feheroes
Sprite Weapon Might Range Description SP Exclusive
Weapon Amiti Absolute Amiti 11 1 Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat, unit attacks twice).
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 11 - foe's max Special cooldown count value × 2; min 3; if foe does not have a Special skill, X = 3), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep sw192 Aerial Longsword 16 1 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Null Follow-Up】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res = 5 + 10% of unit's Spd at start of combat, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
400 Yes
Wep lc162 Airborne Spear 16 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 400 Yes
File:Weapon Allied Axe.png Allied Axe 10 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. 200 No
File:Weapon Allied Axe.png Allied Axe+ 14 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. 300 No
Wep lc120 Allied Lance 10 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. 200 No
Wep lc120 Allied Lance+ 14 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. 300 No
Wep sw131 Allied Sword 10 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. 200 No
Wep sw131 Allied Sword+ 14 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. 300 No
Weapon Alondite Alondite 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Wep ax187 Altruist's Axe 16 1 At start of player phase or enemy phase, grants Atk/Spd+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat.
400 Yes
Wep sw101 Amatsu 16 1 Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range.
400 Yes
Weapon Amiti Amiti 11 1 Inflicts Spd-2. If unit initiates combat, unit attacks twice. 400 Yes
Wep ax154 Anchor Axe 10 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit, grants Atk/Def+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Def ≥ 40 in the same area; max 3), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 200 No
Wep ax154 Anchor Axe+ 14 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit, grants Atk/Def+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Def ≥ 40 in the same area; max 3), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 300 No
Wep sw121 Ancient Ragnell 16 1 Grants Def+3. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, inflicts Atk/Def-6 on foe during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Wep lc075 Apotheosis Spear 16 1 Grants Spd+3. Unit can move to a space adjacent to an ally within 2 spaces. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat. 400 Yes
Wep lc209 Apprentice Lance 16 1 Enables【Canto (Dist. +1; Max 4)】.

Accelerates Special trigger (cooldown count-1).

For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5), neutralizes penalties, and deals +Y damage during combat (excluding area-of-effect Specials; for unit, Y = 25; for allies, Y = 10), and restores 7 HP after combat.

Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and grants Special cooldown count-1 to unit before unit's first attack during combat.

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)
400 Yes
Wep ax144 Arcadian Axes 11 1 Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def/Res-X on foe during combat (X = 20% of unit's Res at start of combat, + 5), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). 400 Yes
Wep ax193 Arcane Cake 16 1 Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, grants Def/Res+6,【Empathy】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Empathy】
Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7).
300 No
Wep lc197 Arcane Crimson 16 1 Accelerates Special trigger (cooldown count-1).

Inflicts Atk/Spd/Def-5 on foes within 3 rows or 3 columns centered on unit during combat.

If foe initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 9 (max 9; min 0), deals damage = 15% of unit's Atk (including area-of-effect Specials), reduces damage from foe's attacks by 15% of unit's Atk (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat.
300 No
Weapon Arcane Devourer Arcane Devourer 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 300 No
Wep ax122 Arcane Downfall 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, foe cannot make a follow-up attack, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). 300 No
Wep sw139 Arcane Éljúðnir 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300 No
Wep ax163 Arcane Giant Axe 16 1 Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, neutralizes【Panic】and penalties on unit's Atk/Def that take effect on unit at that time.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat.

【Panic】
Converts bonuses on unit into penalties through its next action.
300 No
Weapon Arcane Luin Arcane Lúin 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), neutralizes foe's bonuses to Spd/Def during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 300 No
Wep lc136 Arcane Qiang 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, if unit or foe initiates combat after moving to a different space, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) 300 No
Wep sw200 Arcane Renegade 16 1 Accelerates Special trigger (cooldown count-1).

For allies within 3 spaces of unit, grants Atk/Spd+5 during combat, and also, when ally deals damage to foe during combat, restores 7 HP to ally.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat, - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including area-of-effect Specials), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of- effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit.
300 No
Wep lc211 Arcane Thorn 16 1 Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, grants Def/Res+6,【Truly Incited】, and 【Preempt Pulse】to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Truly Incited】
Grants bonus to Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat × 2 (max 8).

【Preempt Pulse】
Grants Special cooldown count-1 to unit before unit's first attack during combat.
300 No
Wep ax142 Arcane Þrima 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-6 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 300 No
Wep sw109 Arden's Blade 10 1 Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
400 Yes
Weapon Ardent Durandal Ardent Durandal 16 1 Grants Atk+3. At start of turn, grants 【Bonus Doubler】 to ally with the highest Atk.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
400 Yes
Weapon Ardent Service Ardent Service 10 1 At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. 200 No
Weapon Ardent Service Ardent Service+ 14 1 At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. 300 No
Wep lc086 Areadbhar 16 1 Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

(If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.)
400 Yes
Wep ax176 Arena Axe 10 1 At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Spd Shackle】, and【Def Shackle】on closest foes and foes within 2 spaces of those foes through their next actions.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (excluding area- of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Spd Shackle】
Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).

【Def Shackle】
Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).
200 No
Wep ax176 Arena Axe+ 14 1 At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Spd Shackle】, and【Def Shackle】on closest foes and foes within 2 spaces of those foes through their next actions.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (excluding area- of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Spd Shackle】
Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).

【Def Shackle】
Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).
300 No
Wep sw205 Arena Sword 10 1 At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Spd Shackle】, and【Def Shackle】on closest foes and foes within 2 spaces of those foes through their next actions.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (excluding area- of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Spd Shackle】
Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).

【Def Shackle】
Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).
200 No
Wep sw205 Arena Sword+ 14 1 At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Spd Shackle】, and【Def Shackle】on closest foes and foes within 2 spaces of those foes through their next actions.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (excluding area- of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Spd Shackle】
Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).

【Def Shackle】
Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).
300 No
Wep ax008 Armads 16 1 If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. 400 Yes
Wep sw005 Armorslayer 8 1 Effective against armored foes. 200 No
Wep sw005 Armorslayer+ 12 1 Effective against armored foes. 300 No
Weapon Armorsmasher Armorsmasher 10 1 Effective against armored foes. 200 No
Weapon Armorsmasher Armorsmasher+ 14 1 Effective against armored foes. 300 No
Wep ax052 Arthur's Axe 16 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. 400 Yes
Wep sw125 Ascending Blade 16 1 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and after combat, grants Special cooldown count-1. 400 Yes
Wep lc199 Ásjá of Askr 16 1 Accelerates Special trigger (cooldown count-1).

If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes foe's bonuses to Spd/Def, unit deals +X × 5 damage (X = number of Bonus effects active on unit and foe, excluding stat bonuses, max 5; excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat.

If unit's support partner or ally within 3 spaces of unit initiates combat, grants another action to that ally after combat (if a skill belonging to that ally triggers an effect that grants them another action, such as Galeforce, this effect is treated as not having triggered; if a skill not belonging to that ally triggers an effect that grants that ally another action at the same time as this effect, this effect is also considered to have been triggered; once per turn; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning).

【Potent Follow 100%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
400 Yes
Wep sw081 Astra Blade 16 1 Grants Atk+3. If unit's Atk > foe's Def, deals damage = 50% of unit's Atk minus foe's Def. 400 Yes
Weapon Audhulma Audhulma 16 1 Accelerates Special trigger (cooldown count-1).
Grants Res+5.
400 Yes
Wep ax123 Aurgelmir 16 1 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, unit makes a guaranteed follow-up attack, and also reduces damage from foe's first attack by 40% and unit's next attack deals damage equal to total damage reduced (by any source, including other skills). Resets at end of combat. 400 Yes
Wep ax098 Auto-Lofnheiðr 16 1 Grants Atk+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep ax087 Axe Breidablik 16 1 Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. 400 Yes
Wep ax147 Axe of Adoration 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-X on foe (X = 16 - foe's maximum Special cooldown count value × 2; min 8; if foe is not equipped with a Special, then X = 8), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by Y% (if foe's Def ≥ foe's Res at start of combat, Y = 70; otherwise, Y = 30) during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 400 Yes
Wep ax088 Axe of Despair 16 1 Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." (Example: if unit has an Atk/Def+6 bonus and foe has an Atk/Def-6 penalty, the calculated total will be 24.)
400 Yes
Wep ax146 Axe of Devotion 10 1 At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Def > foe's Def, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def+5 to unit during combat, and grants bonus to unit's Atk/Def during combat = 15% of unit's Def at start of combat. 200 No
Wep ax146 Axe of Devotion+ 14 1 At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Def > foe's Def, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def+5 to unit during combat, and grants bonus to unit's Atk/Def during combat = 15% of unit's Def at start of combat. 300 No
Wep ax170 Axe of Dusk 16 1 Enables【Canto (Dist. +1; Max 4)】.
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, inflicts Spd/Def-7,【Discord】, and Deep Wounds on foes that are within 2 spaces of another foe through their next actions.

If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, × 3; excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
400 Yes
Weapon Axe of Virility Axe of Virility 16 1 Effective against armored foes. 400 Yes
Wep ax063 Aymr 16 1 Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. 400 Yes
Weapon Ayras Blade Ayra's Blade 16 1 Grants Spd+3. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Wep lc119 Azure Lance 16 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. 400 Yes
Wep sw195 Azure Twin Edge 16 1 Accelerates Special trigger (cooldown count-1).

At start of turn, if unit is within 2 spaces of an ally, grants【Empathy】and the following status to unit and allies within 2 spaces for 1 turn: "grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)."

If unit initiates combat or if unit is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

Unit can use the following【Style】:
――――― Wind Sword Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Calculates damage using the lower of foe's Def or Res during combat (excluding area-of-effect Specials).

Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.

After-combat movement effects do not occur.
Skill effect's Range is treated as 1, including by skill effects determined by attack Range, like Pavise and Aegis. This Style can be used only once per turn.
――――――――――――――――――――

【Empathy】
Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7).

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. When unit has a status or a skill that enables use of a Style, Duo Skills and Harmonized Skills cannot be used while unit can take an action (those skills can be used after unit has acted).
Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
400 Yes
Wep sw088 Balmung 16 1 Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat. 400 Yes
Wep ax066 Barrier Axe 10 1 If foe initiates combat, grants Res+7 during combat. 200 No
Wep ax066 Barrier Axe+ 14 1 If foe initiates combat, grants Res+7 during combat. 300 No
Weapon Barrier Blade Barrier Blade 10 1 If foe initiates combat, grants Res+7 during combat. 200 No
Weapon Barrier Blade Barrier Blade+ 14 1 If foe initiates combat, grants Res+7 during combat. 300 No
Wep lc052 Barrier Lance 10 1 If foe initiates combat, grants Res+7 during combat. 200 No
Wep lc052 Barrier Lance+ 14 1 If foe initiates combat, grants Res+7 during combat. 300 No
Weapon Basilikos Basilikos 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Beach Banner Beach Banner 10 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Weapon Beach Banner Beach Banner+ 14 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Wep lc214 Beach Umbrella 16 1 Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, grants【Preempt Pulse】,【Atk Liberate】, and 【Def Liberate】to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Def/Res+16 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and also, if unit's Def > foe's Def or the number of allies within 3 rows or 3 columns centered on unit ≥ 2, unit attacks twice during combat.

【Preempt Pulse】
Grants Special cooldown count-1 to unit before unit's first attack during combat.

【Atk Liberate】
Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8).

【Def Liberate】
Grants bonus to Def during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Wep sw086 Bellringer 10 1 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) 200 No
Wep sw086 Bellringer+ 14 1 When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) 300 No
Weapon Beloved Zofia Beloved Zofia 16 1 Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit. 400 Yes
Wep lc102 Bereft Lance 16 1 Grants Def+3. Grants Atk/Def+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Weapon Berkuts Lance Berkut's Lance 10 1 If foe initiates combat, grants Res+4 during combat. 200 No
Weapon Berkuts Lance Berkut's Lance+ 14 1 If foe initiates combat, grants Res+4 during combat. 300 No
Weapon Berserk Armads Berserk Armads 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 400 Yes
Wep ax159 Berserker Axe 16 1 Accelerates Special trigger (cooldown count-1).

At start of turn, for unit and allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), unit makes a guaranteed follow-up attack, deals damage = damage dealt to unit (max 30; excluding area-of-effect Specials), and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials).
400 Yes
Wep ax046 Beruka's Axe 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep sw008 Binding Blade 16 1 If foe initiates combat, grants Def/Res+2 during combat. 400 Yes
Weapon Binding Reginleif Binding Reginleif 16 1 Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, reduces damage from foe's first attack by 30%, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. 400 Yes
Wep ax185 Black Eagle Axe 16 1 Accelerates Special trigger (cooldown count-1).

At start of turn and after unit acts (if Canto triggers, after Canto), inflicts【Exposure】, 【Frozen】, and【Def Shackle】on closest foes and foes within 2 spaces of those foes through their next actions.

Grants Atk/Spd/Def/Res+15 to unit, neutralizes foe's bonuses to Atk/Def, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Exposure】
Foe's attacks deal +10 damage.

【Frozen】
Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10).

【Def Shackle】
Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).
400 Yes
Wep lc159 Black Yule Lance 16 1 Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25% and unit initiates combat, applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (based on direction unit is facing) for 1 turn after combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe (X = 15 - number of adjacent allies × 2; min 6), grants Special cooldown count-Y to unit before unit's first attack (Y = number of spaces from start position to end position of whoever initiated combat, max 3; if foe is in a space where allied 【Divine Vein (Flame)】is applied, then the value is treated as 3), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = 100 - number of allies adjacent to unit × 30 during combat, and also, if unit has weapon-triangle advantage or if foe is in a space where allied【Divine Vein (Flame)】is applied, neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
400 Yes
Wep sw142 Blade of Favors 16 1 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if any foes are within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-6 on those foes through their next actions and grants Atk/Spd/Def+6 to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, inflicts penalty on foe's Atk/Spd/Def during combat = 5 + any current penalty on each of those stats (example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat; calculates each stat penalty independently) and reduces damage from foe's first attack during combat by 40%. 400 Yes
Wep sw112 Blade of Renais 16 1 Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and also, if【Bonus】or【Penalty】is active on unit, deals damage = 20% of foe's Def, and also, if unit deals damage to foe during combat, restores HP to unit = 20% of foe's Def. (Triggers even if 0 damage is dealt.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 Yes
Wep sw172 Blade of Sands 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Spd/Res+6,【Bonus Doubler】, and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
400 Yes
Wep sw103 Blade of Shadow 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. 400 Yes
Weapon Blazing Durandal Blazing Durandal 16 1 Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Wep ax111 Blazing Polearms 16 1 Enables【Canto (2)】.

Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and inflicts penalty on foe's Atk/Spd/Def/Res during combat = 50% of total bonuses on unit during combat (max -6).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep ax143 Blue Yule Axe 16 1 Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Null Follow-Up】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + 15% of unit's Spd at start of combat) and grants Special cooldown count-Y to unit before unit's first attack during combat (Y = number of spaces from start position to end position of whoever initiated combat, max 3; if number of【Bonus】effects active on unit, excluding stat bonuses, ≥ 4, then the value is treated as 3), and restores 7 HP to unit after combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Wep ax164 Bold Kusarigama 11 1 Accelerates Special trigger (cooldown count-1).
Unit attacks twice (even if foe initiates combat, unit attacks twice).

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Def at start of combat + 5, deals damage = 25% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 25% of unit's Def (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills).

If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat.
400 Yes
Wep ax178 Bolt Axe 16 1 Grants Def+3. Calculates damage using the lower of foe's Def or Res. Unit can counterattack regardless of foe's range.

At the start of turns 1-3, deals 10 damage to foes and allies within 3 columns centered on unit, excluding unit.

For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def-5 on foe, foe suffers +X damage (X = the greater of total damage dealt to foe or total damage dealt to foe's target as of start of combat; excluding area-of-effect Specials; excluding damage dealt to Røkkr), and foe suffers guaranteed follow-up attacks during combat.

