| Ninja Chakrams | |
|---|---|
| Weapon type | |
| Might | 5 |
| Range | 1 |
| Required | Steel Axe |
| SP | 200 |
| Exclusive? | No |
| String ID | SID_忍の戦輪 |
| Numeric ID | 5004 |
| Description | Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit deals +15 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 7 HP to unit. |
Effects
| Effects | Targets | Conditions |
|---|---|---|
| Combat effects | ||
| Attack twice | Unit | — |
| Atk/Spd/Def/Res+5 | Unit's HP ≥ 25% at start of combat | |
| Boosts damage by 15 | ||
| Reduces damage by 10 from Foe's attacks | ||
| Recover 7 HP per Unit's attack | ||
Notes
- The extra attack of Ninja Chakrams is not a follow-up attack nor a change in attack priority.
- Effects such as Foe Cannot Follow-Up or A/D/R Slam do not affect the extra attack.
- If Ninja Chakrams's user can perform a standard follow-up attack, either by passing the Spd difference check or effects such as Guaranteed follow-ups during combat or Quick Riposte 4, the user will be able to attack up to 4 times during combat.
- Ninja Chakrams's extra attack does not affect the additional follow-up granted by Potent Follow effects.
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize any effect on Ninja Chakrams's user that guarantees follow-up attacks.
- The stat boost that can be applied during combat by Ninja Chakrams is considered a temporary buff.
- The damage boosting effect is a flat +15 damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Archrival, A/S Rival Break, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe using attack damage preventing effects can neutralize damage dealt from the foe's own attacks and the unit's attacks (Units with Umbra Burst weapons will take and deal the minimum 1 damage).
- For more information, see Damage calculation.
- The flat damage-reduction effect is a flat -10 damage that is calculated after offensive Specials, damage boosting effects such as Arcane Thorn and Change of Fate, and "reduces damage by X%" effects such as Archrival and Dodge.
- If a an effect such as Miracle or Roy: Of Binding's boosted Special effect can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe uses attack damage preventing effects, Invincibility Seals, or damage reduction effects.
- Flat damage-reduction effects stack additively, similar to damage boosting effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Ninja Chakrams's healing effect will not work if the user is prevented from recovering HP during combat by HP recovery preventing effects, unless the user has an effect that neutralizes or reduces the effect of 【Deep Wounds】 during combat such as Divine Nectar or Imbue.
List of owners
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Axe 4 | Steel Axe 4 | Ninja Chakrams 4 | Ninja Chakrams+ 5 | |
Availability
Summoning events
- This skill has not been available on any focus units on any summoning events.
Distributed units
- Tempest Trials+: Askr's Kin, Pt. 5 (×1)
- Tempest Trials+: Askr's Kin, Pt. 5 (×1)
- Use Heroic Grails (×20)
Combat Manuals
| Start | End | Hero | Currency |
|---|---|---|---|
| 2026-05-07T07:00:00Z | 2026-06-28T06:59:59Z | Shez: Ninja Mercenary | Divine Code: Ephemera 5 |
In other languages
| Language | Name |
|---|---|
| Japanese | 忍の戦輪 |
| German | Ninja-Chakrams |
| Spanish (Europe) | Chakram ninja |
| Spanish (Latin America) | Chakram ninja |
| French | Chakrams ninja |
| Italian | Chakram ninja |
| Traditional Chinese (Taiwan) | 忍之戰輪 |
| Portuguese | Chakrams ninja |


