Excel
Spd Res Excel
Def Res Excel
Rival Break[]

Provides temporary buffs, additional temporary buffs = higest bonuses on the target foe and foes within 2 spaces of the target foe, boosts damage by 7, and providees damage reduction to the unit depending on how much spaces the initiator moved.

Icon Name Description SP
A S Rival BreakA/S Rival BreakIf unit or foe initiates combat after moving to a different space, grants Atk/Spd+10 and an additional Atk/Spd+X to unit (X = highest bonus on each stat between target and foes within 2 spaces of target; calculates each stat bonus independently) and unit deals +7 damage during combat (excluding area-of-effect Specials), and also, if unit initiates combat, reduces damage from foe's attacks by Y × 4 during combat (excluding area-of-effect Specials).

Reduces damage by Y × 4 when foe's attack triggers foe's Special during combat (excluding area-of-effect Specials).

(Y = number of spaces from start position to end position of whoever initiated combat; max 3.)
300
A D Rival BreakA/D Rival BreakIf unit or foe initiates combat after moving to a different space, grants Atk/Def+10 and an additional Atk/Def+X to unit (X = highest bonus on each stat between target and foes within 2 spaces of target; calculates each stat bonus independently) and unit deals +7 damage during combat (excluding area-of-effect Specials), and also, if unit initiates combat, reduces damage from foe's attacks by Y × 4 during combat (excluding area-of-effect Specials).

Reduces damage by Y × 4 when foe's attack triggers foe's Special during combat (excluding area-of-effect Specials).

(Y = number of spaces from start position to end position of whoever initiated combat; max 3.)
300
A R Rival Break
S D Rival Break
S R Rival Break
D R Rival Break

Finish[]

Provides temporary buffs to the unit if they're within 3 spaces of an ally, restores 7 HP to the unit during combat, and fixed damage if the unit's Special is either fully charged or was already triggered before or during the current combat.

Icon Name Description SP
Atk Spd Finish 4Atk/Spd Finish 4If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)300
Atk Def Finish 4Atk/Def Finish 4If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)300
Atk Res Finish 4Atk/Res Finish 4If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)300
Spd Def Finish 4Spd/Def Finish 4If unit is within 3 spaces of an ally, grants Spd/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)300
Spd Res Finish 4Spd/Res Finish 4If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)300
Def Res Finish 4Def/Res Finish 4If unit is within 3 spaces of an ally, grants Def/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)300

Scowl[]

Provides temporary buffs to the unit on either the enemy phase or if the foe is at 75% HP or above at the start of combat, and inflicts +1 Special count on the foe during combat before the foe's first attack if the foe's attack can trigger their special and the unit's Res ≥ the foe's Res+5.

Icon Name Description SP
Atk Spd Scowl 4Atk/Spd Scowl 4If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)300
Atk Def Scowl 4Atk/Def Scowl 4If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed foe's maximum Special cooldown).300
Atk Res Scowl 4Atk/Res Scowl 4If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)300
Spd Def Scowl
Spd Res Scowl 4Spd/Res Scowl 4If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)300
Def Res Scowl 4Def/Res Scowl 4If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)300
Slam[]

Provides temporary buffs to the unit on either the enemy phase or if the foe is at 75% HP or above at the start of combat, reduces damage from foe's first attack(s) by 7 during combat, and disables the unit's and foe's effects that change attack priority during combat if the unit's Def ≥ the foe's Def+5.

Icon Name Description SP
A S D Slam
A S R Slam
A D R SlamA/D/R SlamIf foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+10 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat.300
S D R Slam

Prime[]

Provides temporary buffs to the unit on based on how many 【Bonus】 effects are active on the user (excluding  Bonuses). Tier 4 Prime passives also the user to counterattack regardless of the foe's range during combat if the number of 【Bonus】 effects are active on the user (excluding  Bonuses) ≥ 4.

Icon Name Description SP
Atk Spd Prime 4Atk/Spd Prime 4If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Def Prime 4Atk/Def Prime 4If【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Res Prime
Spd Def Prime 4Spd/Def Prime 4If【Bonus】is active on unit, grants Spd/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Spd Res Prime
Def Res Prime
Clear[]

Provides temporary buffs to the unit, boosts damage by 7, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat in the player phase or if a 【Bonus】 effect is active on the unit. Also disables or reduces the trigger condition of  Traps when attacking in Aether Raids.

Icon Name Description SP
Atk Spd Clear
Atk Def ClearAtk/Def ClearIf unit initiates combat or if【Bonus】is active on unit, grants Atk/Def+10 to unit, unit deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP (stacks with similar skills).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Res Clear
Spd Def Clear
Spd Res Clear
Def Res Clear

Blue-Sky[]

This section is about the Passive A Passive family. For Blue-Sky Pegasus or Blue-Sky Wyvern Blue-Sky Wyvern, see Flight Passives.

Enables Canto. Provides temporary buffs to the unit, boosts damage during combat for the unit by the number of allies within 3 rows or 3 columns centered on unit, and reduces damage from foe's first attack(s) during combat by the number of allies within 3 rows or 3 columns centered on unit if the unit initiates combat or if there is an ally within a certain range of the unit.

Icon Name Description SP
Blue Skies 4Blue Skies 4Enables【Canto (2)】.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+8 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2, + 2; max 8; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
Blue-Sky GustBlue-Sky GustEnables【Canto (Dist. +1; Max 4)】.

If unit initiates combat or if there is an ally within 3 columns or 3 rows centered on unit, grants Atk/Spd+10 to unit, unit deals +X×4 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X×3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; X = number of allies within 3 rows or 3 columns centered on unit; max 3).

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
Divine SpecterDivine SpecterEnables【Canto (Dist. +1; Max 4)】.

If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Def+10 to unit, unit deals +X × 4 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; X = number of allies within 3 rows or 3 columns centered on unit; max 3).

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300
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