At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, deals damage = 20% of unit's Def (including area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area- of-effect Specials).

Unit can use the following【Style】:
――――― Range: 2 Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
After-combat movement effects do not occur.
Skill effect's Range is treated as 1. This Style can be used only once per turn.
――――――――――――――――――――

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
400 Yes
Wep sw208 Bonded Blades 11 1 Grants Atk+3. Unit attacks twice (even if foe initiates combat).

Unit and target cannot trigger Specials during combat or area-of-effect Specials (excluding Røkkr area-of-effect Specials).

At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants Atk/Spd+6,【Empathy】, and【Dodge】to unit and allies within 3 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5).

【Empathy】
Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7).

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
400 Yes
Wep sw218 Braided Blade 16 1 Accelerates Special trigger (cooldown count-1). Unit can move through foes' spaces.

Unit can move to a space within 2 spaces of any ally within 2 spaces of unit.

For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, deals +10 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 10 (excluding area-of-effect Specials), and grants Special cooldown count-1 before their first attack during combat.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and grants Special cooldown count-1 before unit's first attack during combat.
400 Yes
Wep ax003 Brave Axe 5 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 200 No
Wep ax003 Brave Axe+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 300 No
Wep lc003 Brave Lance 5 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 200 No
Wep lc003 Brave Lance+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 300 No
Wep sw003 Brave Sword 5 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 200 No
Wep sw003 Brave Sword+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 300 No
Wep lc127 Breaker Lance 16 1 Grants Atk+3. At start of turn, inflicts Atk/Def-6 and【Panic】on foe on the enemy team with the highest Atk+Def total and foes within 2 spaces of that foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack.

【Panic】
Converts bonuses on unit into penalties through its next action.
400 Yes
Wep lc176 Breezy Spear 16 1 Grants Atk+3. Unit can counterattack regardless of foe's range. Unit and target cannot trigger Specials during combat or area-of-effect Specials (excluding Røkkr area-of-effect Specials).

Grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

Disables skills of all other foes and allies during combat, excluding unit and target. Disables the following effects for both unit and target during combat: defensive terrain effects, support effects, guaranteed follow-ups, effects that prevent follow-ups, effects that prevent counterattacks, and effects that change attack priority (Vantage, Desperation, etc.).
400 Yes
Wep sw154 Bridal Blade 10 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) 200 No
Wep sw154 Bridal Blade+ 14 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) 300 No
Wep lc122 Bridal Sunflower 10 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and bonus to Atk/Def during combat = current bonus on unit's Atk/Def. Calculates each stat bonus independently. 200 No
Wep lc122 Bridal Sunflower+ 14 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and bonus to Atk/Def during combat = current bonus on unit's Atk/Def. Calculates each stat bonus independently. 300 No
Wep lc022 Bright Naginata 16 1 If foe initiates combat, grants Atk/Def+4 during combat. 400 Yes
Weapon Brilliant Brident Brilliant Brident 16 1 Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and【Discord】on closest foes and any foes within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces damage from foe's Specials by 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, if 【Potent Follow X%】has triggered and X ≤ 99, then X = 100.

【Exposure】
Foe's attacks deal +10 damage.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
400 Yes
Wep sw078 Brilliant Rapier 16 1 Effective against armored and cavalry foes. Grants Spd+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. If unit's HP ≤ 80% and foe initiates combat, unit can counterattack before foe's first attack. 400 Yes
Weapon Bull Blade Bull Blade 16 1 During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) 400 Yes
Weapon Bull Spear Bull Spear 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Wep ax059 Bun-Bun Baton 16 1 Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 400 Yes
Weapon Byleistr Býleistr 16 1 At start of odd-numbered turns, grants Atk/Spd/Def/Res+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
400 Yes
Wep sw069 Cake Cutter 10 1 If unit initiates combat, grants Atk/Spd+4 during combat. 200 No
Wep sw069 Cake Cutter+ 14 1 If unit initiates combat, grants Atk/Spd+4 during combat. 300 No
Wep sw178 Caladbolg 16 1 Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 25% of foe's Atk at start of combat, - 4; max 14; min 5), neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area- of-effect Specials), and grants Special cooldown count-1 to unit before foe's first attack during combat. At start of combat, if unit's HP ≥ 25%, reduces damage from foe's attacks by Y during combat (when foe's attack triggers foe's Special, Y = 16; when foe's attack does not trigger foe's Special, Y = 8; excluding area-of-effect Specials), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
400 Yes
Weapon Camillas Axe Camilla's Axe 16 1 If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. 400 Yes
Wep ax179 Campaign Axe 10 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. 200 No
Wep ax179 Campaign Axe+ 14 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. 300 No
Wep sw189 Campaign Blade 10 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. 200 No
Wep sw189 Campaign Blade+ 14 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. 300 No
Wep lc186 Campaign Lance 10 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. 200 No
Wep lc186 Campaign Lance+ 14 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. 300 No
Wep lc091 Candy Cane 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 200 No
Wep lc091 Candy Cane+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300 No
Wep sw153 Captain's Sword 16 1 Accelerates Special trigger (cooldown count-1). Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, restores 7 HP to unit after combat, and also, if foe initiates combat and unit's Spd > foe's Spd, unit can counterattack before foe's first attack. 400 Yes
Wep sw123 Carnage Amatsu 16 1 Grants Spd+3. Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally and unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 400 Yes
Weapon Carrot Axe Carrot Axe 9 1 If unit initiates combat, restores 4 HP after combat. 200 No
Weapon Carrot Axe Carrot Axe+ 13 1 If unit initiates combat, restores 4 HP after combat. 300 No
Wep sw094 Carrot Cudgel 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 200 No
Wep sw094 Carrot Cudgel+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 300 No
Weapon Carrot Lance Carrot Lance 9 1 If unit initiates combat, restores 4 HP after combat. 200 No
Weapon Carrot Lance Carrot Lance+ 13 1 If unit initiates combat, restores 4 HP after combat. 300 No
Wep lc118 Carrot-Tip Spear 10 1 At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
200 No
Wep lc118 Carrot-Tip Spear+ 14 1 At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, grants Atk/Def+5 to unit during combat and unit's first attack during combat deals damage = total Atk/Def penalties on foe.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300 No
Weapon Casa Blanca Casa Blanca 10 1 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 200 No
Weapon Casa Blanca Casa Blanca+ 14 1 If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300 No
Wep ax190 Catalyst Axe 16 1 For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and grants Special cooldown count-1 before unit's or ally's first attack during combat.

Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
400 Yes
Wep sw096 Chaos Ragnell 16 1 Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. 400 Yes
Weapon Cherches Axe Cherche's Axe 11 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 400 Yes
Wep lc148 Chon'sin Sprig 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Spd/Def = 25% of foe's Atk at start of combat - 8 (max 10, min 0), reduces damage from foe's first attack by 40%, and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied; does not stack.) 400 Yes
Wep ax194 Chosen Axe 16 1 Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against flying" bonuses.

At start of turn, grants "unit can move 1 extra space" to unit (that turn only; does not stack), and after start-of-turn skills trigger, if【Stall】is active on unit, neutralizes the "unit can move 1 extra space" effect of this skill.

At start of player phase or enemy phase, grants Spd/Def+6,【True Charge】,【Truly Incited】, and 【Null Panic】to unit and allies within 2 spaces of unit for 1 turn.

If unit or allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, or, if defending in Aether Raids, after start-of-turn skills trigger at the start of turn 1 of enemy phase, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (calculates each stat bonus independently; max 10).

Grants Atk/Spd/Def/Res+15, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space."

【True Charge】
Unit can move up to 3 spaces in any cardinal direction without being affected by movement obstruction effects from skills. (Cannot move through foes or terrain that blocks movement. Granted movement treated as Warp movement.)

【Truly Incited】
Grants bonus to Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat × 2 (max 8).

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn.
400 Yes
Wep lc206 Chosen Lance 16 1 Enables【Canto (Dist. +1; Max 4)】.
Accelerates Special trigger (cooldown count-1).
Unit can counterattack regardless of foe's range.

At start of player phase or enemy phase, grants 【Empathy】,【Dodge】, and【Null Follow-Up】to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials) during combat.

Unit can use the following【Style】:
――――― Chosen Lance Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Decreases Spd difference necessary for unit to make a follow-up attack by 10 during combat.

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.

After-combat movement effects do not occur.
Skill effect's Range is treated as 1. This Style can be used only once per turn.
――――――――――――――――――――――――

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

【Empathy】
Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7).

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

【Null Follow-Up】
If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
400 Yes
Wep sw210 Chosen Sword 16 1 Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, grants Atk/Def+6,【Bulwark】,and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Def/Res+16 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit's Def > foe's Def or the number of allies within 3 columns or 3 rows centered on unit ≥ 2, unit attacks twice during combat.

【Bulwark】
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
400 Yes
Wep sw203 Clouded Blade 16 1 Enables【Canto (Rem. +1; Min 2)】.

Calculates damage using the lower of foe's Def or Res.

If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's attacks by X × 4 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional X × 4 during combat (excluding area-of-effect Specials; X = number of spaces from start position to end position of whoever initiated combat; max 3), and also, when unit deals damage to foe during combat, restores 7 HP to unit.

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep lc138 Command Lance 16 1 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%. 400 Yes
Wep ax191 Comrade's Axe 16 1 Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, grants Def/Res+7,【Truly Incited】, and “if unit initiates combat, reduces damage from foe's first attack by 40%” to unit and allies within 2 spaces of unit for 1 turn.

At start of turn, grants "unit can move 1 extra space" to unit (that turn only; does not stack).

After start-of-turn skills trigger, if【Stall】is active on unit, neutralizes the "unit can move 1 extra space" effect of this skill.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and grants Special cooldown count-X to unit before unit's first follow-up attack during combat (X = number of allies within 3 rows or 3 columns centered on unit, including unit; max 3).

【Truly Incited】
Grants bonus to Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat × 2 (max 8).

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space."
400 Yes
Wep sw082 Concealed Blade 16 1 Deals +10 damage when Special triggers. 400 Yes
Wep sw080 Conjurer Curios 16 1 Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. 400 Yes
Wep sw134 Coral Saber 10 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. 200 No
Wep sw134 Coral Saber+ 14 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. 300 No
Wep lc065 Cordelia's Lance 10 1 Inflicts Spd-2. If unit initiates combat, unit attacks twice. 400 Yes
Wep ax141 Corsair Cleaver 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 3 spaces of an ally, grants Atk/Def+6 and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 Yes
Wep lc081 Courtly Candle 10 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 200 No
Wep lc081 Courtly Candle+ 14 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 300 No
Wep lc132 Coyote's Lance 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 3 spaces of an ally, grants Atk/Spd+6 and the following effect to unit and cavalry allies within 3 spaces of unit for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack by 40%, and deals damage = number of spaces from start position to end position of whoever initiated combat × 3 (max: 9). (Except when dealing damage with area-of-effect Specials.) 400 Yes
Wep sw074 Creator Sword 16 1 Accelerates Special trigger (cooldown count-1). During combat, neutralizes effects that guarantee foe's follow-up attacks, prevent unit's follow-up attacks, grant "Special cooldown charge +X" to foe, or inflict "Special cooldown charge -X" on unit. 400 Yes
Wep ax067 Crimson Axe 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep sw141 Crimson Blades 11 1 Grants Spd+5. Inflicts Def/Res-5. Unit attacks twice. At start of combat, the following effects will occur based on unit's HP: if ≥ 20%, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and also, if ≥ 40%, reduces damage from foe's first attack during combat by 40%. 400 Yes
Wep lc181 Crimson Lance 16 1 If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 20% of unit's Def ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and foe cannot make a follow-up attack during combat, and also, if unit's Def > foe's Def, increases the Spd difference necessary for foe to make a follow-up attack by difference between stats × 2 during combat (for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills).

If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat.
400 Yes
Wep ax119 Crimson War-Axe 16 1 Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat and the following effects will occur based on unit's HP at start of combat: if ≥ 20%, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and also, if ≥ 40%, reduces damage from foe's first attack during combat by 40%. 400 Yes
Wep ax057 Crusher 16 1 Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.) 400 Yes
Weapon Cursed Lance Cursed Lance 16 1 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+2. Deals 4 damage to unit after combat. 400 Yes
Wep sw105 Dark Creator S 16 1 Grants Def+3. During combat, boosts unit's Atk/Def by number of allies with HP ≥ 90% × 2 (max 6). During unit's first combat in player phase or enemy phase, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of allies with HP ≥ 90% × 15 (max 45%). 400 Yes
Wep sw034 Dark Greatsword 16 1 If unit initiates combat, grants Atk/Spd+4 during combat. 400 Yes
Weapon Dark Mystletainn Dark Mystletainn 16 1 Accelerates Special trigger (cooldown count-1). If Special triggers before or during combat, grants Special cooldown count-2 after combat. 400 Yes
Wep lc076 Dark Royal Spear 16 1 If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. 400 Yes
Weapon Dauntless Lance Dauntless Lance 16 1 Accelerates Special trigger (cooldown count-1). Effective against armored foes. 400 Yes
Weapon Daybreak Lance Daybreak Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep ax130 Dead-Fang Axe 16 1 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd/Def/Res+X to unit, inflicts Atk/Spd/Def/Res-X on foe (X = current bonus on each of foe's stats; calculates each stat bonus and penalty independently), deals damage = 10% of unit's Atk (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 40% during combat. 400 Yes
Wep sw176 Dead-Wolf Blade 16 1 Grants Spd+3.

At start of turn, if unit's HP ≥ 25%, grants 【Foe Penalty Doubler】to unit and allies within 2 spaces of unit and inflicts Spd/Def-7 on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

【Foe Penalty Doubler】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = any current penalty on each of those stats for 1 turn.
Calculates each stat penalty independently.
400 Yes
Wep ax071 Deck Swabber 10 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 200 No
Wep ax071 Deck Swabber+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 300 No
Wep ax126 Defier's Axe 10 1 At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. 200 No
Wep ax126 Defier's Axe+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. 300 No
Wep lc130 Defier's Lance 10 1 At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. 200 No
Wep lc130 Defier's Lance+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. 300 No
Wep sw159 Defier's Sword 10 1 At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. 200 No
Wep sw159 Defier's Sword+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus and penalty independently. 300 No
Weapon Deft Harpoon Deft Harpoon 10 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. 200 No
Weapon Deft Harpoon Deft Harpoon+ 14 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. 300 No
Wep sw161 Deliverer's Brand 16 1 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. At start of combat, if unit's HP ≥ 25% and unit triggers the Glowing Ember, Bonfire, or Ignis Special during combat, calculates that attack's damage using the lower of foe's Def or Res. 400 Yes
Wep sw221 Deluxe BBQ 16 1 Accelerates Special trigger (cooldown count-1).

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat.

If unit's support partner or ally within 3 spaces of unit initiates combat, grants another action to that ally after combat (if a skill belonging to that ally triggers an effect that grants them another action, such as Galeforce, this effect is treated as not having triggered; if a skill not belonging to that ally triggers an effect that grants that ally another action at the same time as this effect, this effect is also considered to have been triggered; once per turn; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning).

【Potent Follow 100%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
400 Yes
Wep lc179 Desert Spear 16 1 Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range.

Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

For allies within 3 spaces of unit, grants Spd/Def+4 during combat, and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by 10 during that ally's combat (excluding area-of-effect Specials).

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Def at start of combat, and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials).
400 Yes
Wep ax133 Desert-Tiger Axe 16 1 At the start of turn 1, grants Special cooldown count-1 to unit and allies with HP < unit's HP. At start of turn, grants Atk/Spd+6, "neutralizes unit's penalties during combat," and【Null Panic】 to unit and allies with HP < unit’s HP for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
400 Yes
Wep ax055 Devil Axe 16 1 Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. 400 Yes
Wep lc196 Disguise Lance 16 1 Accelerates Special trigger (cooldown count-1).

If a Rally or movement Assist skill is used by unit or targets unit, inflicts Spd/Def-7, 【Sabotage】, and【Panic】on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5), and also, if Future Witness is active on unit or unit's Spd > foe's Spd, unit attacks twice during combat.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.

【Panic】
Converts bonuses on unit into penalties.
400 Yes
Wep lc172 Diva-Pair Parasol 16 1 Accelerates Special trigger (cooldown count-1).

For foes within 3 rows or 3 columns centered on unit, if foe's Def ≤ unit's Def+5, inflicts penalty on foe's Atk/Spd = 15% of foe's Atk at start of combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), unit deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
400 Yes
Wep lc104 Divine Sea Spear 16 1 Grants Atk+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def+3 to unit during combat and inflicts Atk/Spd/Def-3 on foe during combat, and also, if foe has Atk/Spd/Def bonuses, grants bonus to unit's Atk/Spd/Def and inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's Atk/Spd/Def. Calculates each stat bonus independently. 400 Yes
Weapon Divine Tyrfing Divine Tyrfing 16 1 Grants Res+3. Reduces damage from magic foe's first attack by 50%. 400 Yes
Wep ax093 Dolphin-Dive Axe 16 1 Enables【Canto (2)】.

Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep ax177 Doubler Axe 10 1 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 200 No
Wep ax177 Doubler Axe+ 14 1 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 300 No
Wep lc184 Doubler Lance 10 1 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 200 No
Wep lc184 Doubler Lance+ 14 1 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 300 No
Wep sw185 Doubler Sword 10 1 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 200 No
Wep sw185 Doubler Sword+ 14 1 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 300 No
Weapon Dracofalchion Dracofalchion 16 1 Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat. 400 Yes
Weapon Draconic Poleax Draconic Poleax 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Weapon Dragonbind Dragonbind 16 1 Effective against dragon foes. Unit can counterattack regardless of foe's range. 400 Yes
Wep ax062 Dragoon Axe 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 400 Yes
Wep lc137 Dreaming Spear 16 1 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+5. If unit is on a team with two allies in a support-partner pair (excluding unit), unit makes a guaranteed follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), deals damage = 20% of unit's Res, and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). 400 Yes
Wep lc115 Dryblade Lance 16 1 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20). 400 Yes
Wep sw010 Durandal 16 1 If unit initiates combat, grants Atk+4 during combat. 400 Yes
Wep lc178 Dvergr Wayfinder 16 1 Accelerates Special trigger (cooldown count-1).

Enables【Canto (Dist. +2; Max 5)】 during turns 1 through 4.

During turns 1 through 4, for allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before their first attack during their combat.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special).

【Canto (Dist. +2; Max 5)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +2. (Max 5.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep ax167 Eagle's Heart 16 1 Enables【Canto (Rem. +1; Min 2)】.
Accelerates Special trigger (cooldown count-1).

After Canto, if unit entered combat on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto).

If unit initiates combat or the number of allies adjacent to unit ≤ 1, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat + 6, unit deals +X × 5 damage (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials), and also, reduces damage by an additional X × 3 when foe's attack triggers foe's Special (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat.

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.)
400 Yes
Weapon Gae Bolg Earthly Gáe Bolg 16 1 Grants Def+3. In combat against an infantry, armored, or cavalry foe, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Wep ax113 Ebon Bölverk 16 1 Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of 2 or more allies, grants【Null Follow-Up】and Special cooldown charge +1 per attack during combat to unit for 1 turn. (Only highest value applied. Does not stack.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
400 Yes
Wep sw009 Eckesachs 16 1 At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. 400 Yes
Wep lc084 Effie's Lance 16 1 At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. 400 Yes
Weapon Eldhrimnir Eldhrímnir 16 1 Effective against beast foes. Grants Spd+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) 400 Yes
Wep sw175 Emblem Ragnell 16 1 Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe (X = 25% of foe's Atk at start of combat - 2; max 16; min 6), neutralizes penalties on unit, neutralizes effects that prevent unit's counterattacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 400 Yes
Wep ax006 Emerald Axe 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 200 No
Wep ax006 Emerald Axe+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 300 No
Weapon Exalted Falchion Exalted Falchion 16 1 Effective against dragon foes. Grants Spd+3.
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.
400 Yes
Wep sw158 Fair-Fight Blade 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 25% of unit's Def and reduces damage from foe's attacks by 25% of unit's Def (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). At start of combat, if unit's HP ≥ 25% and unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat. At start of combat, if unit's HP ≥ 25% and foe initiates combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit deals damage to foe using a Special during combat, restores 10 HP to unit (triggers even if 0 damage is dealt). 400 Yes
Wep ax094 Fair-Fury Axe 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, deals damage = 15% of unit's Atk and grants Atk/Spd+6 to unit during combat. 400 Yes
Weapon Faithful Axe Faithful Axe 10 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 200 No
Weapon Faithful Axe Faithful Axe+ 14 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 300 No
Wep sw007B Falchion 16 1 Effective against dragon foes. At the start of every third turn, restores 10 HP. 400 Yes
Weapon Falchion Gaiden Falchion 16 1 Effective against dragons. At the start of every third turn, unit recovers 10 HP. 400 Yes
Wep sw007A Falchion 16 1 Effective against dragon foes. At the start of every third turn, restores 10 HP. 400 Yes
Weapon Basilikos Fanged Basilikos 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. 400 Yes
Wep ax172 Fannin' Foliage 10 1 At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials).
200 No
Wep ax172 Fannin' Foliage+ 14 1 At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials).
300 No
Wep sw165 Farmer's Tool 10 1 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 200 No
Wep sw165 Farmer's Tool+ 14 1 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 300 No
Wep ax134 Father's-Son Axe 10 1 Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) 400 Yes
Wep sw095 Feather Sword 16 1 Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack. 400 Yes
Wep sw198 Fell Child's Blade 16 1 Accelerates Special trigger (cooldown count-1).

For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and neutralizes foe's bonuses during combat.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit × 3, + 4 (max 10), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and reduces damage from foe's Specials by X during combat (excluding area-of-effect Specials; X = 20% of unit's Spd), and restores 7 HP to unit after combat.
400 Yes
Wep sw186 Fellowship Blade 16 1 Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Def/Res+6,【Bulwark】, and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat + 6, unit deals +X damage (X = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

【Bulwark】
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).

Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
400 Yes
Wep lc008 Fensalir 16 1 At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. 400 Yes
Weapon Festive Siegmund Festive Siegmund 16 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. 400 Yes
Wep sw149 Fiery War Sword 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses × 3, + 5; max 17), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Wep sw199 Final Sword 16 1 Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Atk/Def+6,【Imbue】, and【Reflex】to unit and allies within 2 spaces of unit for 1 turn.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants Atk+X to unit, inflicts Atk-X on foe (X = 20% of unit's Def at start of combat, + 6), unit deals +Y damage (excluding area-of-effect Specials), reduces damage from foe's attacks by Y (excluding area-of-effect Specials), reduces damage from foe's Specials by Y (excluding area-of-effect Specials; if foe's HP ≥ 70% at start of combat, Y = 16; otherwise Y = 10), and neutralizes【Deep Wounds】during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).

【Imbue】
Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack).

【Reflex】
Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.)

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400 Yes
Weapon Firelight Lance Firelight Lance 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 15% of foe's Atk, and also, if unit's Spd ≥ foe's Spd-4, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Special cooldown count-1 to unit and allies within 4 spaces of unit after combat. 400 Yes
Wep ax050 Firesweep Axe 11 1 Unit and foe cannot counterattack. 200 No
Wep ax050 Firesweep Axe+ 15 1 Unit and foe cannot counterattack. 300 No
Weapon Firesweep L Firesweep L+ 15 1 Unit and foe cannot counterattack. 300 No
Weapon Firesweep L Firesweep Lance 11 1 Unit and foe cannot counterattack. 200 No
Wep sw033 Firesweep S 11 1 Unit and foe cannot counterattack. 200 No
Wep sw033 Firesweep S+ 15 1 Unit and foe cannot counterattack. 300 No
Weapon First Bite First Bite 10 1 If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. 200 No
Weapon First Bite First Bite+ 14 1 If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. 300 No
Wep ax140 Flame Battleaxe 16 1 At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe during combat (X = 15 - foe's max Special cooldown count value × 2; min 7; if foe does not have a Special skill, penalty = 7) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 400 Yes
Weapon Flame Gunbai Flame Gunbai 10 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat. 200 No
Weapon Flame Gunbai Flame Gunbai+ 14 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit and inflicts penalty on foe's Atk/Def during combat = 20% of unit's Def at start of combat. 300 No
Wep lc082 Flame Lance 16 1 Effective against beast foes. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, calculates damage using foe's Res, and inflicts Spd/Res-5 on foe during combat. 400 Yes
Weapon Flame Siegmund Flame Siegmund 16 1 Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. 400 Yes
Weapon Flashing Carrot Flashing Carrot 10 1 At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+2 during combat. 200 No
Weapon Flashing Carrot Flashing Carrot+ 14 1 At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+2 during combat. 300 No
Wep lc165 Flingster Spear 16 1 Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn and restores 7 HP to unit, and afterward, once per turn, grants unit another action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" is active on unit, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat and unit attacks twice. 400 Yes
Wep sw137 Florid Cane 10 1 Enables【Canto (Rem. +1)】.

At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
200 No
Wep sw137 Florid Cane+ 14 1 Enables【Canto (Rem. +1)】.

At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300 No
Weapon Florinas Lance Florina's Lance 16 1 Effective against armored foes. 400 Yes
Wep ax072 Flower Hauteclere 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, unit can move 1 extra space (that turn only; does not stack) and grants the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At the start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat. 400 Yes
Wep lc097 Flower Lance 16 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. 400 Yes
Wep ax139 Flower of Caring 16 1 Accelerates Special trigger (cooldown count-1). For allies in cardinal directions of unit, grants Atk/Spd+5 to ally during their combat and restores 5 HP to ally after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, reduces damage from foe's first attack during combat by 40%, and restores 5 HP to unit after combat, and also, if an ally is in a cardinal direction of unit, grants an additional Atk/Spd/Def/Res+4 to unit during combat. 400 Yes
Wep sw100 Flower of Ease 16 1 Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 Yes
Wep sw166 Flower of Tribute 16 1 Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, deals 5 damage to foe as their combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1) and inflicts Spd/Def-5 on foe during their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 400 Yes
Wep lc079 Flowing Lance 10 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 200 No
Wep lc079 Flowing Lance+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 300 No
Wep sw015 Fólkvangr 16 1 At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. 400 Yes
Wep lc167 Forager Naginata 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants an additional Atk/Spd/Def/Res+X to unit (X = number of allies within 3 spaces of unit × 3, + 1; max 10; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 10), and reduces damage from foe's first attack by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit deals damage to foe during combat, restores X HP to unit (triggers even if 0 damage is dealt). 400 Yes
Wep lc210 Forged Lance 10 1 At start of player phase or enemy phase, grants Atk/Def+6 to unit and allies within 3 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+5 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X during combat (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit).
200 No
Wep lc210 Forged Lance+ 14 1 At start of player phase or enemy phase, grants Atk/Def+6 to unit and allies within 3 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+5 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X during combat (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit).
300 No
Wep sw217 Forged Sword 10 1 At start of player phase or enemy phase, grants Atk/Def+6 to unit and allies within 3 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+5 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X during combat (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit).
200 No
Wep sw217 Forged Sword+ 14 1 At start of player phase or enemy phase, grants Atk/Def+6 to unit and allies within 3 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+5 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X during combat (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit).
300 No
Wep ax175 Fortified Axe 16 1 Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, if unit's HP ≥ 25%, grants【Bulwark】, "neutralizes unit's penalties during combat," and "increases Spd difference necessary for foe to make a follow-up attack by 10 during combat" to unit and allies within 2 spaces of unit for 1 turn.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area- of-effect Specials), reduces damage from foe's Specials by an additional X × 3 (excluding area-of-effect Specials; X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses; max 5), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, when unit deals damage to foe during combat, restores 7 HP to unit.

【Bulwark】
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).

Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Wep ax049 Frederick's Axe 16 1 Effective against armored foes. 400 Yes
Wep sw151 Freeblade's Edge 16 1 If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%. 400 Yes
Wep ax047 Freikugel 16 1 Grants Spd+3. At start of ally's combat, if unit is within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+4 to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+6 to unit during combat. 400 Yes
Wep sw148 Frelian Blade 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def = 15% of unit's Spd at start of combat, neutralizes effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat. 400 Yes
Wep lc141 Frelian Lance 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, grants "neutralizes 'effective against flying' bonuses" to flying allies within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk+6 to unit, inflicts Atk-6 on foe, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, and reduces damage from foe's first attack by 40% during combat. 400 Yes
Wep sw162 Fujin Uchiwa 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 5 + the greater of unit's current bonus or foe's current bonus on each stat; calculates each stat bonus independently), inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats (calculates each stat penalty independently), reduces damage from foe's first attack by 40%, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) during combat. 400 Yes
Weapon Fuming Freikugel Fuming Freikugel 16 1 Accelerates Special trigger (cooldown count-1). At start of combat for allies within 2 spaces of unit, if the ally has Def > unit's Def or if unit has not entered combat during the current phase, grants Atk/Spd/Def/Res+3 and "reduces damage from foe's first attack by 20%" to those allies during combat. At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def or if unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack by 40% during combat, and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20; excludes area-of-effect Specials). 400 Yes
Weapon Gae Bolg Gáe Bolg 16 1 In combat against an infantry, armored, or cavalry foe, grants Atk/Def+5 during combat. 400 Yes
Weapon Garm Garm 16 1 Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack. 400 Yes
Wep ax070 Gate-Anchor Axe 16 1 Accelerates Special trigger (cooldown count-1).
If unit is not adjacent to an ally, grants Def/Res+5 to unit and inflicts Def/Res-5 on foe during combat and unit makes a guaranteed follow-up attack.
400 Yes
Wep lc126 Geirdriful 16 1 Accelerates Special trigger (cooldown count-1).
Effective against armored foes.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】and【Penalty】 effects active on unit × 2, + 5; excludes stat bonuses and stat penalties), reduces damage from foe's first attack during combat by 40%, and also, if【Bonus】is active on unit, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 Yes
Weapon Geirskogul Geirskögul 16 1 Grants Def+3. If allies within 2 spaces use sword, lance, axe, bow, dagger, or beast damage, grants Atk/Spd+3 to those allies during combat. 400 Yes
Weapon Geishun Geishun 10 1 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 200 No
Weapon Geishun Geishun+ 14 1 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 300 No
Weapon Genesis Falchion Genesis Falchion 16 1 Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack. 400 Yes
Wep ax106 Gerbera Axe 16 1 Grants Spd+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants "neutralizes foe's bonuses during combat" to unit and target ally or unit and targeting ally for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from foe's first attack during combat by 40%. 400 Yes
Weapon Giant Spoon Giant Spoon 9 1 Deals +10 damage when Special triggers. 200 No
Weapon Giant Spoon Giant Spoon+ 13 1 Deals +10 damage when Special triggers. 300 No
Wep lc071 Gilt Fork 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 200 No
Wep lc071 Gilt Fork+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 300 No
Weapon Gjoll Gjöll 16 1 Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. 400 Yes
Wep ax180 Glacial Greataxe 11 1 Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice).

For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, neutralizes foe's bonuses, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), foe cannot make a follow-up attack, and restores 7 HP to unit when unit deals damage to foe during combat.
400 Yes
Weapon Gladiators Blade Gladiator's Blade 16 1 If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Wep ax084 Goddess Axe 11 1 Grants Def+5 and inflicts Spd/Res-5 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) 400 Yes
Wep lc202 Godly Devices 16 1 Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against flying" bonuses.

For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, inflicts additional penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 (calculates each stat penalty independently), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional X (excluding area-of-effect Specials; if unit has weapon-triangle disadvantage, X = 20% of unit's Spd; otherwise, X = 50% of unit's Spd), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

Unit can use the following【Style】:
――――― Weapon Triangle: Red Style ―――――
When determining weapon triangle, counts unit as red (does not affect skill effects that trigger based on attribute, such as "if in combat against a red foe"). This Style can be used only once per turn.
―――――――――――――――――――――――――

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
400 Yes
Weapon Golden Dagger Golden Dagger 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep lc060 Golden Naginata 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. 400 Yes
Wep lc007 Gradivus 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Weapon Grado Poleax Grado Poleax 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep ax186 Grappler's Axe 11 1 Unit attacks twice (even if foe initiates combat, unit attacks twice).

Grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Def, and unit deals +20 damage during combat (excluding area-of-effect Specials).
400 Yes
Wep ax058 Guard Axe 10 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 200 No
Wep ax058 Guard Axe+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 300 No
Wep lc069 Guard Lance 10 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 200 No
Wep lc069 Guard Lance+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 300 No
Wep sw085 Guard Sword 10 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 200 No
Wep sw085 Guard Sword+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 300 No
Wep ax048 Guardian's Axe 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep lc158 Guarding Lance 16 1 Accelerates Special trigger (cooldown count-1).
If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def+6, 【Bonus Doubler】, and【Foe Penalty Doubler】to unit and target ally or unit and targeting ally for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Foe Penalty Doubler】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = any current penalty on each of those stats for 1 turn.
Calculates each stat penalty independently.
400 Yes
Wep sw097 Gurgurant 16 1 Neutralizes "effective against flying" bonuses. Grants Def+3. Inflicts Atk/Def-5 on foes within 2 spaces during combat. 400 Yes
Weapon Hack-o-Lantern Hack-o'-Lantern 10 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 200 No
Weapon Hack-o-Lantern Hack-o'-Lantern+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 300 No
Weapon Hagoita Hagoita 10 1 Grants Def/Res+2 to allies within 2 spaces during combat. 200 No
Weapon Hagoita Hagoita+ 14 1 Grants Def/Res+2 to allies within 2 spaces during combat. 300 No
Weapon Hallowed Tyrfing Hallowed Tyrfing 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or if foe's range = 2, reduces damage from foe's first attack by 40%. 400 Yes
Wep ax005 Hammer 8 1 Effective against armored foes. 200 No
Wep ax005 Hammer+ 12 1 Effective against armored foes. 300 No
Weapon Hanas Katana Hana's Katana 16 1 Effective against armored foes. 400 Yes
Weapon Handbell Handbell 10 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Weapon Handbell Handbell+ 14 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Wep lc140 Hare's Lance 10 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 during combat and reduces damage from foe's first attack by 40%. 200 No
Wep lc140 Hare's Lance+ 14 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 during combat and reduces damage from foe's first attack by 40%. 300 No
Weapon Harmonic Lance Harmonic Lance 9 1 Deals +10 damage when Special triggers. 200 No
Weapon Harmonic Lance Harmonic Lance+ 13 1 Deals +10 damage when Special triggers. 300 No
Wep lc193 Haulin' Harpoon 16 1 Enables【Canto (Dist. +1; Max 4)】.
Accelerates Special trigger (cooldown count-1).

When Canto triggers, enables unit to use 【Distant Swap】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), grants Special cooldown count-1 to unit before unit's first attack, unit deals +X × 8 damage (max 32; excluding area-of-effect Specials; X = number of foes within 3 spaces of target, including target), and reduces damage from foe's attacks by 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, reduces damage by an additional 20% of unit's Spd when foe's attack triggers foe's Special (excluding area-of-effect Specials).

If unit initiates combat, after combat, deals 10 damage to foe and foes within 2 spaces of that foe, and inflicts【Share Spoils+】on those foes through their next actions.

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

【Distant Swap】
Range = 2. Unit and target ally swap spaces.

【Share Spoils+】
Inflicts Atk/Spd/Def/Res-5 on unit during combat and neutralizes "reduces damage by X%" effects from unit's non-Special skills (excluding area-of-effect Specials).

Once per turn for the entire map, if foe initiates combat and if unit is defeated in combat, grants another action to that foe after combat (this effect has priority over other similar effects aside from Share Spoils; if this status and Share Spoils are both active at the same time, they are both treated as having been triggered; other similar effects aside from Share Spoils are treated as not having triggered).
400 Yes
Wep ax007 Hauteclere 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep ax110 Headsman Glitnir 16 1 Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe during combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe can counter, or if foe initiates combat, unit makes a guaranteed follow-up attack.
400 Yes
Weapon Hearts Blade Heart's Blade 10 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 200 No
Weapon Hearts Blade Heart's Blade+ 14 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 300 No
Wep lc124 Heartbeat Lance 16 1 At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat and foe cannot make a follow-up attack. 400 Yes
Wep lc182 Heavenly Icicle 16 1 Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit, those foes cannot make a follow-up attack, and those foes suffer guaranteed follow-up attacks during combat.

At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
400 Yes
Wep lc005 Heavy Spear 8 1 Effective against armored foes. 200 No
Wep lc005 Heavy Spear+ 12 1 Effective against armored foes. 300 No
Wep ax150 Heavy War Axe 16 1 Grants Def+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6, 【Bonus Doubler】, and "foe cannot make a follow-up attack" to unit for 1 turn. At start of turn, grants Atk/Def+6,【Bonus Doubler】, and "foe cannot make a follow-up attack" to any support partner within 2 spaces of unit or, if unit is not on a team with unit's support partner, to ally with the highest Def within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and reduces damage from attacks by 30% during combat (excluding area-of-effect Specials).

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
400 Yes
Wep lc152 Heired Gungnir 16 1 Neutralizes "effective against flying" bonuses. Grants Def+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 and【Charge】 to unit and flying allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and deals damage = 15% of unit's Def (excluding area-of-effect Specials) during combat.

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
400 Yes
Wep ax068 Hel's Reaper 16 1 Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)
400 Yes
Wep ax095 Helmsman Axe 10 1 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 200 No
Wep ax095 Helmsman Axe+ 14 1 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 300 No
Wep sw173 Hero-King Sword 16 1 Accelerates Special trigger (cooldown count-1). Effective against dragon foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit (X = 20% of unit's Spd at start of combat, + 5), reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%, and unit can make a follow-up attack before foe's next attack during combat. 400 Yes
Weapon Maltet Heroic Maltet 16 1 Accelerates Special trigger (cooldown count-1).

Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials).

For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), neutralizes effects that grant "Special cooldown charge +X" to foe, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.
400 Yes
Wep lc074 Hewn Lance 11 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 400 Yes
Wep ax188 Hexblade Axe 10 1 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals damage = 10% of unit's Atk during combat (excluding area-of-effect Specials).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
200 No
Wep ax188 Hexblade Axe+ 14 1 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals damage = 10% of unit's Atk during combat (excluding area-of-effect Specials).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
300 No
Wep lc198 Hexblade Lance 10 1 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
200 No
Wep lc198 Hexblade Lance+ 14 1 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
300 No
Wep sw194 Hexblade Sword 10 1 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
200 No
Wep sw194 Hexblade Sword+ 14 1 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
300 No
Weapon Hikami Hikami 16 1 Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions. 400 Yes
Weapon Hinatas Katana Hinata's Katana 16 1 If foe initiates combat, grants Atk/Def+4 during combat. 400 Yes
Weapon Hinokas Spear Hinoka's Spear 16 1 If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. 400 Yes
Wep ax148 Hippity-Hop Axe 16 1 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+4 and "reduces damage from foe's attacks by X%" (if unit's HP = 100% at start of combat, X = unit's HP value at start of combat; if not, X = 50% of unit's HP value at start of combat; max 60; excluding area-of-effect Specials) to allies within 2 spaces of unit during their combat, and also, if the damage reduction effect of this skill is triggered, deals 1 damage to unit after combat (deals 1 damage even if damage reduction effect is neutralized). At start of turn, if unit is within 2 spaces of an ally, restores 7 HP to unit and allies within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+Y to unit (Y = number of allies within 3 spaces of unit × 3, + 5; max 14; if unit is within 3 spaces of a dragon ally, Y = 14), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by Z% during combat (Z = unit's HP at start of combat; max 60; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 Yes
Wep lc103 Holy Gradivus 16 1 Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack. 400 Yes
Wep sw171 Holy Yule Blade 16 1 Accelerates Special trigger (cooldown count-1).
Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Def/Res+5 to unit, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. At start of combat, if unit's HP ≥ 25%, foe's attack can trigger foe's Special, and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+X on foe before foe's first attack (X = number of spaces from start position to end position of whoever initiated combat, max 3; if unit triggers Savior, value is treated as 3; cannot exceed the foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25% and foe's Range = 2, neutralizes effects that prevent unit's counterattacks during combat.
400 Yes
Wep lc180 Holy-War Spear 16 1 Enables【Canto (3)】.
Accelerates Special trigger (cooldown count-1).

At the start of turn, grants【Gallop】to unit.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Gallop】
Unit can move 2 extra spaces (that turn only; only highest value applied; does not stack).
400 Yes
Weapon Hallowed Tyrfing Holytide Tyrfing 16 1 Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1).
If unit or foe initiates combat after moving to a different space, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = X × 10% of foe's Def (X = number of spaces from start position to end position of whoever initiated combat, max 4; excluding area-of-effect Specials), and also, if unit's HP ≥ 25% at start of combat, unit’s HP > 1, and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Weapon Hoshido Raijinto Hoshido Raijinto 16 1 Accelerates Special trigger (cooldown count-1).
Unit can counterattack regardless of foe's range.

At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Def/Res+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

If foe initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), and reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, deals damage = 40% of unit's Spd (excluding area-of-effect Specials).

Unit can use the following【Style】:
――――― Hoshido Raijinto Style ―――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Decreases Spd difference necessary for unit to make a follow-up attack by 10 during combat.

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.

After-combat movement effects do not occur.
Skill effect's Range is treated as 1.
This Style can be used only once per turn.
――――――――――――――――――――

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
400 Yes
Wep lc098 Hotshot Lance 16 1 Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers. (Five or more times grants +7, four times grants +6, three times grants +5, and two or fewer times grants +4.)

At start of combat, if unit's HP ≥ 25% and the unit has been enhanced using Dragonflowers three or more times, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
400 Yes
Wep lc094 Hrímfaxi 16 1 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. (Example: if unit has +7 bonus to Atk, grants Atk+12, for a net bonus of Atk+19.) Calculates each stat bonus independently.
Effect:【Pathfinder】

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
400 Yes
Wep ax065 Huge Fan 10 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
200 No
Wep ax065 Huge Fan+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300 No
Wep lc153 Hyperion Lance 16 1 Effective against cavalry foes. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk/Spd/Def-X on foe (X = 10% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 400 Yes
Wep sw220 Ice Falchion 16 1 Accelerates Special trigger (cooldown count-1). Effective against dragon foes.

If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered).

If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def-7, 【Sabotage】, and【Discord】on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions.

Grants Atk/Spd/Def/Res+15 to unit, neutralizes foe's bonuses, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow 100%】 during combat.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5).

【Potent Follow 100%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
400 Yes
Wep sw157 Ice-Bound Brand 16 1 Accelerates Special trigger (cooldown count-1). If foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd = 20% of unit's Spd at start of combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage dealt to unit by 5 when foe's attack triggers unit's Special (excluding Miracle) during combat. 400 Yes
Wep lc177 Ice-Crystal Spear 16 1 Accelerates Special trigger (cooldown count-1).

If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), neutralizes penalties on unit, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). If foe with Range = 2 initiates combat, neutralizes effects that prevent unit's counterattacks during combat.
400 Yes
Wep ax160 Ice-Tribe Axe 16 1 Accelerates Special trigger (cooldown count-1).
Calculates damage using the lower of foe's Def or Res.

If unit is on a team with unit's support partner, at start of turn, grants "neutralizes 'effective against dragons' bonuses" to support partners within 3 spaces of unit for 1 turn. If unit is not on a team with unit's support partner, at start of turn, grants "neutralizes 'effective against dragons' bonuses" to ally with the highest Res among allies within 3 spaces of unit for 1 turn.

For allies within 3 spaces of unit with "neutralizes 'effective against dragons' bonuses" active, grants Spd/Res+5, neutralizes penalties to Spd/Res, and neutralizes effects that prevent those allies' counterattacks during their combat.

If unit initiates combat, or if there is an ally within 3 spaces of unit with "neutralizes 'effective against dragons' bonuses" active, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
400 Yes
Weapon Icy Maltet Icy Maltet 16 1 At start of turn, if unit has been enhanced using Dragonflowers ten or more times, grants Atk/Def+6 for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +5, max; zero times grants +4), and also, if unit has been enhanced using Dragonflowers five or more times, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 400 Yes
Wep ax189 Ilian Battleaxe 16 1 Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1).

At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Frozen】, and【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials).

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

【Frozen】
Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10).

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.
400 Yes
Wep sw182 Ilian Frost Blade 16 1 Accelerates Special trigger (cooldown count-1).

At start of turn, if unit is within 2 spaces of an ally, grants【Triangle Attack】and【Canto (1)】 to unit and allies within 2 spaces of unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of times Dragonflowers have been used on unit × 2 (max 15), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

【Triangle Attack】
If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice. (That turn only. Does not stack.)

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep lc204 Ilian Greatlance 16 1 Enables【Canto (Dist. +1; Max 4)】. Grants Res+3.

For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+Z (for unit, Z = 15; for allies, Z = 5) and deals +Y damage (excluding area-of-effect Specials; for unit, Y = 25; for allies, Y = 10) during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit or ally to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit or ally cannot perform follow-up and attack twice, X = 100; otherwise, X = 50).

Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit initiates combat, unit can make a follow-up attack before foe's next attack.

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
400 Yes
Wep sw211 Ilian Longsword 16 1 Accelerates Special trigger (cooldown count-1).

If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, grants 【Reflex】,【Dodge】, and【Truly Incited】to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow 100%】during combat.

【Reflex】
Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.)

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

【Truly Incited】
Grants bonus to Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat × 2 (max 8).

【Potent Follow 100%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
400 Yes
Wep lc149 Ilian Merc Lance 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if number of allies adjacent to unit ≤ 2, grants【Dodge】and "neutralizes foe's bonuses during combat" to unit and support partners within 2 spaces of unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
400 Yes
Wep lc135 Inseverable Spear 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effects to unit and allies within 2 spaces of unit for 1 turn: "unit can move to a space adjacent to an ally within 2 spaces" and【Dual Strike】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)

【Dual Strike】
If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.)
400 Yes
Wep lc154 Inspirited Spear 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Spd/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of enemy phase, for foes within 3 rows or 3 columns centered on unit, inflicts 【Guard】on foe, and also, if foe's attack can trigger foe's Special, foe's Special cooldown count ≤ 1, and foe's Def < unit's Def, inflicts Special cooldown count+1 on foe (cannot exceed foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def-X on foe during combat (X = 15% of unit's Def at start of combat), deals damage = 40% of unit's Def when Special triggers (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

【Guard】
Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)
400 Yes
Wep ax097 Instant Axe 10 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 200 No
Wep ax097 Instant Axe+ 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 300 No
Wep lc089 Instant Lance 10 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 200 No
Wep lc089 Instant Lance+ 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 300 No
Wep sw119 Instant Sword 10 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 200 No
Wep sw119 Instant Sword+ 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 300 No
Wep ax060 Inveterate Axe 16 1 At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. 400 Yes
Wep ax105 Inviolable Axe 16 1 If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit deals +7 damage. 400 Yes
Wep ax000 Iron Axe 6 1 50 No
Wep lc092 Iron Hreiðmarr 16 1 Grants Atk+3.

Enables【Canto (Dist. +2; Max 5)】during turns 1 through 4.

For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-5, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and those foes suffer guaranteed follow-up attacks during combat.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3).

【Canto (Dist. +2; Max 5)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +2. (Max 5.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep lc000 Iron Lance 6 1 50 No
Wep sw000 Iron Sword 6 1 50 No
Weapon Its Curtains... It's Curtains... 10 1 At the start of turn 1, grants Special cooldown count-2. 200 No
Weapon Its Curtains... It's Curtains...+ 14 1 At the start of turn 1, grants Special cooldown count-2. 300 No
Wep lc188 Jehanna Lance 10 1 If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
200 No
Wep lc188 Jehanna Lance+ 14 1 If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
300 No
Wep lc123 Jolly Jade Lance 16 1 Enables【Canto (Rem. +1)】.

Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat. If a Rally Assist is used by unit, grants Atk/Spd+6 to unit for 1 turn and grants unit another action. (Once per turn.)

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep sw093 Jubilant Blade 16 1 Effective against armored foes. 400 Yes
Weapon Kadomatsu Kadomatsu 10 1 Grants Def/Res+2 to allies within 2 spaces during combat. 200 No
Weapon Kadomatsu Kadomatsu+ 14 1 Grants Def/Res+2 to allies within 2 spaces during combat. 300 No
Wep ax004 Killer Axe 7 1 Accelerates Special trigger (cooldown count-1). 200 No
Wep ax004 Killer Axe+ 11 1 Accelerates Special trigger (cooldown count-1). 300 No
Wep lc004 Killer Lance 7 1 Accelerates Special trigger (cooldown count-1). 200 No
Wep lc004 Killer Lance+ 11 1 Accelerates Special trigger (cooldown count-1). 300 No
Wep sw004 Killing Edge 7 1 Accelerates Special trigger (cooldown count-1). 200 No
Wep sw004 Killing Edge+ 11 1 Accelerates Special trigger (cooldown count-1). 300 No
Wep lc064 Knightly Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Kriemhild Kriemhild 16 1 If a bow, dagger, magic, or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. 400 Yes
Wep lc157 Kumo Naginata 6 1 Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. 200 No
Wep lc157 Kumo Naginata+ 9 1 Unit can move to a space adjacent to any ally within 2 spaces. If unit initiates combat, unit attacks twice. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat. 300 No
Wep ax166 Laconic Axe 16 1 Accelerates Special trigger (cooldown count-1).

Enables【Canto (2)】.

Grants Atk/Spd/Def/Res+4 to allies within 3 rows or 3 columns centered on unit during combat.

For target ally within 3 rows or 3 columns centered on unit, if Savior is not triggered, that ally attacks twice during their combat. If target ally is within 3 rows or 3 columns centered on unit, unit attacks twice during combat. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest max HP on player team, excluding unit.)

If unit initiates combat or if an ally is within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd, ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and restores 7 HP to unit after combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).
(Once per turn. Only highest value applied. Does not stack.)
400 Yes
Wep sw115 Ladyblade 11 1 Enables【Canto (2)】.

Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Calculates damage using the lower of foe's Def or Res.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep sw032 Laevatein 16 1 Grants Atk+3. Grants bonus to unit’s Atk = total bonuses on unit during combat. 400 Yes
Wep sw092 Laid-Back Blade 16 1 Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. 400 Yes
Wep lc100 Lance Breidablik 16 1 Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. 400 Yes
Wep lc099 Lance of Frelia 16 1 Accelerates Special trigger (cooldown count-1).
Unit can move to a space within 2 spaces of an ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, grants Def/Res+10 during combat.
400 Yes
Wep lc173 Lance of Grado 16 1 Accelerates Special trigger (cooldown count-1).

At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14), neutralizes unit's penalties, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.
400 Yes
Wep lc131 Lance of Heroics 16 1 If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = 4 + X (X = number of spaces from start position to end position of whoever initiated combat × 2; max 8). 400 Yes
Wep sw127 Lands Sword 16 1 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, disables non-Special effects that "reduce damage by X%" (excluding those inflicted on unit's area-of-effect Specials), prevents foe's Specials that are triggered by unit's attack, and restores 7 HP to unit after combat. 400 Yes
Wep sw087 Larcei's Edge 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Wep ax109 Large War Axe 16 1 Grants Atk+3. Grants Atk/Spd+10 to unit, neutralizes unit's penalties to Atk/Spd, and unit's first attack deals damage = 15% of unit's Atk during combat on odd-numbered turns. Grants Atk/Spd+5 to unit during combat on even-numbered turns. 400 Yes
Wep sw090 Laslow's Blade 16 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) 400 Yes
Wep ax171 Legacy Axe 16 1 Accelerates Special trigger (cooldown count-1).

For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 and neutralizes penalties during combat.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14; if number of spaces from start position to end position of whoever initiated combat ≥ 3, value is treated as 14), neutralizes penalties on unit, unit deals +X × 5 damage (max 25; X = number of【Bonus】effects active on unit, excluding stat bonuses + number of 【Penalty】effects active on foe, excluding stat penalties; excluding area-of-effect Specials), grants Special cooldown count-Y before unit's first attack, and grants Special cooldown count-Y before unit's first follow-up attack during combat (Y = 50% of the number of spaces from start position to end position of whoever initiated combat, rounded down before first attack and up before follow-up attack), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 Yes
Weapon Legions Axe Legion's Axe 10 1 After combat, if unit attacked, converts bonuses on foe into penalties through its next action. 200 No
Weapon Legions Axe Legion's Axe+ 14 1 After combat, if unit attacked, converts bonuses on foe into penalties through its next action. 300 No
Wep lc021 Leiptr 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Wep sw144 Libération 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants【Charge】to unit and support partners within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and inflicts Spd/Def-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit × 4, + 4; max 12), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4; max 40%).

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
400 Yes
Weapon Light Brand Light Brand 16 1 Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. 400 Yes
Weapon Lilith Floatie Lilith Floatie 10 1 Grants Atk/Spd+1 to allies within 2 spaces during combat. 200 No
Weapon Lilith Floatie Lilith Floatie+ 14 1 Grants Atk/Spd+1 to allies within 2 spaces during combat. 300 No
Wep sw193 Lion's Heart 16 1 Enables【Canto (Rem. +1; Min 2)】.
Accelerates Special trigger (cooldown count-1).

After Canto, if unit entered combat on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto).

At start of turn, if unit is within 2 spaces of an ally, grants "unit can move 1 extra space" to unit (that turn only; does not stack), and grants the following statuses on unit and allies within 2 spaces of unit for 1 turn: "neutralizes penalties on unit during combat" and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)."

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, unit deals +X × 5 damage (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, reduces damage by an additional X × 3 when foe's attack triggers foe's Special (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.)
400 Yes
Wep sw122 Lioness Blade 16 1 Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 during combat, and if Special triggers (excluding area-of-effect Specials), disables non-Special skills that "reduce damage by X%."

At start of combat, if unit's HP ≥ 25% and if foe's HP ≥ 75%, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)
400 Yes
Wep ax192 Lionheart Axe 16 1 Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1).

For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5), grants bonus to Atk/Spd/Def/Res = highest bonus on each stat between target and foes within 2 spaces of target (calculates each stat bonus independently), calculates damage using the lower of foe's Def or Res (excluding area-of-effect Specials), and restores 7 HP to unit or ally when unit or ally deals damage to foe during combat.

Unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 during combat (excluding area-of-effect Specials).

Unit can use the following【Style】:
―――― Weapon Triangle: Red Style ――――
When determining weapon triangle, counts unit as red (does not affect skill effects that trigger based on attribute, such as "if in combat against a red foe"). This Style can be used only once per turn.
―――――――――――――――――――――――――

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
400 Yes
Wep lc050 Lofty Blossoms 10 1 If unit initiates combat, grants Atk/Spd+4 during combat. 200 No
Wep lc050 Lofty Blossoms+ 14 1 If unit initiates combat, grants Atk/Spd+4 during combat. 300 No
File:Weapon Lone-Wolf Blade.png Lone-Wolf Blade 16 1 Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 25% at start of turn, grants the following effect to unit at start of turn, or if unit's HP ≥ 25% at start of combat, grants the following effect to unit after combat: if unit's Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if unit's Special cooldown count is at its maximum value - 1, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and also, if unit is not adjacent to an ally, inflicts Atk/Spd/Def-5 on foe during combat. 400 Yes
Wep lc063 Lordly Lance 16 1 Effective against armored foes. 400 Yes
Weapon Love Candelabra Love Candelabra 10 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. 200 No
Weapon Love Candelabra Love Candelabra+ 14 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. 300 No
Wep lc051 Loyal Greatlance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep ax082 Loyalist Axe 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 75%. 400 Yes
Wep lc108 Loyalty Spear 10 1 Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) 400 Yes
Wep lc095 Lúin 16 1 Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces of an ally, grants Spd+6 during combat, deals damage = 20% of unit's Spd, and also, if unit's Spd ≥ foe’s Spd+5, foe cannot counterattack.
400 Yes
Weapon Luncheon Lance Luncheon Lance 10 1 If foe initiates combat, grants Atk/Def+4 during combat. 200 No
Weapon Luncheon Lance Luncheon Lance+ 14 1 If foe initiates combat, grants Atk/Def+4 during combat. 300 No
Wep sw108 Lyngheiðr 16 1 Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat, grants Atk/Spd+6 during combat and reduces damage from foe's first attack by 30%.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Weapon Majestic Glitnir Majestic Glitnir 16 1 Enables【Canto (Dist. +1; Max 4)】.
Accelerates Special trigger (cooldown count-1).

At start of turn, if there is an ally within 3 rows or 3 columns centered on unit, grants Def/Res+6 to unit for 1 turn and unit can move 1 extra space (that turn only; does not stack), and also, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1.

If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Def/Res+X to unit, inflicts Def/Res-X on foe (X = 5 + number of allies within 3 rows or 3 columns centered on unit × 3; max 14), deals damage = 10% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10% of unit's Def during combat (excluding area-of-effect Specials), and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).

If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, after combat, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1.

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Weapon Maltet Maltet 16 1 Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. 400 Yes
Wep sw083 Mareeta's Sword 16 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 400 Yes
Wep lc144 Masked Lance 16 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Def/Res during combat = 20% of unit's Res at start of combat. 400 Yes
Wep ax092 Masking Axe 16 1 Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat. 400 Yes
Weapon Meisterschwert Meisterschwert 11 1 Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
400 Yes
Wep ax184 Melee Axe 10 1 Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat.

At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials).
200 No
Wep ax184 Melee Axe+ 14 1 Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat.

At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials).
300 No
Wep sw213 Melee Blade 10 1 Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat.

At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials).
200 No
Wep sw213 Melee Blade+ 14 1 Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat.

At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials).
300 No
Wep sw091 Melee Bouquet 10 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 200 No
Wep sw091 Melee Bouquet+ 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. 300 No
Wep lc203 Melee Lance 10 1 Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat.

At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials).
200 No
Wep lc203 Melee Lance+ 14 1 Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat.

At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials).
300 No
Weapon Melon Crusher Melon Crusher 10 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. 200 No
Weapon Melon Crusher Melon Crusher+ 14 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. 300 No
Wep lc175 Mercenary Lance 16 1 If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe, neutralizes penalties on unit, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 400 Yes
Wep sw079 Mercurius 16 1 Grants Atk+3. At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) 400 Yes
Wep ax054 Mirage Axe 16 1 Grants Res+3. If unit is within 2 spaces of an ally, grants Def/Res+6 to unit during combat and foe cannot make a follow-up attack. 400 Yes
Wep sw089 Mirage Falchion 16 1 Effective against dragon foes. Grants Def+3. If unit initiates combat, grants bonus to unit's Atk/Def during combat = 3 + number of allies who have already acted × 2 (max value of 7). If foe initiates combat, grants bonus to unit's Atk/Def during combat = 7 - number of foes who have already acted × 2 (min value of 3). 400 Yes
Wep lc067 Mirage Feather 16 1 Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack. 400 Yes
Weapon Missiletainn sword Missiletainn 16 1 Accelerates Special trigger (cooldown count-1). Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 400 Yes
Wep sw145 Monarch Blade 16 1 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), unit deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 400 Yes
Wep lc080 Moon Gradivus 16 1 Unit can counterattack regardless of foe's range. Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 400 Yes
Weapon Mystletainn Mystletainn 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep lc161 Nabata Lance 10 1 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
200 No
Wep lc161 Nabata Lance+ 14 1 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
300 No
Weapon Nameless Blade Nameless Blade 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon New Levin Sword New Levin Sword 16 1 Accelerates Special trigger (cooldown count-2; max cooldown count value cannot be reduced below 1).

Unit can counterattack regardless of foe's range. Calculates damage using the lower of foe's Def or Res.

At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
400 Yes
Wep ax149 New War Axe 16 1 Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, reduces the effect of【Deep Wounds】on unit by 50%, and reduces damage from foe's follow-up attack by 80% during combat ("follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and also, if unit's HP ≥ 70%, deals damage = X% of unit's Def when unit's attack triggers unit's Special; otherwise, restores HP = X% of unit's Def to unit when unit's attack triggers unit's Special (X = unit's max Special cooldown count value × 10, + 10; excluding area-of-effect Specials).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400 Yes
Wep ax099 Nifl's Bite 16 1 Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally, restores 7 HP to unit after combat, and also, if foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. 400 Yes
Wep lc056 Ninis's Ice Lance 16 1 Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat. 400 Yes
Wep ax181 Ninja Chakrams 5 1 Unit attacks twice (even if foe initiates combat, unit attacks twice).

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit deals +15 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 7 HP to unit.
200 No
Wep ax181 Ninja Chakrams+ 8 1 Unit attacks twice (even if foe initiates combat, unit attacks twice).

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit deals +15 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 7 HP to unit.
300 No
Wep sw106 Ninja Katana 6 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 200 No
Wep sw106 Ninja Katana+ 9 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 300 No
Wep ax074 Ninja Masakari 6 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 200 No
Wep ax074 Ninja Masakari+ 9 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 300 No
Wep lc112 Ninja Naginata 6 1 Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) 200 No
Wep lc112 Ninja Naginata+ 9 1 Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) 300 No
Wep lc087 Ninja Yari 6 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 200 No
Wep lc087 Ninja Yari+ 9 1 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. 300 No
Weapon Niu Níu 16 1 Grants Spd+3. Adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat. 400 Yes
Wep ax009 Nóatún 16 1 If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. 400 Yes
Wep lc054 Noble Lance 16 1 Grants Atk+3. At start of combat, if both unit's and foe's HP = 100% or if both unit's and foe's HP < 100%, unit makes a guaranteed follow-up attack. 400 Yes
Wep sw170 Null Blade 10 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat and deals +5 damage (excluding when dealing damage with an area-of-effect Special). 200 No
Wep sw170 Null Blade+ 14 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat and deals +5 damage (excluding when dealing damage with an area-of-effect Special). 300 No
Wep lc169 Null Spear 10 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage during combat (except when dealing damage with area-of-effect Specials). 200 No
Wep lc169 Null Spear+ 14 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage during combat (except when dealing damage with area-of-effect Specials). 300 No
Weapon Hallowed Tyrfing Oath Tyrfing 16 1 Enables【Canto (Dist. +1; Max 4)】.
Accelerates Special trigger (cooldown count-1).

At start of turn, grants Special cooldown count-1 to unit and allies within 2 spaces of unit.

At start of player phase or enemy phase, grants 【Truly Incited】and "unit makes a guaranteed follow-up attack during combat" to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (including area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 during combat (excluding area-of-effect Specials). If unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).

Restores 7 HP to unit after combat.

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

【Truly Incited】
Grants bonus to Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat × 2 (max 8).
400 Yes
Weapon Oboros Spear Oboro's Spear 16 1 Effective against armored foes. 400 Yes
Wep lc090 Obsidian Lance 16 1 Grants Def+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. 400 Yes
Wep lc194 Osseous Trident 10 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X during combat (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 2 spaces of unit). 200 No
Wep lc194 Osseous Trident+ 14 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X during combat (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 2 spaces of unit). 300 No
Weapon Panther Lance Panther Lance 16 1 During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) 400 Yes
Weapon Panther Sword Panther Sword 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Wep ax108 Pastel Poleaxe 16 1 Grants Def+3. Neutralizes "effective against flying" bonuses. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Def, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit and allies within 2 spaces after combat. 400 Yes
Wep ax138 Payday Pouch 16 1 Grants Spd+3. If number of Bonus effects active on unit (excluding stat bonuses) ≥ 3, enables Canto (2). At start of turn, grants the following effects to unit based on the number of allies within 2 spaces of unit: if ≥ 1, grants 【Null Follow-Up】; if ≥ 2, grants【Hexblade】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and grants Atk/Spd+X to unit (X = 25% of foe's Atk at start of combat, - 8; min 0, max 10) during combat, and also, if number of Bonus effects active on unit (excluding stat bonuses) ≥ 3, reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead).

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
400 Yes
Wep lc164 Penitent Lance 16 1 Grants Def+3. At start of turn, if unit's HP ≥ 25%, grants【Hexblade】and【Null Panic】 to unit and allies within 3 spaces of unit. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, inflicts penalty to foe's Atk/Def = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 6 (max 12), and if number of【Bonus】effects active on unit excluding stat bonuses ≥ 3, reduces damage from foe's first attack by X% during combat (if foe can make a follow-up attack, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Weapon Peris Lance Peri's Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep sw073 Petal Parasol 10 1 If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
200 No
Wep sw073 Petal Parasol+ 14 1 If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300 No
Wep sw146 Petalfall Blade 10 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage (excluding when dealing damage with an area-of-effect Special). 200 No
Wep sw146 Petalfall Blade+ 14 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage (excluding when dealing damage with an area-of-effect Special). 300 No
Wep ax125 Petalfall Vase 10 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage (excluding when dealing damage with an area-of-effect Special). 200 No
Wep ax125 Petalfall Vase+ 14 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks and deals +5 damage (excluding when dealing damage with an area-of-effect Special). 300 No
Wep lc213 Petulant Lance 16 1 At start of turn, grants "unit can move 1 extra space" to unit and infantry and armored allies within 2 spaces (that turn only; does not stack).

Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes those foes' bonuses during combat.

Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials) and restores 7 HP to unit after combat.
400 Yes
Wep lc116 Piercing Tribute 10 1 If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat. 200 No
Wep lc116 Piercing Tribute+ 14 1 If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat. 300 No
Wep sw098 Pledged Blade 10 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
200 No
Wep sw098 Pledged Blade+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300 No
Weapon Plegian Axe Plegian Axe 10 1 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 200 No
Weapon Plegian Axe Plegian Axe+ 14 1 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 300 No
Wep ax153 Plegian War Axe 16 1 At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat.
400 Yes
Weapon Poleaxe Poleaxe 10 1 Effective against cavalry foes. 200 No
Weapon Poleaxe Poleaxe+ 14 1 Effective against cavalry foes. 300 No
Wep ax161 Praise-Piner Axe 16 1 Effective against flying foes. Grants Def+3. Calculates damage using the lower of foe's Def or Res.

At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def/Res = 5 + 15% of unit's Def at start of combat and reduces damage from foe's attacks by 15% of unit's Def during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).

If foe initiates combat or foe's HP ≥ 75% at start of combat, restores 7 HP to unit after combat.
400 Yes
Wep sw215 Priming Sword 16 1 Enables【Canto (Dist. +1; Max 4)】.

Accelerates Special trigger (cooldown count-2; max cooldown count value cannot be reduced below 1).

At start of player phase or enemy phase, grants 【Atk Liberate】,【Spd Liberate】,【Dodge】, and【Pulse Follow】to unit and certain target ally for 1 turn. (If support partner is on player team, targets any support partner; otherwise, targets ally with highest max Spd on player team at start of battle, excluding unit: "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.)

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 during combat (excluding area-of-effect Specials).

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

【Atk Liberate】
Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8).

【Spd Liberate】
Grants bonus to Spd during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8).

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

【Pulse Follow】
Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Wep lc170 Prince's Lance 16 1 Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1).

If unit initiates combat or if unit is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = 25% of foe's Atk at start of combat - 4 (min 5; max 14), inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7; calculates each stat penalty independently), and reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), and also, if unit deals damage to foe using a Special during combat, restores a percentage of unit's max HP = 10 + unit's max Special cooldown count value × 20 (max 100%; triggers even if 0 damage is dealt).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep sw204 Princesses' Edge 16 1 Accelerates Special trigger (cooldown count-1).

At start of turn, grants Special cooldown count-2 to unit.

At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Discord】,【Spd Shackle】, and【Def Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 3 damage (excluding area-of-effect Specials; X = number of Bonus effects and Penalty effects active on target and foes within 2 spaces of target, excluding stat bonuses and stat penalties), reduces damage from foe's attacks by 20% of unit's Spd (excluding area- of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5).

【Spd Shackle】
Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).

【Def Shackle】
Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).
400 Yes
Wep lc062 Prized Lance 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 400 Yes
Wep lc134 Prodigy Polearm 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also reduces foe's Atk/Def during combat by X% of unit's Spd at start of combat (X = 5 × number of unit's max HP and Atk/Spd/Def/Res stats that are no more than 5 higher than foe's corresponding stats at start of combat, +10). 400 Yes
Wep sw163 Protection Edge 10 1 If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 200 No
Wep sw163 Protection Edge+ 14 1 If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 300 No
Wep lc143 Protection Pike 10 1 If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 200 No
Wep lc143 Protection Pike+ 14 1 If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 300 No
Wep lc190 Proud Spear 16 1 Enables【Canto (2)】.

If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep lc166 Pure-Wing Spear 16 1 Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies within 3 spaces of unit × 3, + 5 (max 14), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from attacks by 30% (excluding area-of-effect Specials), and also, if unit deals damage to foe during combat, restores X HP to unit (if foe is armored or cavalry, X = 14; otherwise, X = 7; triggers even if 0 damage is dealt). 400 Yes
Wep ax165 Pursual Axe 10 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. 200 No
Wep ax165 Pursual Axe+ 14 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. 300 No
Wep lc174 Pursual Lance 10 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. 200 No
Wep lc174 Pursual Lance+ 14 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. 300 No
Wep sw147 Queensblade 16 1 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials). Unit and target cannot trigger Specials during combat or area-of-effect Specials (excluding Røkkr area-of-effect Specials). Disables the following effects for both unit and target during combat: defensive terrain effects, support effects, guaranteed follow-ups, effects that prevent follow-ups, effects that prevent counterattacks, and effects that change attack priority (Vantage, Desperation, etc.). Disables skills of all other foes and allies during combat, excluding unit and target. 400 Yes
Wep lc139 Queenslance 16 1 If【Bonus】is active on unit, enables 【Canto (Rem. +1)】.

Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 5 + highest bonus on each stat between unit and unit's support partners; calculates each stat bonus independently), reduces damage from foe's first attack during combat by 40%, and also, if【Bonus】is active on unit, foe cannot make a follow-up attack.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Weapon Alondite Ragnell·Alondite 10 1 Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). 400 Yes
Wep sw021 Ragnell 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Weapon Raijinto Raijinto 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Wep sw078 Rapier 16 1 Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack. 400 Yes
Wep lc207 Rearguard Lance 16 1 At start of player phase or enemy phase, grants 【Preempt Pulse】and【Atk Liberate】to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat.

【Preempt Pulse】
Grants Special cooldown count-1 to unit before unit's first attack during combat.

【Atk Liberate】
Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Wep ax051 Rearguard 10 1 If foe initiates combat, grants Def+7 during combat. 200 No
Wep ax051 Rearguard+ 14 1 If foe initiates combat, grants Def+7 during combat. 300 No
Weapon Regal Blade Regal Blade 16 1 At start of combat, if foe’s HP = 100%, grants Atk/Spd+2 during combat. 400 Yes
Wep sw133 Regal Sunshade 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, reduces damage from foe's first attack during combat by 40%, and also, if there are X or more foes within 3 columns or 3 rows centered on unit, unit attacks twice. (X = 1 when there are ≤ 2 foes on the enemy team, X = 2 when there are 3-5 foes, and X = 3 when there are ≥ 6 foes.) 400 Yes
Wep lc061 Reginleif 16 1 Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or 1 extra space of movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack. 400 Yes
Wep ax107 Rein Axe 10 1 Inflicts Spd/Def-5 on foes within 2 spaces during combat. 200 No
Wep ax107 Rein Axe+ 14 1 Inflicts Spd/Def-5 on foes within 2 spaces during combat. 300 No
Wep lc129 Rein Lance 10 1 Inflicts Spd/Def-5 on foes within 2 spaces during combat. 200 No
Wep lc129 Rein Lance+ 14 1 Inflicts Spd/Def-5 on foes within 2 spaces during combat. 300 No
Wep sw126 Rein Sword 10 1 Inflicts Spd/Def-5 on foes within 2 spaces during combat. 200 No
Wep sw126 Rein Sword+ 14 1 Inflicts Spd/Def-5 on foes within 2 spaces during combat. 300 No
Wep ax080 Reprisal Axe 10 1 If foe initiates combat, grants Atk+6 during combat. 200 No
Wep ax080 Reprisal Axe+ 14 1 If foe initiates combat, grants Atk+6 during combat. 300 No
Weapon Reprisal Lance Reprisal Lance 10 1 If foe initiates combat, grants Atk+6 during combat. 200 No
Weapon Reprisal Lance Reprisal Lance+ 14 1 If foe initiates combat, grants Atk+6 during combat. 300 No
Weapon Resolute Blade Resolute Blade 16 1 Grants Atk+3. Deals +10 damage when Special triggers. 400 Yes
Wep lc147 Revenger Lance 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe's HP ≥ 75% at start of combat, unit makes a guaranteed follow-up attack during combat. 400 Yes
Wep ax173 Reversal Axe 10 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). 200 No
Wep ax173 Reversal Axe+ 14 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). 300 No
Wep sw174 Reversal Blade 10 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). 200 No
Wep sw174 Reversal Blade+ 14 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). 300 No
Wep lc183 Reversal Lance 10 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). 200 No
Wep lc183 Reversal Lance+ 14 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). 300 No
Weapon Rhomphaia Rhomphaia 16 1 Effective against armored and cavalry foes. 400 Yes
Weapon Ridersbane Ridersbane 10 1 Effective against cavalry foes. 200 No
Weapon Ridersbane Ridersbane+ 14 1 Effective against cavalry foes. 300 No
Wep lc163 Righteous Lance 16 1 Accelerates Special trigger (cooldown count-1). Grants Atk/Def+4 to allies within 3 spaces during combat and restores 7 HP to those allies after their combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = number of allies within 3 spaces of unit × 4, + 6; max 14) and reduces damage from attacks by 30% (excluding area-of-effect Specials), and restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special). 400 Yes
Wep ax061 Rinkah's Club 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if unit's HP < 100% at start of combat, grants Atk/Def+5 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 400 Yes
Wep sw072 Rowdy Sword 11 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 400 Yes
Weapon Royal Sword Royal Sword 16 1 Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Wep sw006 Ruby Sword 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 200 No
Wep sw006 Ruby Sword+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 300 No
Wep ax064 Runeaxe 16 1 When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 400 Yes
Wep lc058 Sable Lance 16 1 Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. 400 Yes
Weapon Sack o Gifts Sack o' Gifts 10 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Weapon Sack o Gifts Sack o' Gifts+ 14 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Weapon Safeguard Safeguard 10 1 If foe initiates combat, grants Def+7 during combat. 200 No
Weapon Safeguard Safeguard+ 14 1 If foe initiates combat, grants Def+7 during combat. 300 No
Wep sw070 Sandfort Spade 10 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. 200 No
Wep sw070 Sandfort Spade+ 14 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. 300 No
Wep lc006 Sapphire Lance 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 200 No
Wep lc006 Sapphire Lance+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 300 No
Wep lc156 Scarlet Spear 11 1 Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = 25% of foe's Atk at start of combat, - 2; min 6; max 16), reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 400 Yes
Weapon Scarlet Sword Scarlet Sword 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep ax056 Scepter of Love 16 1 Grants Spd+3. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 70%, grants bonus to unit's Atk = 25% of foe's Def and inflicts penalty on foe's Atk = 25% of foe's Res during combat. 400 Yes
Wep lc055 Scythe of Sariel 16 1 Accelerates Special trigger (cooldown count-1). If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. 400 Yes
Wep lc109 Sea-Sear Lance 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack during combat by 75%. 400 Yes
Wep ax132 Seafoam Splitter 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if number of allies adjacent to unit ≤ 2, grants "unit can move 1 extra space" to unit (that turn only; does not stack). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat. 400 Yes
Wep ax114 Seahorse Axe 10 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. 200 No
Wep ax114 Seahorse Axe+ 14 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. 300 No
Weapon Sealed Falchion Sealed Falchion 16 1 Effective against dragon foes.
At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.
400 Yes
Wep sw075 Selena's Blade 16 1 Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. 400 Yes
Wep sw201 Serving Knife 10 1 If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered).

If a Rally or movement Assist skill is used by unit or targets unit, grants【Incited】and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to allies within 2 spaces of both unit and target ally or unit and targeting ally after movement for 1 turn (including unit and target).

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and unit deals +X × 5 damage during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5).

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
200 No
Wep sw201 Serving Knife+ 14 1 If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered).

If a Rally or movement Assist skill is used by unit or targets unit, grants【Incited】and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to allies within 2 spaces of both unit and target ally or unit and targeting ally after movement for 1 turn (including unit and target).

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and unit deals +X × 5 damage during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5).

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
300 No
Wep lc212 Shackle Lance 10 1 At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Spd Shackle】, and【Def Shackle】on closest foes and foes within 2 spaces of those foes through their next actions.

Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials).

【Spd Shackle】
Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).

【Def Shackle】
Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).
200 No
Wep lc212 Shackle Lance+ 14 1 At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Spd Shackle】, and【Def Shackle】on closest foes and foes within 2 spaces of those foes through their next actions.

Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials).

【Spd Shackle】
Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).

【Def Shackle】
Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).
300 No
Weapon Shadow Sword Shadow Sword 16 1 Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Wep sw111 Shamshir 16 1 Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers. 400 Yes
Weapon Shannas Lance Shanna's Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep sw129 Sharp War Sword 16 1 Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and【Dodge】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
400 Yes
Weapon Shell Lance Shell Lance 10 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Weapon Shell Lance Shell Lance+ 14 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Wep lc105 Shellpoint Lance 10 1 At start of turn, if unit is within 3 spaces of an ally, grants Def+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. 200 No
Wep lc105 Shellpoint Lance+ 14 1 At start of turn, if unit is within 3 spaces of an ally, grants Def+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. 300 No
Wep ax044 Shoreline Rake 10 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. 200 No
Wep ax044 Shoreline Rake+ 14 1 If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. 300 No
Wep ax101 Shuriken Cleaver 6 1 Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) 200 No
Wep ax101 Shuriken Cleaver+ 9 1 Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) 300 No
Wep sw014 Siegfried 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Weapon Sieglinde Sieglinde 16 1 At start of turn, grants Atk+3 to adjacent allies for 1 turn. 400 Yes
Weapon Siegmund Siegmund 16 1 At start of turn, grants Atk+3 to adjacent allies for 1 turn. 400 Yes
Wep lc093 Silesse Frost 16 1 Grants Atk+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat, and also, if unit is within 2 spaces of support partner and initiates combat, unit attacks twice. 400 Yes
Wep ax002 Silver Axe 11 1 200 No
Wep ax002 Silver Axe+ 15 1 300 No
Wep lc002 Silver Lance 11 1 200 No
Wep lc002 Silver Lance+ 15 1 300 No
Wep ax174 Silver Spoon 16 1 Accelerates Special trigger (cooldown count-1).

If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn).

If a Rally or movement Assist skill is used by unit or targets unit, grants【Reflex】,【Dodge】, and【Null Follow-Up】to allies within 2 spaces of both unit and target ally or unit and targeting ally after movement (including unit and target).

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat.

【Reflex】
Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.)

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
400 Yes
Wep sw002 Silver Sword 11 1 200 No
Wep sw002 Silver Sword+ 15 1 300 No
Weapon Silverbrand Silverbrand 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Weapon Sinmara Sinmara 16 1 Grants Def+3. At start of turn, deals 20 damage to foes within 2 spaces. 400 Yes
Wep ax155 Sisterly Axe 16 1 Accelerates Special trigger (cooldown count-1).

If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and【Dodge】to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials) during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
400 Yes
Wep ax127 Sisterly War Axe 16 1 Accelerates Special trigger (cooldown count-1). At start of odd-numbered turns, grants Special cooldown count-2. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20). If unit initiates combat or is within 2 spaces of an ally, and if unit's Special triggers (excluding area-of-effect Specials), disables non-Special effects that "reduce damage by X%" and prevents foe's Specials that are triggered by unit's attack. 400 Yes
Weapon Royal Sword Sisters' Blade 16 1 Accelerates Special trigger (cooldown count-1).

For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit or ally, and grants Special cooldown charge +1 to unit or ally per attack during combat (only highest value applied; does not stack).

Unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials) during combat, and restores 7 HP to unit after combat.

Unit can use the following【Style】:
―――― Scendscale Style ――――
Unit can attack foes 3 spaces away (unit cannot attack adjacent foes).

Unit deals +10 damage during combat (excluding area-of-effect Specials).

Cannot move through spaces within 3 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, or foe can counterattack regardless of unit's range.

After-combat movement effects do not occur.
Skill effect's Range is treated as 1. Once used, this Style cannot be used for two turns.
――――――――――――――――――――――――

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
400 Yes
Wep ax083 Skinfaxi 16 1 Grants Spd+3 and【Pathfinder】. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
400 Yes
Weapon Skuld Skuld 16 1 If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. 400 Yes
Weapon Slaying Axe Slaying Axe 10 1 Accelerates Special trigger (cooldown count-1). 200 No
Weapon Slaying Axe Slaying Axe+ 14 1 Accelerates Special trigger (cooldown count-1). 300 No
Weapon Slaying Edge Slaying Edge 10 1 Accelerates Special trigger (cooldown count-1). 200 No
Weapon Slaying Edge Slaying Edge+ 14 1 Accelerates Special trigger (cooldown count-1). 300 No
Weapon Slaying Hammer Slaying Hammer 10 1 Effective against armored foes. 200 No
Weapon Slaying Hammer Slaying Hammer+ 14 1 Effective against armored foes. 300 No
Weapon Slaying Lance Slaying Lance 10 1 Accelerates Special trigger (cooldown count-1). 200 No
Weapon Slaying Lance Slaying Lance+ 14 1 Accelerates Special trigger (cooldown count-1). 300 No
Weapon Slaying Spear Slaying Spear 10 1 Effective against armored foes. 200 No
Weapon Slaying Spear Slaying Spear+ 14 1 Effective against armored foes. 300 No
Wep sw188 Snaking Sword 16 1 Accelerates Special trigger (cooldown count-1).

Allies within 2 spaces of unit can move to any space within 2 spaces of unit.

If unit has entered combat or used an Assist skill during the current turn, allies can move to a space within 2 spaces of unit.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
400 Yes
Wep ax069 Sneering Axe 16 1 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) Calculates each stat penalty independently. After combat, if unit attacked, inflicts【Panic】
on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on unit into penalties through its next action.
400 Yes
Wep lc201 Snow-Fit Lance 16 1 Accelerates Special trigger (cooldown count-1).

For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5), neutralizes foe's bonuses, and if unit or ally deals damage to foe during combat, restores 7 HP during combat, and also, if unit's or ally's Def ≥ foe's Def+5, disables unit's and foe's or ally's and foe's skills that change attack priority during combat.

Unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and grants Special cooldown count-Y to unit before foe's first attack during combat (Y = number of allies within 3 rows or 3 columns centered on unit; max 3; if unit's Def > foe's Def, Y is treated as 3).
400 Yes
Weapon Sokkvabekkr Sökkvabekkr 16 1 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. 400 Yes
Wep sw011 Sol Katti 16 1 If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Wep lc059 Sol Lance 16 1 Grants Res+3. When unit deals damage to foe during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.) 400 Yes
Wep sw117 Soleil's Shine 16 1 Unit and foe cannot counterattack. 400 Yes
Wep ax124 Solemn Axe 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit's attack can trigger their Special, the following effects will occur based on foe's HP at start of combat: if ≥ 20%, reduces damage from foe's first attack by 40%; and if ≥ 40%, reduces foe's Atk/Spd by 25% of foe's Atk at start of combat, -8 (max 10, min 0); and if ≥ 60%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 400 Yes
Weapon Solitary Blade Solitary Blade 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep sw214 Sonic Sword 16 1 Effective against flying foes. Calculates damage using the lower of foe's Def or Res.

Grants Atk/Spd/Def/Res+5 to unit, and unit deals +20 damage during combat (including area-of-effect Specials).

Unit can use the following【Style】:
――――――― Range: 2 Style ―――――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.
After-combat movement effects do not occur.
Skill effect's Range is treated as 1. This Style can be used only once per turn.
――――――――――――――――――――――――

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
400 Yes
Wep lc200 Soulful Lance 16 1 For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on unit during combat.
400 Yes
Wep lc085 Spear of Assal 16 1 Grants Spd+3. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. Grants Atk/Spd+4 to allies within 2 spaces during combat. 400 Yes
Wep lc078 Spear of Shadow 16 1 Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat. 400 Yes
Wep lc185 Spear 16 1 Grants Atk+3. Unit can counterattack regardless of foe's range.

At start of turn, if unit's HP ≥ 25%, grants the following effects to unit and allies within 2 spaces of unit for 1 turn: Atk/Def+6, "neutralizes 'effective against flying' bonuses," and "neutralizes foe's bonuses during combat."

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 10% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10% of unit's Atk during combat (excluding area-of-effect Specials).
400 Yes
Wep sw118 Spendy Scimitar 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), and also, if unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 400 Yes
Wep ax104 Spirited Axe 10 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
200 No
Wep ax104 Spirited Axe+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300 No
Wep lc083 Spirited Spear 10 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
200 No
Wep lc083 Spirited Spear+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300 No
Wep sw130 Spirited Sword 10 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
200 No
Wep sw130 Spirited Sword+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300 No
Wep lc208 Spring Thorn 16 1 Accelerates Special trigger (cooldown count-1).

For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, neutralizes effects that grant "Special cooldown charge +X," foe suffers +10 damage (excluding area-of-effect Specials), and foe cannot make a follow-up attack during combat.

Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and grants Special cooldown count-2 to unit before unit's first attack during combat.
400 Yes
Wep ax168 Spring-Air Axe 10 1 Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat.

At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials).
200 No
Wep ax168 Spring-Air Axe+ 14 1 Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat.

At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials).
300 No
Wep lc189 Springing Spear 16 1 Enables【Canto (Rem. +1; Min 2)】.
Grants Res+3.

At start of turn, grants【Canto (1)】 to allies within 2 spaces of unit for 1 turn.

For allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+5, ally deals +10 damage (excluding area-of-effect Specials), and grants Special cooldown count-1 to ally before ally's first attack during their combat.

If there is an ally within 3 rows or 3 columns centered on unit, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat + 6, unit deals +10 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 10 (excluding area-of-effect Specials), and foe cannot make a follow-up attack during combat.

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).
(Once per turn. Only highest value applied. Does not stack.)
400 Yes
Wep ax086 Springy Axe 10 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 200 No
Wep ax086 Springy Axe+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 300 No
Wep lc096 Springy Lance 10 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 200 No
Wep lc096 Springy Lance+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 300 No
Wep sw099 Stalwart Sword 16 1 If foe initiates combat, inflicts Atk-6 on foe during combat. 400 Yes
Wep lc077 Starpoint Lance 16 1 Grants Spd+3. During unit's first combat in player phase or enemy phase, grants Atk/Spd/Def/Res+5 to unit and restores 10 HP to unit after combat. 400 Yes
Wep ax085 Steadfast Axe 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 200 No
Wep ax085 Steadfast Axe+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 300 No
Wep lc107 Steadfast Lance 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 200 No
Wep lc107 Steadfast Lance+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 300 No
Wep sw120 Steadfast Sword 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 200 No
Wep sw120 Steadfast Sword+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. 300 No
Wep lc053 Steady Lance 16 1 Unit and foe cannot counterattack. 400 Yes
Wep ax001 Steel Axe 8 1 100 No
Wep lc001 Steel Lance 8 1 100 No
Wep sw001 Steel Sword 8 1 100 No
Weapon Storm Sieglinde Storm Sieglinde 16 1 Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat.
(Only highest value applied. Does not stack.)
400 Yes
Wep ax115 Stout Axe 10 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 200 No
Wep ax115 Stout Axe+ 14 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 300 No
Wep lc111 Stout Lance 10 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 200 No
Wep lc111 Stout Lance+ 14 1 At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. 300 No
Weapon Stout Tomahawk Stout Tomahawk 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Wep lc160 Stoutheart Lance 16 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = current penalty on each of those stats × 2, + 4; example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently), and the following effects will occur based on unit's HP at start of combat: if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack; if unit's HP ≥ 75%, deals +7 damage during combat as well (except when dealing damage with area-of-effect Specials). 400 Yes
Wep sw169 Striving Sword 16 1 Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 25% of foe's Atk at start of combat, - 4; max 14; min 5) and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and also, when unit's attack triggers unit's Special, neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). If unit is within 3 spaces of an ally and foe's attack triggers unit's Special, unit's next attack neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat). If unit is within 3 spaces of an ally and Special triggers before or during combat, grants Special cooldown count-2 after combat. 400 Yes
Wep sw128 Sturdy War Sword 16 1 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and if unit's attack can trigger their Special, the following effects will occur based on the number of allies within 4 spaces of unit: If ≥ 1, before unit's first attack, grants Special cooldown count-X (X = 50% of unit's max Special cooldown count value, rounded down) to unit. If ≥ 2, reduces damage from foe's first attack by X% (X = unit's max Special cooldown count value × 10). If ≥ 3, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. 400 Yes
Wep sw183 Suave Blade 16 1 Accelerates Special trigger (cooldown count-1).

If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" and 【Bonus Doubler】to unit and target ally or unit and targeting ally for 1 turn.

If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn).

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by number of 【Bonus】effects active on unit, excluding stat bonuses, × 3 during combat (max 15; excluding area-of-effect Specials; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Weapon Creator Sword V2 Sublime Creator 16 1 Accelerates Special trigger (cooldown count-1).
Unit can counterattack regardless of foe's range.

For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, neutralizes penalties on ally, and when ally deals damage to foe, restores 7 HP to ally during combat.

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes penalties on unit, unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area- of-effect Specials), reduces damage from foe's attacks by an additional X × 3 when foe's attack triggers foe's Special (excluding area-of-effect Specials; X = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5), and when unit deals damage to foe, restores 7 HP to unit during combat.

Unit can use the following【Style】:
――――― Sublime Heaven Style ―――――
Unit can attack foes 3 spaces away (unit cannot attack adjacent foes).

Grants Special cooldown count-1 to unit before unit's first attack during combat. If foe uses dragon or beast damage and unit's Special triggers, deals damage = 20% of unit's Atk (excluding area-of-effect Specials).

Cannot move through spaces within 3 spaces of foe that has triggered the【Bulwark】effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1 or foe can counterattack regardless of unit's range.

After-combat movement effects do not occur.
Skill effect's Range is treated as 1. Once used, this Style cannot be used for two turns.
――――――――――――――――――――

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.

【Bulwark】
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).

Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
400 Yes
Wep ax157 Summertime Axe 16 1 Enables【Canto (Rem. +1)】.
Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd/Def/Res+5.

At start of turn, if unit's HP ≥ 25%, grants Spd/Def/Res+6, "neutralizes 'effective against flying' bonuses," and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit for 1 turn.

At start of combat, if unit's HP ≥ 25% grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, unit deals +X × 5 damage (max 30; excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (max 18; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage further by X × 3 (max 18; excluding area-of-effect Specials; X = number of【Bonus】effects active on unit and foe, excluding stat bonuses).

At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Weapon Sun Sword Sun Sword 16 1 Accelerates Special trigger (cooldown count-1).
Neutralizes "effective against flying" bonuses.

After start-of-turn effects trigger on enemy phase, converts bonuses on closest foes and foes within 2 spaces of those foes into penalties (does not convert bonuses applied at the same time).

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), grants Special cooldown charge +1 per attack (only highest value applied; does not stack), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (if foe is red, green, or colorless, X = 50% of unit's Spd; otherwise, X = 20% of unit's Spd; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials).

If unit initiates combat, applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (based on direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
400 Yes
Wep sw180 Sunstone's Blade 16 1 Grants Def+3.

Grants Atk/Def+4 to allies within 3 rows or 3 columns centered on unit during their combat and restores 10 HP to those allies after their combat.

If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, reduces damage from foe's attacks by 15% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 10 HP to unit after combat.
400 Yes
Wep lc150 Surfer's Spade 11 1 Enables【Canto (Rem. +1)】.

Grants Spd+5. Unit attacks twice (even if foe initiates combat, unit attacks twice). Deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep sw156 Surfer's Spire 11 1 Enables【Canto (Rem. +1)】.

Grants Spd+5. Unit attacks twice (even if foe initiates combat, unit attacks twice). Deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep lc187 Swirling Lance 16 1 Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Spd/Def+6, "increases Spd difference necessary for foe to make a follow-up attack by 10 during combat," and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
400 Yes
Wep sw190 Swirling Scimitar 16 1 Accelerates Special trigger (cooldown count-1).

If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +14, zero times grants +10), grants Special cooldown count-2 to unit before foe's first attack, and reduces damage from foe's first attack by 25% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.

If unit is within 3 spaces of an ally, restores 7 HP to unit after combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
400 Yes
Wep sw114 Sword Breidablik 16 1 Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. 400 Yes
Wep sw196 Sword of Dusk 16 1 Grants Atk+3.
Enables【Canto (Rem. +1; Min 2)】.

For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-5, neutralizes effects that grant "Special cooldown charge +X" to foe, and those foes suffer guaranteed follow-up attacks during combat.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), deals damage = X% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by X% of unit's Def during combat (excluding area-of-effect Specials; if foe's HP ≥ 50% at start of combat, X = 25; otherwise, X = 15).

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.)
400 Yes
Wep sw207 Sword of Fate 16 1 Accelerates Special trigger (cooldown count-1).
Unit can counterattack regardless of foe's range.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Draconic Hex】and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 20% of unit's Res (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow- up attacks and effects that prevent unit's follow-up attacks during combat.

【Draconic Hex】
Inflicts Atk/Spd/Def/Res-5 on foe during combat and inflicts penalty on each of those stats = 5 - current penalty on each of those stats during combat for 1 turn (min 0; calculates each stat penalty independently).
400 Yes
Wep sw191 Sword of Isaach 16 1 Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Potent Follow】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, and also, if【Potent Follow X%】has triggered and X ≤ 99, then X = 100, unit deals +Y × 5 damage (Y = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's first attack by Y × 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces damage by Y × 3 (excluding area-of-effect Specials).

At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat.

【Potent Follow】
If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
400 Yes
Wep sw197 Sword of Peace 16 1 Accelerates Special trigger (cooldown count-1).

For allies within 3 spaces of unit, grants Atk/Spd+5 and grants Special cooldown count-1 to ally before ally's first attack during combat, and restores 10 HP to those allies after their combat.

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 50% of X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), reduces damage from foe's Specials by an additional 50% of X (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit), grants Special cooldown count-1 to unit before unit's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 10 HP to unit after combat.
400 Yes
Wep lc114 Sworn Lance 16 1 Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat. 400 Yes
Wep ax169 Taciturn Axe 16 1 If unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, deals damage = X% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by X% of unit's Def during combat (excluding area-of-effect Specials; if unit is within 3 spaces a certain target ally, X = 30; otherwise, X = 20; if support partner is on player team, targets support partner; if support partner is not on player team, targets ally with the highest Atk on player team, excluding unit).

If unit is within 3 spaces of an ally, restores 7 HP to unit after combat.
400 Yes
Wep ax073 Talregan Axe 16 1 Accelerates Special trigger (cooldown count-1).
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
400 Yes
Weapon Tannenboom Tannenboom! 10 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Weapon Tannenboom Tannenboom!+ 14 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Wep lc195 Teatime Lance 16 1 Accelerates Special trigger (cooldown count-2; max cooldown count value cannot be reduced below 1).

At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Sabotage】, and【Discord】on closest foes and foes within 2 spaces of those foes through their next actions.

At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and restores 7 HP to unit after combat.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
400 Yes
Wep sw160 Teatime's Edge 16 1 Enables【Canto (Dist. +1; Max 4)】.

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit (X = 25% of foe's Atk at start of combat - 2; min 6; max 16), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (max 4.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep ax117 Tempest's Claw 10 1 Neutralizes "effective against flying" bonuses. Blue tomes are effective against unit. Inflicts Spd-5. Unit attacks twice. 400 Yes
Wep lc068 Thorn Lance 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Atk > foe's Atk, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. 400 Yes
Wep lc151 Thracia Kinglance 16 1 Neutralizes "effective against flying" bonuses. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk-X on foe (X = 15% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 400 Yes
Weapon Thunder Armads Thunder Armads 16 1 Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack. 400 Yes
Wep sw104 Thunderbrand 16 1 Grants Spd+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 during combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Wep ax156 Tiger-Eye Axe 16 1 At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and【Discord】on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
400 Yes
Wep ax078 Tiger-Roar Axe 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, at start of combat, if foe's HP = 100%, unit makes a guaranteed follow-up attack. 400 Yes
Wep lc125 Tri-Edge Lance 16 1 Enables【Canto (Rem. +1)】.

Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals damage = 20% of unit's Res, and reduces damage from foe's first attack by 40% during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep ax151 Tri-Path Splitter 16 1 Enables【Canto (Dist. +1; Max 4)】.

Grants Spd+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Null Follow-Up】, and【Null Panic】 to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat.

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
400 Yes
Wep lc106 Trident 10 1 At start of turn, if unit is within 3 spaces of an ally, grants Atk+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. 200 No
Wep lc106 Trident+ 14 1 At start of turn, if unit is within 3 spaces of an ally, grants Atk+6 to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. 300 No
Wep ax152 Tropical Conch 10 1 At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Def+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Def+11 to unit during combat.

At start of combat, if unit's HP ≥ 25% and unit's Def ≥ foe's Def - 5, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
200 No
Wep ax152 Tropical Conch+ 14 1 At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Def+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Def+11 to unit during combat.

At start of combat, if unit's HP ≥ 25% and unit's Def ≥ foe's Def - 5, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
300 No
Wep sw168 Troubling Blade 11 1 Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). For each foe within 4 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassable terrain). 400 Yes
Wep ax076 Twin Star Axe 11 1 Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk = half of total bonuses on unit during combat.
400 Yes
Weapon Tyrfing Tyrfing 16 1 If unit's HP ≤ 50%, grants Def+4 during combat. 400 Yes
Wep ax100 Unbound Axe 10 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 200 No
Wep ax100 Unbound Axe+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 300 No
Wep sw110 Unbound Blade 10 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 200 No
Wep sw110 Unbound Blade+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 300 No
Wep lc113 Unbound Lance 10 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 200 No
Wep lc113 Unbound Lance+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 300 No
Wep lc168 United Bouquet 16 1 Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit for 1 turn and unit can move 1 extra space (that turn only; does not stack). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores X HP to unit (X = number of spaces from start position to end position of whoever initiated combat × 3; max 12; triggers even if 0 damage is dealt).
400 Yes
Wep ax112 Unyielding Oar 16 1 Enables【Canto (Rem. +1)】.

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if【Bonus】is active on foe or if unit's Spd ≥ foe's Spd+10, unit attacks twice.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Wep ax162 Up-Front Axe 10 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 200 No
Wep ax162 Up-Front Axe+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 300 No
Wep sw135 Up-Front Blade 10 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 200 No
Wep sw135 Up-Front Blade+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 300 No
Wep lc142 Up-Front Lance 10 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 200 No
Wep lc142 Up-Front Lance+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat. 300 No
Weapon Urdr Urðr 16 1 If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. 400 Yes
Weapon Urvan Urvan Brilliance 16 1 Accelerates Special trigger (cooldown count-1).

Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

At start of turn, grants【Radiant Hero】and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.

【Radiant Hero】
Unit can counterattack regardless of foe's range.

Grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, deals damage = unit's max Special cooldown count value × 4 (excluding area-of-effect Specials).
400 Yes
Weapon Urvan Urvan 16 1 Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. 400 Yes
Wep sw209 Vague Katti 16 1 Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase (except for in Summoner Duels), for unit and allies within 2 spaces of unit, grants "neutralizes foe's bonuses during combat" for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials; if unit's Special is ready or unit's Special triggered before or during this combat, X = 25; otherwise, X = 15), and reduces damage from foe's attacks by 20% of unit's Spd and reduces damage from foe's Specials by an additional 20% of unit's Spd during combat (in either case, including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, after combat, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if unit's Special cooldown count is at its maximum value - 1, grants Special cooldown count-1 to unit.

【Potent Follow 100%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
400 Yes
Wep lc146 Valbar's Lance 16 1 If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 60% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). 400 Yes
Wep ax128 Valiant War Axe 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage from attacks during combat by 30% (excluding area-of-effect Specials), and also, if unit is within 3 spaces of an ally, inflicts penalty on foe's Atk during combat = 12 - foe's max Special cooldown count value × 2 (min 4; if foe does not have a Special skill, penalty = 4). 400 Yes
Weapon Vanguard Vanguard 10 1 If foe initiates combat, grants Def+7 during combat. 200 No
Weapon Vanguard Vanguard+ 14 1 If foe initiates combat, grants Def+7 during combat. 300 No
Wep sw155 Vassal-Saint Steel 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25% and unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Spd/Def-X on foe (X = 11 - foe's max Special cooldown count value × 2; min 3; if foe does not have a Special skill, penalty = 3), and reduces damage from foe's first attack by 40% during combat, and also, if unit's Spd ≥ foe's Spd+5, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit's HP ≥ 25% at start of combat and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. 400 Yes
Weapon Vassals Blade Vassal's Blade 16 1 Accelerates Special trigger (cooldown count-1). If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) 400 Yes
Wep sw184 Veðrfölnir's Edge 16 1 Accelerates Special trigger (cooldown count-1).

At start of turn, if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd+6 and【Null Follow-Up】to unit and allies within 3 rows or 3 columns centered on unit for 1 turn.

If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes unit's penalties, neutralizes effects that inflict "Special cooldown charge -X" on unit, unit deals +X damage, and reduces damage from foe's first attack by 50% of X during combat (X = highest total bonuses among unit and allies within 3 rows or 3 columns centered on unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces Special damage by 50% of X (excluding area-of-effect Specials).

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
400 Yes
Wep lc101 Vengeful Lance 16 1 Grants Atk+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Atk > foe's Def during combat and unit cannot make a follow-up attack, deals damage = 50% of unit's Atk minus foe's Def. 400 Yes
Wep sw084 Venin Edge 16 1 Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. 400 Yes
Wep lc057 Verðandi 16 1 If Sing or Dance is used, grants Atk/Spd/Def/Res+4 to target. 400 Yes
Wep lc070 Veteran Lance 16 1 If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. 400 Yes
Wep ax091 Victorfish 10 1 At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus independently. 200 No
Wep ax091 Victorfish+ 14 1 At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Def. Calculates each stat bonus independently. 300 No
Wep ax045 Victorious Axe 16 1 Accelerates Special trigger (cooldown count-1). If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. 400 Yes
Weapon Vidofnir Vidofnir 16 1 If foe initiates combat and uses sword, lance, or axe, grants Def+7 during combat. 400 Yes
Weapon Tyrfing Virtuous Tyrfing 16 1 Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 400 Yes
Wep ax053 Vouge 16 1 Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range.
400 Yes
Wep ax116 Vulture Axe 10 1 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 200 No
Wep ax116 Vulture Axe+ 14 1 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 300 No
Wep sw132 Vulture Blade 10 1 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 200 No
Wep sw132 Vulture Blade+ 14 1 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 300 No
Wep lc133 Vulture Lance 10 1 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 200 No
Wep lc133 Vulture Lance+ 14 1 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 300 No
Weapon Wagasa Wagasa 10 1 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. 200 No
Weapon Wagasa Wagasa+ 14 1 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. 300 No
Wep sw136 Wanderer Blade 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 400 Yes
Wep ax103 War-God Mjölnir 16 1 Accelerates Special trigger (cooldown count-1).
Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
400 Yes
Wep sw140 Warrior's Sword 16 1 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats (calculates each stat bonus independently), and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 400 Yes
Wep ax089 Wedding-Bell Axe 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move to a space adjacent to an ally within 2 spaces" and【Triangle Attack】to unit and allies within 2 spaces. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat.

【Triangle Attack】
If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice. (That turn only. Does not stack.)
400 Yes
Wep lc073 Weighted Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Wep ax136 Western Axe 16 1 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and unit's next attack deals damage equal to total damage reduced during combat (by any source, including other skills; resets at end of combat), and after combat, restores 7 HP to unit. 400 Yes
Wep ax096 Whirling Grace 16 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd > foe's Spd during combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 400 Yes
Wep lc072 Whitedown Spear 16 1 Grants Atk+3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice. 400 Yes
Weapon Whitewing Blade Whitewing Blade 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Weapon Whitewing Lance Whitewing Lance 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Weapon Whitewing Spear Whitewing Spear 16 1 Effective against armored foes. 400 Yes
Wep sw179 Wild Wind Sword 16 1 Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, inflicts Spd/Def-7 on unit through unit's next action.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of those stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12; calculates each stat bonus independently), unit deals damage = total penalties on unit × 1.5 (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.
400 Yes
Wep sw177 Wildflower Edge 16 1 Enables【Canto (Rem. +1)】.
Accelerates Special trigger (cooldown count-1).

If unit has entered combat during the current turn, allies within 5 spaces of unit can move to a space within 2 spaces of unit.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

If unit initiates combat, deals 10 damage to target and foes within 2 spaces of target after combat, and inflicts【Share Spoils】on target through its next action.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above + 1 (If unit used a movement skill that warps them, the remainder is 0). (Once per turn. Only highest value applied. Does not stack.)

【Share Spoils】
Inflicts Atk/Spd/Def/Res-5 on unit during combat and neutralizes "reduces damage by X%" effects from unit's non-Special skills (excluding area-of-effect Specials). If foe initiates combat and if unit is defeated in combat, grants another action to that foe after combat (this effect has priority over other similar effects, including Time Is Light; in such cases, these other similar effects are treated as not having triggered).
400 Yes
Wep ax137 Wind Tribe Club 10 1 At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5).

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
200 No
Wep ax137 Wind Tribe Club+ 14 1 At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5).

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300 No
Weapon Wing Sword Wing Sword 16 1 Effective against armored and cavalry foes. 400 Yes
Wep lc117 Wing-Lifted Spear 16 1 Enables【Canto (2)】.

Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if foe has bonuses, grants Atk/Spd/Def/Res+X to unit and inflicts Atk/Spd/Def/Res-X on foe during combat. (X = current bonus on each of foe's stats.) Calculates each stat effect independently.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 Yes
Wep sw124 Winter Rapier 10 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 200 No
Wep sw124 Winter Rapier+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 300 No
Weapon Wo Dao Wo Dao 9 1 Deals +10 damage when Special triggers. 200 No
Weapon Wo Dao Wo Dao+ 13 1 Deals +10 damage when Special triggers. 300 No
Weapon Wo Gun Wo Gùn 9 1 Deals +10 damage when Special triggers. 200 No
Weapon Wo Gun Wo Gùn+ 13 1 Deals +10 damage when Special triggers. 300 No
Weapon Wolf Berg Wolf Berg 16 1 Grants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat. 400 Yes
Wep ax135 Wooden Tackle 10 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. 200 No
Wep ax135 Wooden Tackle+ 14 1 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. 300 No
Wep lc155 Worldly Lance 16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-X on foe (X = 20% of unit's Def at start of combat + 6), unit makes a guaranteed follow-up attack, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 400 Yes
Wep ax131 Wyvern Hatchet 16 1 Grants Def+3. Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, inflicts Atk-X on foe (X = 7 - current penalty on foe's Atk; min 0), and unit makes a guaranteed follow-up attack during combat. 400 Yes
Wep sw143 Wyvern Katana 5 1 Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) 200 No
Wep sw143 Wyvern Katana+ 8 1 Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) 300 No
Wep lc171 Wyvern Lance 16 1 Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat.

Restores 7 HP to unit after combat.
400 Yes
Wep ax121 Wyvern Ono 11 1 Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Deals damage = 20% of unit's Def and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials). 400 Yes
Wep sw012 Yato 16 1 If unit initiates combat, grants Spd+4 during combat. 400 Yes
Wep sw219 Young Lion Edge 16 1 Enables【Canto (Dist. +1; Max 4)】.
Accelerates Special trigger (cooldown count-1).
Unit can counterattack regardless of foe's range.

For unit and allies within 3 rows or 3 columns centered on unit, restores 40% of unit's or ally's max HP as their combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack), grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5), reduces the effect of 【Deep Wounds】by 50%, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit or ally during combat.

Unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials) during combat.

Unit can use the following【Style】:
―――――― Binding Blade Style ――――――
Unit can attack foes 2 spaces away (unit cannot attack adjacent foes).

Decreases Spd difference necessary for unit to make a follow-up attack by 10 during combat.

Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe.

After-combat movement effects do not occur.
Skill effect's Range is treated as 1.
This Style can be used only once per turn.
――――――――――――――――――――――――

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

【Deep Wounds】
Unit's HP cannot be healed through its next action.

【Style】
Change Style using the Style button at the bottom of the screen.

A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.
400 Yes
Weapon Zanbato Zanbato 10 1 Effective against cavalry foes. 200 No
Weapon Zanbato Zanbato+ 14 1 Effective against cavalry foes. 300 No

Subcategories

This category has the following 3 subcategories, out of 3 total.

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Pages in category "Melee weapons"

The following 200 pages are in this category, out of 808 total.

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